-[za3k](/) > [aldenmarsh](/aldenmarsh) > about
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > about
# About
## When and where
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > agaria
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > agaria
# Country, Agaria
## Facts
**Government**: Republic
-**Bordering nations (clockwise)**: [Bal Moshi](bal_moshi.md), [Dwarven Reach](dwarven_reach.md), [Magic Sea](magic_sea.md)
+**Bordering nations (clockwise)**: [Bal Moshi](bal_moshi), [Dwarven Reach](dwarven_reach), [Magic Sea](magic_sea)
## About
Agaria is a mostly self-sufficient country with large amounts of fertile land. They supply much of the surrounding areas with food. In the last 100 years, the population has moved from farms to larger towns and cities.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > aldenmarsh
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > aldenmarsh
#Country, Aldenmarsh
## Map
## Facts
**Population**: 500,000
-**Capital City**: [Canyonport](canyonport.md)
+**Capital City**: [Canyonport](canyonport)
**Climate**: Tropical
**Species**: Mixed. Mostly shorter-lived species like humans.
-**Laws**: Standard, but with strict penalties, especially for repeat offenders. [Divination](divination.md) is punishable by death.
+**Laws**: Standard, but with strict penalties, especially for repeat offenders. [Divination](divination) is punishable by death.
**Government (actual)**: Theocracy by the Church of Baneth
**Government (nominal)**: Council composed of representatives from the Church of Baneth, guilds, and the noblility
-**Bordering nations (clockwise)**: [Magic Sea](magic_sea.md), [Eldwood](eldwood.md), [Maris](maris.md), [Four Spires](four_spires.md) (+ Lanolis River), [Lorille](lorille.md), [The Wastes](wastes.md), [Nathnan Barony](nathnan.md)
+**Bordering nations (clockwise)**: [Magic Sea](magic_sea), [Eldwood](eldwood), [Maris](maris), [Four Spires](four_spires) (+ Lanolis River), [Lorille](lorille), [The Wastes](wastes), [Nathnan Barony](nathnan)
## About
-The southernmost part of Aldenmarsh, called South Aldenmarsh, is part of the [Wastes](wastes.md). It's plataeu with only a handful of forts on it. It's also claimed by Nathnan and Lorille, but there hasn't been any armed conflict over it. The land has no value, no people living there, and all the people currently living there are from Aldenmarsh (or the wastes).
+The southernmost part of Aldenmarsh, called South Aldenmarsh, is part of the [Wastes](wastes). It's plataeu with only a handful of forts on it. It's also claimed by Nathnan and Lorille, but there hasn't been any armed conflict over it. The land has no value, no people living there, and all the people currently living there are from Aldenmarsh (or the wastes).
## Economy
-Aldenmarsh, through Canyonport, controls trade across the entire Magic Sea through trade agreements. Between its economic power, and position near the Lanolis River, most trade goods travelling by water on the continent pass through Canyonport, and Aldenmarsh taxes them. Aldenmarsh uses [silver currency](coins.md).
+Aldenmarsh, through Canyonport, controls trade across the entire Magic Sea through trade agreements. Between its economic power, and position near the Lanolis River, most trade goods travelling by water on the continent pass through Canyonport, and Aldenmarsh taxes them. Aldenmarsh uses [silver currency](coins).
## Culture
Aldenmarsh is the cultural center of the Magic Sea. Heavy influences from the Church of Baneth. Education and virtue are instilled by free and mandatory education from Gardeners. Church service is mandatory. Outside religion is closely regulated and censured, but permitted if practitioners regularly swear oaths of faith to Baneth. Citizens care strongly about proper procedures and sophistication. Faith, virtue, reading, and gardening are considered high culture. Gardens, quality textiles, elaborate mechanical devices, or rare books might be shown as signs of wealth.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > average gold
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > average gold
# Starting Silver
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > bal moshi
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > bal moshi
# Country, Bal Moshi
## Facts
**Government**: Monarch (prince) and clans
-**Bordering nations (clockwise)**: Ocean, Bal Traki, Ocean, [North Humlend](north_humlend.md), [Dwarven Reach](dwarven_reach.md), [Agaria](agaria.md), [Magic Sea](magic_sea.md), [North Daylia](north_daylia.md), [South Daylia](south_daylia.md)
+**Bordering nations (clockwise)**: Ocean, Bal Traki, Ocean, [North Humlend](north_humlend), [Dwarven Reach](dwarven_reach), [Agaria](agaria), [Magic Sea](magic_sea), [North Daylia](north_daylia), [South Daylia](south_daylia)
## About
Bal Moshi seceded from the much larger Traki empire under the direction of its prince 150 years ago. Traki (and so Bal Moshi, which shares its culture and society) is a cultural powerhouse--outside the magic sea region they're the kings of society and education. All first-rate poets, playwrights, historians, scholars et al are from Traki or Traki-educated (by definition--or else they won't be considered first-class).
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > bal traki
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > bal traki
# Country, Bal Traki
## About
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > baneth
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > baneth
# Baneth
God: **Baneth** "The True See-r"
## Faith
Baneth is the God of True Seeing. Mortals first met him a millineum ago, though he has not appeared in Aldenmarsh in centuries. He is an undemanding god, simply watching, and occasionally granting gifts to those whose character or actions please him. He primary demand to his followers is to see the world as it is, with open eyes; turning aside falsehood, ignorance, and simplicity. His followers frequently will offer free education, especially in basic literacy and languages, and free libraries. Faithful priests might preach. They also might pursue greater insight on their own through worldly travel, scholarly research, or spiritual ritual.
-Service is every [Light](days_of_week.md). Baneth religion involves many long speeches and elaborate rituals, as well as an emphasis on moral and social character. It plays down the role of action or prayer. His followers agree Baneth has not been seen walking the world for centuries.
+Service is every [Light](days_of_week). Baneth religion involves many long speeches and elaborate rituals, as well as an emphasis on moral and social character. It plays down the role of action or prayer. His followers agree Baneth has not been seen walking the world for centuries.
Followers of Baneth like: literacy, education, and investigation
Followers dislike: willful ignorance, boasting, and self-deception
The Church of Baneth is mostly a political institution of Aldenmarsh. Everyone in Aldenmarsh is required to be a member of the church, and attend church service every Light day. However, actual strong attachment is Baneth and prayer is neither required or common in the population--maybe 20% of the population is actually faithful.
## Church (Governmental powers)
-- Religious matters - The Church has total control over anything related to religious matters. It requires that foreign religion is always in tandem with, and below, worship of Baneth. It also prohibits [divination](divination.md) magic, heresy (which is something a religious scholar or preacher might commit), and blasphemy (worship of other gods as primary, or destruction of Church property). Deaths, and graves are religious business. Births and weddings are not.
+- Religious matters - The Church has total control over anything related to religious matters. It requires that foreign religion is always in tandem with, and below, worship of Baneth. It also prohibits [divination](divination) magic, heresy (which is something a religious scholar or preacher might commit), and blasphemy (worship of other gods as primary, or destruction of Church property). Deaths, and graves are religious business. Births and weddings are not.
- Council - The Church controls 4 of the 12 chairs on the counctil which runs Aldenmarsh. The Council can do anything, and also makes the laws of Aldenmarsh.
- Bureaucracy - The Church runs the civil service and bureaucracy. It regulates most permits, the purchase and sale of land, and controls the city coffers day-to-day. This is how the church makes the majority of its income, and exercises most political control.
- Steel Eye - The Church military, the Steel Eye, is the police arm of the law, especially in Canyonport. In the country, nobles may bring in criminals.
## Divine Magic
Spellcasting ability is rare, even in the priesthood--maybe 1 in 3 priests can cast 1st level spells.
