- any rule you make needs to actually *effectively change* the rules. this is done by always making your last brew illegal (or a player will say **"STILL LEGAL"**)
- you can't form a "theory of everything" where every possible brew can be predicted. (or a player will issue a **Universal Theory Challenge**)
-for each goal, if a player violates the goal, you can call them out using the game rule in parentheses.
+for each goal, if a player violates the goal, you can call them out using the game rule in parentheses. whenever you call someone out, it's a deathmatch--*one* of you will LOSE.
## play area and concepts
1. Ingredients
6. The active player draws replacement ingredients for the market, bringing it back up to 4 ingredients.
## losing
-- If you LOSE, you're immediately out of the game. If it's your turn, your turn is over.
-- **All Rules you've ever written are immediately crossed off**
+- If you LOSE, you're immediately out of the game, and can go grab a snack. If it's your turn, your turn is over.
+- When you LOSE, **all Rules you've ever written are immediately crossed off**
- The last player left wins.
## IF-THEN logic primer