--- /dev/null
+<html>
+<head>
+ <style>
+ .box {
+ border: 2px solid;
+ padding: 8px 8px 2px 8px;
+ border-radius: 20px;
+ font-size: 10.5pt;
+ font-family: scala_sanslf, sans;
+ font-kerning: none;
+ text-align: justify;
+ column-gap: 20px;
+ page-break-inside: avoid;
+ }
+ .box .box-table {
+ width: fit-content;
+ float: right;
+ margin-left: 8px;
+ }
+ .box.box-table {
+ border: 2px solid;
+ padding: 2px 2px 2px 2px;
+ border-radius: 0;
+ }
+ .box-table table {
+ font-size: 10.5pt;
+ border-collapse: collapse;
+ }
+ .box-table.lookup td:first-child {
+ text-transform: uppercase;
+ font-weight: bold;
+ font-family: scala_sanslf_bold, scala_sanslf, sans;
+ font-size: 9pt;
+ text-align: center;
+
+ margin-right: 0.2em;
+ }
+ .box-table tr:nth-child(odd) {
+ background-color: rgba(0,0,0,0.06);
+ }
+ .box-table td:nth-child(n+1) {
+ padding: 2px 4px 2px 4px;
+ }
+ .columns-2 {
+ column-count: 2;
+ }
+ .column-break {
+ break-after: column;
+ }
+ .point {
+ position: relative;
+ margin-bottom: 6px;
+ break-inside: avoid-column;
+ }
+
+ .title {
+ text-transform: uppercase;
+ font-weight: bold;
+ font-family: scala_sanslf_bold, scala_sanslf, sans;
+ font-size: 9pt;
+
+ position: relative;
+ margin-right: 0.2em;
+ }
+ .point > .title {
+ display: inline-block;
+ }
+ .box > .title {
+ display: block;
+ column-span: all;
+ text-align: center;
+ font-size: 11pt;
+ }
+ .box-table .title {
+ margin-top: 2px;
+ }
+
+ .note {
+ text-transform: lowercase;
+ font-variant: small-caps;
+ font-size: 10.5pt;
+
+ display: inline-block;
+ }
+
+ .reference {
+ font-family: scala_sanslf, sans;
+ text-transform: uppercase;
+ font-variant: small-caps;
+ font-variant-caps: all-small-caps;
+ font-weight: normal;
+ opacity: 50%;
+ font-size: 12pt;
+
+ position: absolute;
+ right: 0;
+ left: auto;
+ top: -0.2em;
+ }
+
+ @font-face {
+ font-family: 'scala_sanslf_bold';
+ src: url('fonts/scalasans-boldlf-webfont.woff2') format('woff2'),
+ url('fonts/scalasans-boldlf-webfont.woff') format('woff');
+ font-weight: 700;
+ font-style: normal;
+ }
+ @font-face {
+ font-family: 'scala_sanslf';
+ src: url('fonts/scalasans-regularlf-webfont.woff2') format('woff2'),
+ url('fonts/scalasans-regularlf-webfont.woff') format('woff');
+ font-weight: normal;
+ font-style: normal;
+ }
+ ul {
+ margin-top: 0;
+ margin-bottom: 0;
+ }
+
+ </style>
+</head>
+<body>
+ <a href="/">za3k</a> > <a href="/tbd">tbd</a> > house rules
+
+ <div class="box columns-2" style="width: 690px;">
+ <div class="point">
+ <div class="title">Leveling</div>
+ <div class="note">(general)</div>
+ <br/>
+ We will use milestone-based leveling.
+ </div>
+
+ <div class="point">
+ <div class="title">Feats</div>
+ <div class="note">(general)</div>
+ <div class="reference">(PHB 165)</div>
+ <br/>
+ We <b>are</b> using optional feats.
+ </div>
+
+ <div class="point">
+ <div class="title">Multiclassing</div>
+ <div class="note">(general)</div>
+ <div class="reference">(PHB 163)</div>
+ <br/>
+ We <b>are</b> using the optional multiclassing rules. Limit of 2 classes.
+ </div>
+
+ <div class="point">
+ <div class="title">Less Luck</div>
+ <div class="note">(general)</div>
+ <br/>
+ We <b>are not</b> using inspiration, healing surges, or hero points. The Lucky feat is disallowed.