-Spells are available for sale from the church. Healing and Divination spells can be [purchased](spell_sales.md) in Canyonport and other major Church locations.
+Spells are available for sale from the church. Healing and Divination spells can be [purchased](spell_sales) in Canyonport and other major Church locations.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > bat vadyne
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > bat vadyne
# Country, Bat Vadyne
## Facts
**Government**: Democracy
-**Bordering nations (clockwise)**: [The Wastes](wastes.md), Ocean
+**Bordering nations (clockwise)**: [The Wastes](wastes), Ocean
## About
Bat Vadyne is the largest (arguably, only) settlement in the Wastes. It survives on a combination of sea trade and very limited agriculture. Living standards are subsistence-only. The population is mostly happy. Several heroes, major political figures, and philosophers are from Bat Vadyne. It houses a few monestaries.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > character creation
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > character creation
# Character Creation
1. **Once you start rolling dice (attributes, HP, or starting GP), no takebacks**. If you don't like your rolls, tough.
1. Starting **equipment**. You can choose any of the following methods.
1. Take the suggested gear for your class and background
2. Roll for gold as given in the player's handbook.
- 3. Take the [average roll](average_gold.md) for your class as given in the player's handbook.
+ 3. Take the [average roll](average_gold) for your class as given in the player's handbook.
1. Write a **character bio**. Include
- Why your character is adventuring at all, and why they're adventuring with the party in particular. What is their goal for the next week? The next three months?
- What do they look like physically?
- Be here on a special visa that allows travel (rare, explain why)
- Be here on a normal visa. This requires you to sleep in the foreign quarter of Canyonport, effectively prohibiting leaving the city legally
- Be here illegally, but travelling freely anyway.
- - (Aldenmarsh group) Your god, and whether you attend the Church of [Baneth](baneth.md). [Aldenmarsh](aldenmarsh.md) is a theocracy with mandatory church attendance for citizens. Going to church doesn't mean you worship Baneth or even like him.
+ - (Aldenmarsh group) Your god, and whether you attend the Church of [Baneth](baneth). [Aldenmarsh](aldenmarsh) is a theocracy with mandatory church attendance for citizens. Going to church doesn't mean you worship Baneth or even like him.
- If you are an Aldish citizen, you almost certainly go to the Church of Baneth. You might like Baneth, worship another god, or be agnostic.
- Many-to-most Aldish citizens worship Baneth
- - The allowed gods are [listed here](gods.md).
+ - The allowed gods are [listed here](gods).
- Agnostic (no god) is fine as a deliberate choice, but don't pick it as a default because you didn't look through options.
- Clerics, paladins etc can't be agnostic. If you're a cleric or paladin, talk to the DM for a little extra help with your background and how you'll be treated.
1. After your first play session, I also recommend making a backup character in case your PC dies. This doesn't have to be in roll20, but I'm happy to give you a sheet if you want one.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > canyonport
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > canyonport
#City, Canyonport
## Map
**Population**: 350,000
-**Government**: See [Aldenmarsh](aldenmarsh.md)
+**Government**: See [Aldenmarsh](aldenmarsh)
## About
Canyonport is a trading port with a still, deep river running through the middle of it, joining the unnaturally pure Magic Sea on one end. It is covered in plants--gardens run every street, and ornamental rooftop gardens are common. Symbols of Baneth are displayed everywhere. People on the street are friendly, but social classes rarely mingle. Canyonport is a busy trade town, and there are mechants, shops, and restaurants everywhere. Public entertainment and sermons are commonplace. The city is quiet and still soon after dusk.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > aldenmarsh coins
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > aldenmarsh coins
Aldenmarsh uses silver bits (cp), silver coins (sp), and silver rounds (gp)--silver coins in three sizes. Silver or gold bars are often used for very large sums of money. The coins are minted by the Silver Hall, and used everywhere in the region, not just Aldenmarsh.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > copper kingdom
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > copper kingdom
# Country, Copper Kingdom
## Facts
**Government**: Monarchy (emperor) with clan heads
-**Bordering nations (clockwise)**: [Xuxuwell](xuxuwell.md), [Mond](mond.md), Ocean
+**Bordering nations (clockwise)**: [Xuxuwell](xuxuwell), [Mond](mond), Ocean
## About
The Copper Kingdom is one enormous clan of copper dragonborn. A thousand years ago the emperors were copper dragons in human form. Modern emperors still claim to be, but they're really just copper dragonborn.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > council of aldenmarsh
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > council of aldenmarsh
Council of Aldenmarsh
===
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > days of the week
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > days of the week
Aldenmarsh years are 350 days long. The calendar drifts about two weeks a year (it doesn't match how long seasons are)
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > divination in aldenmarsh
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > divination in aldenmarsh
-In [Aldenmarsh](aldenmarsh.md), divination spells are prohibited by law--they are reserved for use by the Church of [Baneth](baneth.md) only.
+In [Aldenmarsh](aldenmarsh), divination spells are prohibited by law--they are reserved for use by the Church of [Baneth](baneth) only.
- They're absolutely allowed in building your character they're only prohibited by the government in-game, not by the DM.
-- Spells marked with * below are available for [sale](spell_sales.md) by the Church of Baneth.
+- Spells marked with * below are available for [sale](spell_sales) by the Church of Baneth.
- There is no special magic in place to detect the use of these spells.
- Normally, they would be detected while going through customs at the border, by inspecting spellbooks. It's common practice for spellcasters to cut out those pages before entering the country (and some less law-abiding ones may take the pages with them, or memorize the spells to write on the other side of customs).
-- A particularly showy use of divination magic, or what looks like divination magic, may be reported to the [Steel](baneth.md).
+- A particularly showy use of divination magic, or what looks like divination magic, may be reported to the [Steel](baneth).
| Level | Prohibited Spell |
|-------|------------------|
| C | True Strike
| 1 | Detect Evil and Good
-| 1 | [\*](spell_sales.md)Detect Magic
-| 1 | [\*](spell_sales.md)Detect Poison and Disease
-| 1 | [\*](spell_sales.md)Comprehend Languages
-| 1 | [\*](spell_sales.md)Identify
-| 2 | [\*](spell_sales.md)Augury
+| 1 | [\*](spell_sales)Detect Magic
+| 1 | [\*](spell_sales)Detect Poison and Disease
+| 1 | [\*](spell_sales)Comprehend Languages
+| 1 | [\*](spell_sales)Identify
+| 2 | [\*](spell_sales)Augury
| 2 | Detect Thoughts
| 2 | Find Traps
| 2 | Locate Animals or Plants
-| 2 | [\*](spell_sales.md)Locate Object
+| 2 | [\*](spell_sales)Locate Object
| 2 | See Invisibility
| 3 | Clairvoyance
-| 3 | [\*](spell_sales.md)Tongues
-| 4 | [\*](spell_sales.md)Divination
-| 5 | [\*](spell_sales.md)Contact Other Plane
-| 5 | [\*](spell_sales.md)Scrying
+| 3 | [\*](spell_sales)Tongues
+| 4 | [\*](spell_sales)Divination
+| 5 | [\*](spell_sales)Contact Other Plane
+| 5 | [\*](spell_sales)Scrying
| 6 | True Seeing
| 6 | Find the Path
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > dwarven reach
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > dwarven reach
# Country, Dwarven Reach
## Facts
**Government**: Monarchy
-**Bordering nations (clockwise)**: [Bal Moshi](bal_moshi.md), [North Humlend](north_humlend.md), [Eldwood](eldwood.md), [Magic Sea](magic_sea.md), [Agaria](agaria.md)
+**Bordering nations (clockwise)**: [Bal Moshi](bal_moshi), [North Humlend](north_humlend), [Eldwood](eldwood), [Magic Sea](magic_sea), [Agaria](agaria)
## About
The Dwarven Reach is a monarchy of hill dwarves and some dark dwarves. There are some human settlements, especially on the coast of the Magic Sea.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > eldwood
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > eldwood
# Country, Eldwood
**Government**: Unknown
-**Bordering nations (clockwise)**: [Magic Sea](magic_sea.md), [Dwarven Reach](dwarven_reach.md), [North Humlend](north_humlend.md), Ocean, [Splintered States](splintered_states.md), [Lorille](lorille.md), [Four Spires](four_spires.md), [Maris](maris.md), [Aldenmarsh](aldenmarsh.md)
+**Bordering nations (clockwise)**: [Magic Sea](magic_sea), [Dwarven Reach](dwarven_reach), [North Humlend](north_humlend), Ocean, [Splintered States](splintered_states), [Lorille](lorille), [Four Spires](four_spires), [Maris](maris), [Aldenmarsh](aldenmarsh)
## About
The Eldwood is a dense forest, defining the country.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > four spires
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > four spires
# Country, Four Spires
**Government**: An parliment of nobles directs the country. A tribunal of powerful spellcasters controls the spires and directs adventurers.
-**Bordering nations (clockwise)**: [Maris](maris.md), [Eldwood](eldwood.md), [Lorille](lorille.md), [Aldenmarsh](aldenmarsh.md)
+**Bordering nations (clockwise)**: [Maris](maris), [Eldwood](eldwood), [Lorille](lorille), [Aldenmarsh](aldenmarsh)
# About
Four Spires is named after four large towers created about 800 years ago. The spires are full of dangers and magic. Only three of the four have been opened.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > gods
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > gods
| God | Pantheon | Alignment | God of? | Suggested Domains | Symbol
|----------------|----------|----|------|---------|-------------------|
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > grag'hesh
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > grag'hesh
# Country, Grag'hesh
## Facts
**Government**: Rule by military hierarchy.
-**Bordering nations (clockwise)**: [Magic Sea](magic_sea.md), [Nathnan](nathnan.md), [The Wastes](wastes.md), [Sharoque](sharoque.md), [Southern Federation](southern_federation.md)
+**Bordering nations (clockwise)**: [Magic Sea](magic_sea), [Nathnan](nathnan), [The Wastes](wastes), [Sharoque](sharoque), [Southern Federation](southern_federation)
## About
Grag'hesh is the orcish homeland--all orcs on the continent come from there. It is in a state of perpetual war with one or more of its neighbors. It's essentially incapable of surviving on its own--raids and wars with neighbors are the only way the orcs can eat, either by directly stealing food, or more often pillaging and buying food. Orcish society respects soldier, raiders, and the strong.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > aldenmarsh holidays
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > aldenmarsh holidays
- Day 32-34. Harvest festival. South (Ulaa) areas. "County Fair". Jungle gym set up for kiddies.
- Day 56. Whirling Festival. Named after a vine with seeds similar to maple helicopters. Food and performances during the day--dancing, juggling, and puppet shows. Water wrestling and "tree" climb contest. Spicy seafood street food (tandori octopus, blackened fish balls on a stick). Lanterns and pinwheels. Keeps going until late at night--fire-based performing and more sexy dancing after the kids are asleep.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > house rules
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > house rules
# House Rules
-- See [Character Creation](build.md) rules for allowed classes, races, and gods.
+- See [Character Creation](build) rules for allowed classes, races, and gods.
- Mostly we're using rules as written, nothing too crazy.
- Leveling is XP-based, not milestones. The DM will track it for the group. Generally XP is awarded for achieving goals the DM or party thinks are important, and most of it will be awarded for non-combat.
- Leveling up is in-between sessions, to avoid a long interruption. You can roll your increased HP immediately for level 2 without waiting until the end of the session.
- Magic Items
- Magic items are not automatically identified after a rest. Players will need to study any found items in-game. Some will be easy to figure out, and some will be more difficult or require an Identify spell.
- We ARE allowing players to craft their own magic items, including scrolls. Ask the DM to approve the item, and whether there are any special requirements beyond silver costs.
- - In Canyonport, PCs [can buy common and some uncommon magic items](magic_items.md).
+ - In Canyonport, PCs [can buy common and some uncommon magic items](magic_items).
- Selling magic items or buying rarer magic items will be difficult--even though Canyonport is the biggest metropolis around and a trading port, magic items are just rare!
- Some wands recharge, and other don't. Player-created wands do not recharge.
<head><title>Humlend clickable map</title></head>
<body>
-<p><a href="/">za3k</a> > <a href="/aldenmarsh">aldenmarsh</a> > <a href="maps.md">maps</a> > humlend</p>
+<p><a href="/">za3k</a> > <a href="/aldenmarsh/">aldenmarsh</a> > <a href="maps">maps</a> > humlend</p>
<h1>Continent, Humlend</h1>
<a href="humlend.png">Non-clickable version of map</a>
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > the hundred wonders
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > the hundred wonders
# Hundred Wonders
The Hundred Wonders were created about 800 years ago, the same time arcane magic appeared in the world. The origins of most of them are uncertain--they appeared very suddenly, sometimes causing huge or violent change. The name is not literal--there is no complete list of wonders, but there are 50-200 of them in the world.
-- [Magic Sea](magic_sea.md), a magically pure freshwater lake
+- [Magic Sea](magic_sea), a magically pure freshwater lake
- City of Shadows, a city with magically animated shadows. Everyone who visits loses their shadow permanently.
<!--
# Aldenmarsh Campaign
Welcome! If you're reading this you're playing in my online campaign. Session recaps are on the discord.
-- [Out of game](about.md)
-- [Making a character](build.md)
-- [House rules](house_rules.md)
-- [Maps](maps.md)
-- [Lore](lore.md)
-- [Players - Aldenmarsh](party/players1.md)
+- [Out of game](about)
+- [Making a character](build)
+- [House rules](house_rules)
+- [Maps](maps)
+- [Lore](lore)
+- [Players - Aldenmarsh](party/players1)
-[za3k](/) > [aldenmarsh](/aldenmarsh) > lore
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > lore
# Lore
-## [Aldenmarsh](aldenmarsh.md) Info
-- [Canyonport](canyonport.md)
-- [Silver coins](coins.md)
-- [Baneth](baneth.md)
-- Prohibited [Divination](divination.md) spells
-- [Spells for sale](spell_sales.md) by the Church of Baneth
-- [Magic items for sale](magic_items.md) in Canyonport
-- [Nobility](nobility.md)
-- [Council](council.md)
+## [Aldenmarsh](aldenmarsh) Info
+- [Canyonport](canyonport)
+- [Silver coins](coins)
+- [Baneth](baneth)
+- Prohibited [Divination](divination) spells
+- [Spells for sale](spell_sales) by the Church of Baneth
+- [Magic items for sale](magic_items) in Canyonport
+- [Nobility](nobility)
+- [Council](council)
## World
-- [Hundred Wonders](hundred_wonders.md)
+- [Hundred Wonders](hundred_wonders)
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > lorille
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > lorille
# Country, Lorille
**Government**: Monarchy
-**Bordering nations (clockwise)**: [Aldenmarsh](aldenmarsh.md), [Four Spires](four_spires.md), [Eldwood](eldwood.md), [Splintered States](splintered_states.md) and Lake Lanolis, [Mond](mond.md) and Lanolis River, [Xuxuwell](xuxuwell.md), [Senly Faye](senly_faye.md), [The Wastes](wastes.md)
+**Bordering nations (clockwise)**: [Aldenmarsh](aldenmarsh), [Four Spires](four_spires), [Eldwood](eldwood), [Splintered States](splintered_states) and Lake Lanolis, [Mond](mond) and Lanolis River, [Xuxuwell](xuxuwell), [Senly Faye](senly_faye), [The Wastes](wastes)
**Underground nations**: Hammerstrength, Silver Hall, Duskforge
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > magic items for sale
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > magic items for sale
# Magic Item Pricelist
## Canyonport
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > magic sea
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > magic sea
# Landmark, Magic Sea
-The Magic Sea is a freshwater sea created about 800 years ago. It is one of the [Hundred Wonders](hundred_wonders.md). The water is so pure that there are no fish or other animal life in the sea.