+ </div>
+
+ <hr>
+
+ <div class="point">
+ <div class="title">Slow healing</div>
+ <div class="note">(healing)</div>
+ <div class="reference">(DMG 267)</div><br/>
+ Characters don't regain hit points at the end of a long rest. Instead, a character can spend Hit Dice to heal at the end of a long rest, just as with a short rest.
+ <br/>
+ </div>
+
+ <div class="point">
+ <div class="title">Slow rests</div>
+ <div class="note">(healing)</div>
+ <div class="reference">(DMG 267)</div>
+ <br/>
+ Each night the party gets a short rest. Long rests are available with a week of rest, or a full day of rest in a base camp or inn.
+ </div>
+
+ <div class="point">
+ <div class="title">Healing above 0 hp</div>
+ <div class="note">(combat, healing)</div>
+ <div class="reference">(house)</div><br/>
+ If a hero is reduced to 0 hp, and heals back to positive hp, they gain one level of exhaustion. This is to prevent "bouncing" between 0hp and 1hp. Exception: Healing with a natural 20 death save.
+ </div>
+
+ <hr/>
+
+ <div class="point">
+ <div class="title">Flanking</div>
+ <div class="note">(combat)</div>
+ <div class="reference">(DMG 251)</div><br/>
+ If two PCs (or enemies) are directly opposite an opponent in melee, they get advantage on melee to-hit rolls.
+ </div>
+
+ <div class="point">
+ <div class="title">Standard combat otherwise</div>
+ <div class="note">(combat)</div>
+ <br/>
+ We <b>are not</b> using the optional Cleave rule. The optional disarm, mark, overrun, shove, and tumble actions <b>are not</b> available.
+ </div>
+
+ <hr style="display: none;">
+
+ <div class="point">
+ <div class="title">One roll per approach</div>
+ <div class="note">(skill)</div>
+ <br/>
+ If the party is trying to do something, only one roll is needed (perhaps with assistance), not one per player.
+ </div>
+
+ <div class="point">
+ <div class="title">Take 10</div>
+ <div class="note">(skill)</div>
+ <div class="reference">(house)</div><br/>
+ If a character is under no time pressure (ex. setting up camp), they can use a dice roll of 10 (passive score) instead of rolling dice for an ability check.
+ </div>
+
+ <div class="point">
+ <div class="title">Take 20</div>
+ <div class="note">(skill)</div>
+ <div class="reference">(PHB)</div><br/>
+ If there is no penalty for failure (ex. picking an untrapped lock), a character use 20x the usual time to treat a die roll as a 20 for an ability check. Usually 2 minutes.
+ </div>
+
+ <div class="point">
+ <div class="title">Epic-Level ACs and DCs</div>
+ <div class="note">(skill)</div>
+ <div class="reference">(house)</div><br/>
+ In rare circumstances, the DM will not treat a 20 as automatic success (or 1 as automatic failure). Instead, you will reroll and add 20 (or subtract 20).
+ </div>
+
+ <hr>
+
+ <div class="point">
+ <div class="title">Tracking equipment</div>
+ <div class="note">(items)</div>
+ <br/>
+ You are expected to track your own food, water, torches, arrows, encumbrance, and so on.
+ </div>
+
+ <div class="point">
+ <div class="title">Item Crafting</div>
+ <div class="note">(items, magic)</div>
+ <br/>
+ PCs will be able to craft their own magical and non-magic items. Ask the DM for specifics.
+ </div>
+
+ <div class="point">
+ <div class="title">Identification</div>
+ <div class="note">(items, magic)</div>
+ <br/>
+ Magic items are not automatically identified after a rest. Studying an item in-game will give hints as to its use. Many will be easy to identify, others will be harder or need an <i>identify</i> spell.
+ </div>
+
+ <div class="point">
+ <div class="title">Magic Item Charges</div>
+ <div class="note">(items, magic)</div>
+ <br/>
+ Store-bought wands (staffs, etc) do not recharge. Found and crafted items may.
+ </div>
+
+ <div class="point">
+ <div class="title">Magic Interactions</div>
+ <div class="note">(magic)</div>
+ <br/>
+ Multiple magic items or spells may interact in unexpected ways. For example, drinking two potions at once, or casting levitate while on a flying broom.