+The Magic Sea is a freshwater sea created about 800 years ago. It is one of the [Hundred Wonders](hundred_wonders). The water is so pure that there are no fish or other animal life in the sea.
# Geographic Area
-**Bordering Nations (clockwise)**: [South Daylia](south_daylia.md), [North Daylia](north_daylia.md), [Bal Moshi](bal_moshi.md), [Agaria](agaria.md), [Dwarven Reach](dwarven_reach.md), [Eldwood](eldwood.md), [Aldenmarsh](aldenmarsh.md), [Nathnan](nathnan.md), [Grag'hesh](graghesh.md), [Southern Federation](southern_federation.md)
+**Bordering Nations (clockwise)**: [South Daylia](south_daylia), [North Daylia](north_daylia), [Bal Moshi](bal_moshi), [Agaria](agaria), [Dwarven Reach](dwarven_reach), [Eldwood](eldwood), [Aldenmarsh](aldenmarsh), [Nathnan](nathnan), [Grag'hesh](graghesh), [Southern Federation](southern_federation)
"The Magic Sea" is also sometimes used to refer to the broad area surrounding the Magic Sea and trading by water. Aldenmarsh is the cultural center of the Magic Sea area, and one of the major economic powers. The phrase "The Magic Sea" usually excludes the Eldwood and Bal Moshi.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > maps
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > maps
# Maps
-- [Humlend clickable map](humlend.html)
- - [Aldenmarsh](aldenmarsh.md)
- - [Canyonport](canyonport.md)
+- [Humlend clickable map](humlend)
+ - [Aldenmarsh](aldenmarsh)
+ - [Canyonport](canyonport)
# Gazetteer (Humlend)
-Check out just places the [party has visited](party/visited.md)
+Check out just places the [party has visited](party/visited)
-- [Aldenmarsh](aldenmarsh.md)
- - [Canyonport](canyonport.md)
+- [Aldenmarsh](aldenmarsh)
+ - [Canyonport](canyonport)
- North Aldenmarsh
- Flaxton, city
- Fort Patience, fort
- New Snaketon, city
- Refuge, city
- Snaketon, landmark
-- [Agaria](agaria.md)
-- [Bal Moshi](bal_moshi.md)
+- [Agaria](agaria)
+- [Bal Moshi](bal_moshi)
- Tabaxi, islands (protectorate)
-- [Bat Vadyne](bat_vadyne.md)
+- [Bat Vadyne](bat_vadyne)
- Va Popli, city (capital)
- Camphor Islands
-- [Copper Kingdom](copper_kingdom.md)
-- [Dwarven Reach](dwarven_reach.md)
+- [Copper Kingdom](copper_kingdom)
+- [Dwarven Reach](dwarven_reach)
- Egg Island
-- [Eldwood](eldwood.md)
-- [Four Spires](four_spires.md)
-- [Grag'hesh](graghesh.md)
+- [Eldwood](eldwood)
+- [Four Spires](four_spires)
+- [Grag'hesh](graghesh)
- Han Tabaxi, islands (owned by Bal Traki)
-- [Lorille](lorille.md)
-- [Magic Sea](magic_sea.md)
-- [Maris](maris.md)
-- [Mond](mond.md)
-- [Nathnan](nathnan.md)
-- [North Daylia](north_daylia.md)
-- [North Humlend](north_humlend.md)
-- [South Daylia](south_daylia.md)
-- [Southern Federation](southern_federation.md)
+- [Lorille](lorille)
+- [Magic Sea](magic_sea)
+- [Maris](maris)
+- [Mond](mond)
+- [Nathnan](nathnan)
+- [North Daylia](north_daylia)
+- [North Humlend](north_humlend)
+- [South Daylia](south_daylia)
+- [Southern Federation](southern_federation)
- Jaroni Islands
-- [Senly Faye](senly_faye.md)
-- [Sharoque](sharoque.md)
-- [Splintered States](splintered_states.md)
-- [The Wastes](wastes.md)
+- [Senly Faye](senly_faye)
+- [Sharoque](sharoque)
+- [Splintered States](splintered_states)
+- [The Wastes](wastes)
- Mirage of Dreams Inn, building
-- [Xuxuwell](xuxuwell.md)
+- [Xuxuwell](xuxuwell)
- Aventrax, tribe
- Haven, city
- Janth, tribe
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > maris
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > maris
# Country, Maris
# City, Free City of Maris
**Government**: Democracy
-**Bordering nations (clockwise)**: [Eldwood](eldwood.md), [Four Spires](four_spires.md), [Aldenmarsh](aldenmarsh.md)
+**Bordering nations (clockwise)**: [Eldwood](eldwood), [Four Spires](four_spires), [Aldenmarsh](aldenmarsh)
## About
Maris is a large city, recognized together with a small amount of land around the city as a state by its neighbors. It is a major trade center. It's a popular tourist destination, and boasts a number of skilled workers. Nearly half the "population" are temporary workers and tourists.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > mond
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > mond
# Country, Mond
## Facts
**Government**: Republic
-**Bordering nations (clockwise)**: [Lorille](lorille.md), [Splintered States](splintered_states.md), Ocean, [Copper Kingdom](copper_kingdom.md), [Xuxuwell](xuxuwell.md)
+**Bordering nations (clockwise)**: [Lorille](lorille), [Splintered States](splintered_states), Ocean, [Copper Kingdom](copper_kingdom), [Xuxuwell](xuxuwell)
# About
Mond is a fairly large, industrialized country. It manufactures high-quality items, often at larger scales. Although it is at about the same technology level as Aldenmarsh, the technology is widespread, rather than being used only for a few large public projects or specialized goods. It is relatively mechanized--watermills and windmills may power log-cutting operations or transport minecarts.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > nathnan
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > nathnan
# Country, Nathnan
## Facts
**Government**: Monarchy. Rule by Baron Nathnan.
-**Bordering nations (clockwise)**: [Magic Sea](magic_sea.md), [Aldenmarsh](aldenmarsh.md), [The Wastes](wastes.md), [Grag'hesh](graghesh.md)
+**Bordering nations (clockwise)**: [Magic Sea](magic_sea), [Aldenmarsh](aldenmarsh), [The Wastes](wastes), [Grag'hesh](graghesh)
## About
Nathan is a small country with both trade ports and a larger inland forest area. It is about 1,200 years old, older than the surrounding counties. It is largely self-sufficient. Nathnan has a strong military.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > nobility
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > nobility
# Nobility
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > north daylia
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > north daylia
# Country, North Daylia
## Facts
**Government**: Monarchy
-**Bordering nations (clockwise)**: [Bal Moshi](bal_moshi.md), [Magic Sea](magic_sea.md), [South Daylia](south_daylia.md)
+**Bordering nations (clockwise)**: [Bal Moshi](bal_moshi), [Magic Sea](magic_sea), [South Daylia](south_daylia)
## About
North Daylia and South Daylia are at war. They have been on-and-off at war for two hundred years, since they split.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > north humlen
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > north humlen
# Country, North Humland
## Facts
**Population**: 70,000
**Government**: Five principalities
-**Bordering nations (clockwise)**: [Bal Moshi](bal_moshi.md), Ocean, [Eldwood](eldwood.md), [Dwarven Reach](dwarven_reach.md)
+**Bordering nations (clockwise)**: [Bal Moshi](bal_moshi), Ocean, [Eldwood](eldwood), [Dwarven Reach](dwarven_reach)
## About
The ancenstral home of humankind, North Humland is now home to halflings as well. It's mostly self-sufficient farmland.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > becket riend
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > becket riend
Group lore:
-- [Places the party has visited](visited.md)
-- [Recaps](recap.md)
-- [Laurel Fallenditch's Reforms](laurel_fallenditch.md)
-- [The Black Oracle](black_oracle.md)
+- [Places the party has visited](visited)
+- [Recaps](recap)
+- [Laurel Fallenditch's Reforms](laurel_fallenditch)
+- [The Black Oracle](black_oracle)
Private lore:
-- [The Watch](watch.md)
+- [The Watch](watch)
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > the black oracle
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > the black oracle
## About the Black Oracle
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > calaum cadell
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > calaum cadell
Group lore:
-- [Places the party has visited](visited.md)
-- [Recaps](recap.md)
-- [Laurel Fallenditch's Reforms](laurel_fallenditch.md)
-- [The Black Oracle](black_oracle.md)
+- [Places the party has visited](visited)
+- [Recaps](recap)
+- [Laurel Fallenditch's Reforms](laurel_fallenditch)
+- [The Black Oracle](black_oracle)
Private lore:
-- [The Watch](watch.md)
-- [Letters](cal_letters.md)
+- [The Watch](watch)
+- [Letters](cal_letters)
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > cal's letters
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > cal's letters
Letters betweeen Cal and skarra/jacob
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > corvus
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > corvus
# Corvus
Group lore:
-- [Places the party has visited](visited.md)
-- [Laurel Fallenditch's Reforms](laurel_fallenditch.md)
-- [The Black Oracle](black_oracle.md)
+- [Places the party has visited](visited)
+- [Laurel Fallenditch's Reforms](laurel_fallenditch)
+- [The Black Oracle](black_oracle)
Private lore:
-- [The Watch](watch.md)
+- [The Watch](watch)
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > elira rosefist
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > elira rosefist
Group lore:
-- [Places the party has visited](visited.md)
-- [Recaps](recap.md)
-- [Laurel Fallenditch's Reforms](laurel_fallenditch.md)
-- [The Black Oracle](black_oracle.md)
+- [Places the party has visited](visited)
+- [Recaps](recap)
+- [Laurel Fallenditch's Reforms](laurel_fallenditch)
+- [The Black Oracle](black_oracle)
Private lore:
-- [Aldish Nobility](nobility.md) background info
-- [The Watch](watch.md)
+- [Aldish Nobility](nobility) background info
+- [The Watch](watch)
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > laurel fallenditch's reforms
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > laurel fallenditch's reforms
## Printed Pamplet
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > makian
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > makian
Group lore:
-- [Places the party has visited](visited.md)
+- [Places the party has visited](visited)
Private lore:
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > aldish nobility (lore)
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > aldish nobility (lore)
# Aldish nobility
Aldish nobility are old and have been entrenched for hundreds of years. They are a rich elite who don't work. They have their own complex and exclusionary society, with a focus on "being cultured", education, and virtue (with of course the usual display of wealth).
**Foreign culture:** Aldenmarsh nobility see themselves as the cultural pinnacle of the world--foreign customs are only of academic interest, are are treated as gossip or trivia. Any foreign cultural influence such as foods, clothing, or customs--is loudly decried (this viewpoint is shared by commoners). Aldish nobility may participate in foreign customs while travelingto be polite, but usually with well-hidden distaste. Foreign books are fine but literary works are not met with interest.
-**Virtues:** Nobility are well-versed in the seven cultured [virtues](/aldenmarsh/days_of_week.md). Nobility may chose to pick auspicious days for parties. Aldenmarsh commoners ignore the days of the week except for Light and Family (the week-end). A noble family get-together would be on Family, while one for society as a whole would be on Loyalty to flatter invitees.
+**Virtues:** Nobility are well-versed in the seven cultured [virtues](../days_of_week). Nobility may chose to pick auspicious days for parties. Aldenmarsh commoners ignore the days of the week except for Light and Family (the week-end). A noble family get-together would be on Family, while one for society as a whole would be on Loyalty to flatter invitees.
- Truth. It's virtuous to always discern the truth, and generally to tell it as well. Some nobles make a game out of telling the literal truth, even while lying. Truth is also about being educated and educating others. Nobility try not correct others flat out, but they may set up schools or set up learning opportunities for other nobility on purpose to illustrate some fault of habit. Truth is also about justice--if you're innocent, you want to have your trial on Justice.
- Charity. It's virtous to give those those less fortunate. Nobles may hand out free food, tutor others, or fund public-goods projects like road construction or ophanages.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > aldenmarsh party
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > aldenmarsh party
# Party
Players get access to special background info.
| Character | Race | Class | Citizenship | Private info |
|--------------------|------------|-----------|-------------|-------------------------|
-| William Johnson | Human | Fighter | None | [Anime only](william.md)|
-| Elira Rosefist | Half-elf | Warlock | Aldish | [Dodge only](elira.md) |
-| Becket Riend | Tabaxi | Rogue | Aldish | [Jessen only](becket.md)|
-| Calaum Cadell | Half-elf | Paladin | Aldish | [Liam only](cal.md) |
-| Zorinn | Dragonborn | Wizard | Visa | [Space only](zorinn.md) |
+| William Johnson | Human | Fighter | None | [Anime only](william)|
+| Elira Rosefist | Half-elf | Warlock | Aldish | [Dodge only](elira) |
+| Becket Riend | Tabaxi | Rogue | Aldish | [Jessen only](becket)|
+| Calaum Cadell | Half-elf | Paladin | Aldish | [Liam only](cal) |
+| Zorinn | Dragonborn | Wizard | Visa | [Space only](zorinn) |
Everyone has access to:
-- [Places the party has visited](visited.md)
-- [Recaps](recap.md)
+- [Places the party has visited](visited)
+- [Recaps](recap)
- Magic Items wiki for stuff the party has access to. In roll20.
<!--
- | Corvus can Laetham | Half-elf | Barbarian | Aldish | [Greg only](corvus.md) |
- | Makian Tramell | Elf | Monk | None | [Mack only](makian.md) |
+ | Corvus can Laetham | Half-elf | Barbarian | Aldish | [Greg only](corvus) |
+ | Makian Tramell | Elf | Monk | None | [Mack only](makian) |
-->
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > recaps
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > recaps
See the discord for the latest recaps. I'll copy them over here every once in a while.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > visited places
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > visited places
# Gazetteer (Visited places)
Bolded places are ones the party has visited.
-- **[Aldenmarsh](aldenmarsh.md)**
- - **[Canyonport](canyonport.md)**, city (capital): Becket, Corvus, and Elira are from here.
+- **[Aldenmarsh](aldenmarsh)**
+ - **[Canyonport](canyonport)**, city (capital): Becket, Corvus, and Elira are from here.
- West Coast and southwest
- **Bracklehull**, city: Talked to merchant's association
- **Lighttower Rock**, landmark
- East Aldenmarsh (jungle)
- **New Snaketon**, city: Passed through
- **Snaketon**, landmark: The Farm is here. It was flooded.
-- **[Bat Vadyne](bat_vadyne.md)**
+- **[Bat Vadyne](bat_vadyne)**
- **Va Popli**, city (capital and only city): Saved the city from thirst. Makian is from here.
- Howling Wind monastery, building: Makian was trained here.
-- [Nathnan](nathnan.md): Mirinda is from here.
-- **[The Wastes](wastes.md)**
+- [Nathnan](nathnan): Mirinda is from here.