+ </div>
+
+ <div class="title">
+ House Rules
+ </div>
+
+ </div>
+ <div style="position: relative; height: 180px; margin-top: 15px; width: 708px;">
+ <div class="box box-table lookup" style="width: fit-content; height: 167px; position: absolute;">
+ <table>
+ <tr><td>Level</td><td class="title">Effect <div class="note">(Cumulative)</div></td></tr>
+ <tr><td>1</td><td>Disadvantage on ability checks</td></tr>
+ <tr><td>2</td><td>Speed halved</td></tr>
+ <tr><td>3</td><td>Disadvantage on attacks / saves</td></tr>
+ <tr><td>4</td><td>Hit Point maximum halved</td></tr>
+ <tr><td>5</td><td>Speed reduced to 0</td></tr>
+ <tr><td>6</td><td>Death</td></tr>
+ </table>
+ <div class="title">Exhaustion<div class="reference">(PHB 291)</div></div>
+ </div>
+
+ <div class="box box-table lookup" style="width: fit-content; height: 167px; position: absolute; right: 0px;">
+ <table>
+ <tr><td></td><td class="title">Sell</td><td class="title">Buy</td><td class="title">Craft</td></tr>
+ <tr><td>Common</td><td>50gp</td><td>100gp</td><td>50gp, 2 days, 3rd level</tr>
+ <tr><td>Uncommon</td><td>250gp</td><td>500gp</td><td>250gp, 10 days, 3rd level</tr>
+ <tr><td>Rare</td><td>2,500gp</td><td>5,000gp</td><td>2,500gp, 100 days, 6th level</tr>
+ <tr><td>Very Rare</td><td>25,000gp</td><td>--</td><td>25,000gp, 2 years, 11th level</tr>
+ <tr><td>Legendary</td><td>250,000gp</td><td>--</td><td>250,000gp, 20 years, 17th level</tr>
+ </table>
+ <div style="text-align: center; font-size: 10pt;">Halve prices for consumable objects like potions.</div>
+ <div class="title">Magic Item Costs</div>
+ </div>
+ </div>
+
+ <div class="box" style="width: 690px; margin-top: 10px;">
+ <div class="box box-table lookup">
+ <table>
+ <tr><td class="title">Ability Score</td><td class="title">Point Cost</td></tr>
+ <tr><td>8</td><td>0</td></tr>
+ <tr><td>9</td><td>1</td></tr>
+ <tr><td>10</td><td>2</td></tr>
+ <tr><td>11</td><td>3</td></tr>
+ <tr><td>12</td><td>4</td></tr>
+ <tr><td>13</td><td>5</td></tr>
+ <tr><td>14</td><td>7</td></tr>
+ <tr><td>15</td><td>9</td></tr>
+ </table>
+ <div class="title">Point Buy<div class="reference">(PHB 13)</div></div>
+ </div>
+
+ <div class="point">
+ <div class="title">Rolling Dice</div><br/>
+ Once you roll dice, no switching to another method or re-rolling.
+ </div>
+
+ <div class="point">
+ <div class="title">Ability Scores</div><br/>
+ You may: <ul>
+ <li>Take the standard array (16 14 13 12 10 8)
+ <li>Use the standard point buy (27 points)
+ <li>Roll 4d6 six times, each time discarding the lowest die. Re-order however you want</li>
+ </ul>
+ </div>
+
+ <div class="point">
+ <div class="title">Allowed Races, Classes</div><br/>
+ The Player's Handbook (inc. variant human), Volo's Guide to Monsters, Xanathar's Guide to Everything, Tasha's Cauldon of Everything (inc. custom lineage), Mordenkainen's Monsters of the Multiverse, Fizban's Treasury of Dragons<br/><br/>
+
+ Anything else, ask the group about balance
+ </div>
+
+ <div class="point">
+ <div class="title">Backgrounds</div><br/>
+ Custom backgrounds are fine.
+ </div>
+
+ <div class="point">
+ <div class="title">Languages</div><br/>
+ Exotic languages like Celestial are allowed.
+ </div>
+
+ <div class="point">
+ <div class="title">Starting Equipment</div><br/>
+ You may: <ul>
+ <li>Take starting equipment for your class and background
+ <li>Take average starting gold for your class
+ <li>Roll starting gold for your class
+ </div>
+
+ <div class="point">
+ <div class="title">Feats: 1st level</div><br/>
+ Don't take a feat at first level. (Unless playing a variant human)
+ </div>
+
+ <div class="point">
+ <div class="title">Aesthetic Changes</div><br/>
+ Want to have a fireball that's an explosion of plants? Want to play a half-minotaur, using half-orc stats? As long as it doesn't change the rules significantly, the answer is almost certainly yes.
+ </div>
+
+ <div class="title">
+ Character Creation
+ </div>
+ </div>
+</body>
+</html>