+- **[The Wastes](wastes)**
- **City of shadows**, ruin: The party learned about coldbliss and lost their shadows
- **Hidden mushroom village**, city: In a cave at the bottom of a deep canyon
- **Mirage of Dreams Inn**, building: Passed through
-- [Xuxuwell](xuxuwell.md): Zorinn is from here
+- [Xuxuwell](xuxuwell): Zorinn is from here
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > the watch
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > the watch
# The Watch
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > william johnson
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > william johnson
Group lore:
-- [Places the party has visited](visited.md)
-- [Recaps](recap.md)
-- [The Black Oracle](black_oracle.md)
+- [Places the party has visited](visited)
+- [Recaps](recap)
+- [The Black Oracle](black_oracle)
Private lore:
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > zorinn
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > zorinn
Group lore:
-- [Places the party has visited](visited.md)
-- [Recaps](recap.md)
-- [Laurel Fallenditch's Reforms](laurel_fallenditch.md)
-- [The Black Oracle](black_oracle.md)
+- [Places the party has visited](visited)
+- [Recaps](recap)
+- [Laurel Fallenditch's Reforms](laurel_fallenditch)
+- [The Black Oracle](black_oracle)
Private lore:
-- [Xuxuwell](../xuxuwell.md) (actually public)
-- [The Watch](watch.md)
-- [Letters](zorinn_letters.md)
+- [Xuxuwell](../xuxuwell) (actually public)
+- [The Watch](watch)
+- [Letters](zorinn_letters)
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > [zorinn](zorrinn) > zorrinn's letters
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > [zorinn](zorrinn) > zorrinn's letters
sent from zorrinn to eldon/kipper, on Year 422, day ?
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > senly faye
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > senly faye
# Country, Senly Faye
**Government**: Tribal
-**Bordering nations (clockwise)**: [The Wastes](wastes.md), [Lorille](lorille.md), [Xuxuwell](xuxuwell.md), Ocean
+**Bordering nations (clockwise)**: [The Wastes](wastes), [Lorille](lorille), [Xuxuwell](xuxuwell), Ocean
## About
The Senly Faye is home to the a tribe of halfings, who ride standing on the back of horses and buffalo; tieflings in the colder east, who care for enormous herds of yaks; and smaller groups of goat-herding humans. All three are nomadic.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > sharoque
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > sharoque
# Country, Sharoque
## Facts
**Government**: Monarchy and Theocracy
-**Bordering nations (clockwise)**: Ocean, [Southern Federation](southern_federation.md), [Grag'hesh](graghesh.md), [The Wastes](wastes.md)
+**Bordering nations (clockwise)**: Ocean, [Southern Federation](southern_federation), [Grag'hesh](graghesh), [The Wastes](wastes)
## About
A small kingdom in the south, Sharoque is known for its vibrant local clothing and martial monastaries. Treehouse villages are common, although cities are typically on the ground.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > south daylia
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > south daylia
# Country, South Daylia
## Facts
**Government**: Monarchy
-**Bordering nations (clockwise)**: [Southern Federation](southern_federation.md), [Bal Moshi](bal_moshi.md), [North Daylia](north_daylia.md), [Magic Sea](magic_sea.md)
+**Bordering nations (clockwise)**: [Southern Federation](southern_federation), [Bal Moshi](bal_moshi), [North Daylia](north_daylia), [Magic Sea](magic_sea)
## About
South Daylia and North Daylia are at war. They have been on-and-off at war for two hundred years, since they split.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > southern federation
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > southern federation
# Country, Southern (Humland) Federation
## Facts
**Government**: Federation (4 monarchies)
-**Bordering nations (clockwise)**: Ocean, [Bal Moshi](bal_moshi.md), [South Daylia](south_daylia.md), [Magic Sea](magic_sea.md), [Grag'hesh](graghesh.md), [Sharoque](sharoque.md)
+**Bordering nations (clockwise)**: Ocean, [Bal Moshi](bal_moshi), [South Daylia](south_daylia), [Magic Sea](magic_sea), [Grag'hesh](graghesh), [Sharoque](sharoque)
## About
The Southern Humland Federation is made up of four monarchies: Yania, Leesque, Pendlend, and Rothia. The Federation wants South Daylia and Sharoque to join as well. The Southern Federation has a fair amount of migration and traffic across internal borders.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > spell sales
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > spell sales
Some spells are available for purchase by the Church of Baneth. They are available in major cities or churches. About one in three priests of Baneth can cast spells.
| Spell | Cost in SP | Effects|
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > splintered states
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > splintered states
# Political Area, Splintered States
**Government**: Multiple
-**Bordering nations (clockwise)**: [Eldwood](eldwood.md), Ocean, [Mond](mond.md), Lake Lanolis, [Lorille](lorille.md)
+**Bordering nations (clockwise)**: [Eldwood](eldwood), Ocean, [Mond](mond), Lake Lanolis, [Lorille](lorille)
## About
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > the wastes
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > the wastes
# Region, The Wastes
## Facts
**Government**: Anarchy/tribal
-**Bordering nations (clockwise)**: [Sharoque](sharoque.md), [Grag'hesh](graghesh.md), [Nathnan](nathnan.md), [Aldenmarsh](aldenmarsh.md), [Lorille](lorille.md), [Senly Faye](senly_faye.md), Ocean, [Bat Vadyne](bat_vadyne.md), Ocean
+**Bordering nations (clockwise)**: [Sharoque](sharoque), [Grag'hesh](graghesh), [Nathnan](nathnan), [Aldenmarsh](aldenmarsh), [Lorille](lorille), [Senly Faye](senly_faye), Ocean, [Bat Vadyne](bat_vadyne), Ocean
## About
The wastes is a vast wasteland. It's dry, and mostly at high elevation. There are a few scattered settlements, as well as isolated houses, tents, and nomads. The only major city is Salzberg, an human and orcish salt mining town.
-[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > xuxuwell
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > xuxuwell
# Country, Xuxuwell
## Facts
**Government**: Federation (per-city and per-tribe)
-**Bordering nations (clockwise)**: [Lorille](lorille.md), [Mond](mond.md), [Copper Kingdom](copper_kingdom.md), Ocean, [Senly Faye](senly_faye.md)
+**Bordering nations (clockwise)**: [Lorille](lorille), [Mond](mond), [Copper Kingdom](copper_kingdom), Ocean, [Senly Faye](senly_faye)
## About
Xuxuwell has two main areas. The north is more civilized, with some big cities. The cities are a few hundred years old, and are built in a Gothic style. They have known connection to the Hells, some scary history, scary places, and ruthless people living there. There's strong magic traditions in the cities, divine and arcane.
+++ /dev/null
-Digital <-> Physical Adapters
-=============================
-
-- Digital -> Mail gateway
- - [mailaletter](http://www.mailaletter.com/). Supports typing online and uploading files. Corporate version ($10/month) includes email gateway. API advertise but I've never used it.
-- Digital -> Physical mail gateway
- - [virtualpostmail](http://www.virtualpostmail.com/)
-- Printed book -> PDF gateway
- - [1dollarscan](http://1dollarscan.com)
-- PDF -> Printed book
- - Dead tree now (WIP from me)
- - [Lulu](https://www.lulu.com/) and other self-publishing companies
- - [Mimeo](http://www.mimeo.com/)
-- Send faxes digitally
-- Received fax -> PDF
-- Physical phone number -> Digital phone
- - Skype
- - Google voice + Google hangouts
-
-- Digital servers (colo, VPS, private server hosting)
-[za3k](/) > [archive](/archived.md) > clash of the creators
+[za3k](/) > [archive](/archive/) > clash of the creators
typed up by za3k for people on mobile, youtube replay, etc
-See https://za3k.com/archive/doctor_report2.md for a digital copy of this document
+See https://za3k.com/archive/doctor_report2 for a digital copy of this document
## Zachary Vance - Patient Information
### Stats
+++ /dev/null
-Issues I have reported
-======================
-
-Open bugs
----------
-
-| Link | Description |
-|------------------------------------------------------|--------------------------------------------------------------|
-| | |
-| https://github.com/s3tools/s3cmd/issues/511 | s3tools does not support requester-pays buckets (regression) |
-| https://github.com/clockfort/GitHub-Backup/issues/15 | updating a repo with no user crashes |
-| https://github.com/rest-client/rest-client/issues/244 | redirects do not work when POSTing a file |
-| https://github.com/clockfort/GitHub-Backup/issues/17 | private repos cause crash |
-| https://github.com/clockfort/GitHub-Backup/issues/18 | crash |
-| https://bugs.launchpad.net/ubuntu/+source/xdm/+bug/767168 | very fast ubuntu boot has race condition |
-| https://bugzilla.mozilla.org/show_bug.cgi?id=686747 | (didn't report) |
-| https://github.com/jepler/cropgui/issues/12 | silent corruption on wrong input image type |
-| https://github.com/juliocesar/backbone-book/issues/28 | spacebar toggles code view switch and mild abuse of UX designer |
-| http://lists.gnu.org/archive/html/bug-tar/2015-05/msg00001.html | output of tar is nondeterministic |
-
-Open feature requests
----------------------
-
-| Link | Description |
-|------------------------------------------------------|--------------------------------------------------------------|
-| https://github.com/joemccann/dillinger/issues/308 | Add file locations to cloud editor. **Two $10 bounties** |
-| https://github.com/tholman/zenpen/issues/113 | UI discoverability issue |
-| https://github.com/jordansissel/xdotool/issues/27 | windowmove should support percentages for consistency with windowsize |
-| https://github.com/clockfort/GitHub-Backup/issues/16 | documentation bug |
-| https://github.com/derf/feh/issues/188 | Rename files in feh |
-| https://github.com/ccampbell/mousetrap/issues/268 | Support single-combo sequence
-| https://github.com/CoFH/Feedback/issues/540 | Remove ore dependency
-
-Bugs I reported which were fixed
---------------------------------
-
-| Link | Description |
-|------------------------------------------------------|----------------------------------------------------------|
-| https://github.com/mikolalysenko/union-find/issues/4 | Algorithm misimplemented |
-| https://github.com/mispy/twitter_ebooks/issues/34 | Dependency version conflict required manual resolution |
-| https://bugs.launchpad.net/lxml/+bug/778223, https://bugzilla.gnome.org/show_bug.cgi?id=649702, | lxml snippet crashes python |
-
-Bugs I reported erroneously
----------------------------
-
-| Link | Description |
-|------------------------------------------------------|----------------------------------------------------------|
-| https://github.com/ccampbell/mousetrap/issues/267 | unbind + rebind fails |
-
-Features I requested which were added
--------------------------------------
-
-| Link | Description |
-|------------------------------------------------------|----------------------------------------------------------|
-| https://github.com/mispy/twitter_ebooks/issues/37 | Better tolerance for twitter's rate-limiting |
-
-Features I requested which were rejected
-----------------------------------------
-
-| Link | Description |
-|------------------------------------------------------|----------------------------------------------------------|
-| https://github.com/mispy/twitter_ebooks/issues/34 | Hardlink support to avoid duplicate mod files |
-
-
-Bugs I reported marked WONTFIX
-------------------------------
-
-| Link | Description |
-|------------------------------------------------------|----------------------------------------------------------|
-| https://gcc.gnu.org/bugzilla/show_bug.cgi?id=48940 | C++ error regression from C++0x support |
-
-Bugs which cannot be reported
------------------------------
-
-| Link | Description |
-|------------------------------------------------------|----------------------------------------------------------|
-| https://forums.lenovo.com/t5/X-Series-ThinkPad-Laptops/X220-boot-from-USB-issue/td-p/778889/page/4 | SanDisk Extreme USB drive not bootable on Thinkpad x220 |
-| sc | sc has no option to clean up backups on successful save |
-| https://www.gnu.org/software/coreutils/rejected_requests.html | cut should split on whitespace |
-[za3k](/) > [games](/mygames.md) > colony on the moon
+[za3k](/) > [games](/games/) > colony on the moon
Currently in alpha. Test server is: xenu.thinkingtropes.com
-[za3k](/) > [games](/mygames.md) > stupid conspiracies
+[za3k](/) > [games](/games/) > stupid conspiracies
**playtesting: none**.
- +1 point for everyone who's in your conspiracy (include yourself)
## History
-made after testing [stupid russia](/archive/stupid_russia.md) and finding major problems
+made after testing [stupid russia](/games/stupid_russia) and finding major problems
-[za3k](/) > [games](/mygames.md) > deadly education rpg
+[za3k](/) > [games](/games/) > deadly education rpg
This a simple RPG system based on the magic system from "A Deadly Education" by Naomi Novik. You don't need to have read the book--in fact I picked it because it was a little vague and independent of the book.
-[za3k](/) > [games](/mygames.md) > doodle adventures
+[za3k](/) > [games](/games/) > doodle adventures
a relaxing drawing-book adventure for one or more players. players listen as a pre-made story is revealed, and doodle what happens.
-[za3k](/) > [games](/mygames.md) > emperical zendo
+[za3k](/) > [games](/games/) > emperical zendo
a zendo variant for 3-8 players. these rules assume you know how to play [zendo](https://en.wikipedia.org/wiki/Zendo_(game)), which i recommend as one of the best games available. this is basically the same as normal zendo, but you never guess the secret rule.
-[za3k](/) > [games](/mygames.md) > faux pas
+[za3k](/) > [games](/games/) > faux pas
faux pas is a cooperative "hidden role" type game for 3-8 players with a twist: rolls are completely visible. in fact, everyone knows your role... EXCEPT for you.
-<link rel="stylesheet" type="text/css" media="all" href="/archive/invincible.css"/>
-[za3k](/) > [games](/mygames.md) > no, this cannot be! I AM INVINCIBLE! (v2.1)
+<link rel="stylesheet" type="text/css" media="all" href="/games/invincible.css"/>
+[za3k](/) > [games](/games/) > no, this cannot be! I AM INVINCIBLE! (v2.1)
**No, this cannot be! I AM INVINCIBLE!** is a game for 2-8 players. Half the players are Heroes (round up), and half are Villains. It's designed to be friendly for players new to storytelling games.
> *24. I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.)* - Peter Ansprach, 100 Things I'd Do If I Ever Became An Evil Overlord
-written 2021-02-08 by zachary "za3k" vance. last updated 2021-03-10. version [1](/archive/invincible1.md) 2.
+written 2021-02-08 by zachary "za3k" vance. last updated 2021-03-10. version [1](/games/invincible1) 2.
## Making Heroes
Make up a hero, or roll randomly to make your Hero. "I am a ..." (roll once per column)
-<link rel="stylesheet" type="text/css" media="all" href="/archive/invincible.css"/>
-[za3k](/) > [games](/mygames.md) > no, this cannot be! I AM INVINCIBLE!
+<link rel="stylesheet" type="text/css" media="all" href="/games/invincible.css"/>
+[za3k](/) > [games](/games/) > no, this cannot be! I AM INVINCIBLE!
**No, this cannot be! I AM INVINCIBLE!** is a game for 2-8 players. Some of the players are Heroes, and some are Villains. It's designed to be short (30 minutes) and friendly for players new to storytelling games.
-[za3k](/) > [games](/mygames.md) > logic potions
+[za3k](/) > [games](/games/) > logic potions
a logic game for 2-4 players about brewing potions. players are gradually eliminated by LOSING. the last player standing wins. how long it takes per turn depends entirely on your group. a game is not many turns. if you like zendo, mao, or nomic, you may like this game.
-[za3k](/) > [games](/mygames.md) > loot boxes v1.1
+[za3k](/) > [games](/games/) > loot boxes v1.1
A short storytelling game for 2-4 players, best with 2. Play as long as you want, 10-30 minutes. It's a good time to kill time on a long drive.
- **Variant**: Start with 5 items. Whenever you finish a challenge, throw an extra item you dislike out (each challenge you gain 1 item and lose 2). When you're out of items, the game is over.
### Acknowledgements
-- Thanks to Fenn for comments on [No, this cannot be](/archive/invincible.md) and Cards Against Humanity
+- Thanks to Fenn for comments on [No, this cannot be](/games/invincible) and Cards Against Humanity
- Thanks to Richard for the first playtest.
-[za3k](/) > [games](/mygames.md) > ninjas ninjas ninjas!
+[za3k](/) > [games](/games/) > ninjas ninjas ninjas!
**playtesting: none**
- If you want to grade your exam exactly (guessing is fine), each player tracks how many stars they have thrown. To keep track, tally in front of you on paper, or take a penny from a stack in the middle whenever you throw a star.
- If you wish, you can play with a time limit using a timer.
-written 2021-02-08 by zachary "za3k" vance. Version [1](/archive/ninjas1.md) 2
+written 2021-02-08 by zachary "za3k" vance. Version [1](/games/ninjas1) 2
## Suggested Progression
I've designed the rules to introduce complexity gradually, based on which game number you're on. Feel free to progress faster or not at all. The rules are clearly marked based on game number throughout. If you want to quickly see where things changed for your current game:
-[za3k](/) > [games](/mygames.md) > ninjas ninjas ninjas!
+[za3k](/) > [games](/games/) > ninjas ninjas ninjas!
**playtesting: none**
*Ninjas Ninjas Ninjas!* is a fast-paced storytelling game about how damn cool ninjas are, for 3 more or players (instructions are written for 3). It's designed to last 5-30 minutes--how long exactly is up to the players. New events and challenges happen rapidly, and which player is doing what shifts quickly.
-Audience: Unlike my [last two games](/mygames.html), *Ninjas Ninjas Ninjas!* is not for complete beginners to storytelling games. There is very little guidance from the rules about what story to tell or how.
+Audience: Unlike my [last two games](/games/), *Ninjas Ninjas Ninjas!* is not for complete beginners to storytelling games. There is very little guidance from the rules about what story to tell or how.
Each player controls a young journeyman ninja taking his/her/their final ninja exam. The three ninjas work together as a team to accomplish their goal. At all times one ninja is in **Front**. Front is the "player" who is actively deciding what to do, while the other ninjas throw problems and points at them.
-[za3k](/) > [games](/mygames.md) > stupid russia
+[za3k](/) > [games](/games/) > stupid russia
**playtesting notes: I don't recommend this game.**
```
## Playesting
-The rules are too hard to understand, and there is not enough feedback for players. The Inspector is very busy and doesn't get to play. We played in Discord with about 5 "rooms" with various caps on the number of players in that voice channel. The "rooms" worked well, I suggest this system for any party game that should have a bit of eavesdropping and private conversation. We played for an hour with 10 people--this was about right, maybe even long. We should have used less codenames. Two people dropped out partway, which didn't cause major issues. [Python program](/archive/stupid_russia.py)
+The rules are too hard to understand, and there is not enough feedback for players. The Inspector is very busy and doesn't get to play. We played in Discord with about 5 "rooms" with various caps on the number of players in that voice channel. The "rooms" worked well, I suggest this system for any party game that should have a bit of eavesdropping and private conversation. We played for an hour with 10 people--this was about right, maybe even long. We should have used less codenames. Two people dropped out partway, which didn't cause major issues. [Python program](/games/stupid_russia.py)
-[za3k](/) > [games](/mygames.md) > ultimate archwizards vs the dark lord
+[za3k](/) > [games](/games/) > ultimate archwizards vs the dark lord
**playtesting: none**
- If the result is **lower** than the difficulty, you fail (**no, and...**). Add 1 to your skill--you've improved through experience. If you have any fun ideas what went wrong, describe what happens. Otherwise the DM will give you an idea to describe.
- Whenever you describe what happens, you describe how NPCs react, and what happens in the world--not just what your character does.
-## [Secret GM Guide](ultimate_archwizard_gm.md) (players don't click)
+## [Secret GM Guide](ultimate_archwizard_gm) (players don't click)
## Progression
You are already Ultimate Archwizard. There is no room for improvement. But, you may be able to broaden your skills. If there's more than one session, you become the Archwizard of a second thing. Pick that thing, and you'll get extra powers.
-[za3k](/) > [games](/mygames.md) > [ultimate archwizards vs the dark lord](/archive/ultimate_archwizard.md) GM guide
+[za3k](/) > [games](/games/) > [ultimate archwizards vs the dark lord](/games/ultimate_archwizard) GM guide
Don't read players!
Okay, whew, that was close
+++ /dev/null
-Works in progress
-=================
-
-- [Books](books.md) I recommend
-- [Movies](movies.md) and anime worth watching, if you like video
-- How to Be An [Adult](adult.md)
-- Digital-Physical [Adapters](adapters.md)
-- Computer software [issues](issues.md) I've reported.
-- [Custom Stylesheets](stylish.view) I've written for websites
+++ /dev/null
-Movies
-======
-- Lucky Number Sleven
-- The Usual Suspects
-- [The Professional](http://www.rinkworks.com/movieaminute/m/professional.shtml)
-- Sin City
-
-TV Series
-=========
-- House of Cards
-- Battlestar Galactica
-- House
-- Star Trek: The Next Generation
-- Robot Chicken
-
-Anime
-=====
-- Hayate the Combat Butler
-- Higurashi no Naku Kori Ni
-- No Game No Life
-- Ouran High School Host Club
-Computers
-===========
+[za3k](/) > computers
Servers
--------------
- equilibrate (no longer exists)
- forget (no longer exists)
- [germinate](https://germinate.za3k.com)
+
+Personal Computers
+--------------
+- tarragon/rosemary
| works | [etherpad](https://github.com/za3k/short-programs#etherpad) | 2020-08-08 | download, upload, or modify individual texts from an etherpad instance.
| works | [export-chrome-booksmarks](https://github.com/za3k/export-chrome-bookmarks) | 2015-06-04 | export chrome bookmarks, one per line.
| works | [keystroked](https://github.com/za3k/keystroked) | 2021-03-23 | activity logger. log clock minutes where the keyboard is used or not used. i use this to track when i'm at the computer and when i went to sleep.
-| beta | [ok-mixnet](https://github.com/za3k/ok-mixnet) | 2021-05-20 | a one-time-pad based, high-latency mixnet. proof of concept. explanation [here](ok-mixnet.md)
+| beta | [ok-mixnet](https://github.com/za3k/ok-mixnet) | 2021-05-20 | a one-time-pad based, high-latency mixnet. proof of concept. explanation [here](/ok-mixnet)
| works | [passgen](https://github.com/za3k/short-programs#passgen) | 2016-01-16 | generates random passwords and passphrases
| works | [prng](https://github.com/za3k/short-programs#prng) | 2019-01-04 | generate pseudo-random data. has a large number of features built-in to do things like test usb drives and cloud storage. good for testing chinese sd cards and usb sticks to make sure they're the claimed size.
| works | [qr-backup](https://github.com/za3k/qr-backup/) | 2021-06-01 | make paper backups of a file. the file can be restored by holding the paper up to a webcam.