**Government (nominal)**: Council composed of representatives from the Church of Baneth, guilds, and the noblility
-**Bordering nations (clockwise)**: [Magic Sea](magic_sea.md), [Eldwood](eldwood.md), [Free City of Maris](maris.md), [Four Spires](four_spires.md) (+ Lanolis River), [Lorille](lorille.md), [The Wastes](wastes.md), [Nathnan Barony](nathnan.md)
+**Bordering nations (clockwise)**: [Magic Sea](magic_sea.md), [Eldwood](eldwood.md), [Maris](maris.md), [Four Spires](four_spires.md) (+ Lanolis River), [Lorille](lorille.md), [The Wastes](wastes.md), [Nathnan Barony](nathnan.md)
## About
The southernmost part of Aldenmarsh, called South Aldenmarsh, is part of the [Wastes](wastes.md). It's plataeu with only a handful of forts on it. It's also claimed by Nathnan and Lorille, but there hasn't been any armed conflict over it. The land has no value, no people living there, and all the people currently living there are from Aldenmarsh (or the wastes).
**Government**: TBD
-**Bordering nations (clockwise)**: Ocean, Bal Traki, [Dwarven Reach](dwarven_reach.md), [Agaria](agaria.md), [Magic Sea](magic_sea.md), [North Daylia](north_daylia.md)
+**Bordering nations (clockwise)**: Ocean, Bal Traki, Ocean, [North Humlend](north_humlend.md), [Dwarven Reach](dwarven_reach.md), [Agaria](agaria.md), [Magic Sea](magic_sea.md), [North Daylia](north_daylia.md), [South Daylia](south_daylia.md)
## About
-
## Tabaxi (Protectorate)
-# Country, Copper Kingdom
+# Country, Dwarven Reach
## Facts
**Population**: TBD
**Government**: Unknown
-**Bordering nations (clockwise)**: [Magic Sea](magic_sea.md), [Dwarven Reach](dwarven_reach.md), Ocean, [New Humlend](new_humlend.md), [Splintered States](splintered_states.md), [Lorille](lorille.md), [Four Spires](four_spires.md), [Maris](maris.md), [Aldenmarsh](aldenmarsh.md)
+**Bordering nations (clockwise)**: [Magic Sea](magic_sea.md), [Dwarven Reach](dwarven_reach.md), [North Humlend](north_humlend.md), Ocean, [Splintered States](splintered_states.md), [Lorille](lorille.md), [Four Spires](four_spires.md), [Maris](maris.md), [Aldenmarsh](aldenmarsh.md)
## About
The Eldwood is a dense forest, defining the country.
# Geographic Area
**Bordering Nations (clockwise)**: [South Daylia](south_daylia.md), [North Daylia](north_daylia.md), [Bal Moshi](bal_moshi.md), [Agaria](agaria.md), [Dwarven Reach](dwarven_reach.md), [Eldwood](eldwood.md), [Aldenmarsh](aldenmarsh.md), [Nathnan](nathnan.md), [Grag'hesh](graghesh.md), [Southern Federation](southern_federation.md)
+
"The Magic Sea" is also sometimes used to refer to the broad area surrounding the Magic Sea and trading by water. Aldenmarsh is the cultural center of the Magic Sea area, and one of the major economic powers. The phrase "The Magic Sea" usually excludes the bigger Bal Moshi and the Eldwood.
**Government**: Republic
-**Bordering nations (clockwise)**: [Lorille](lorille.md), [Splintered States](splintered_states.md), [Copper Kingdom](copper_kingdom.md), [Xuxuwell](xuxuwell.md)
+**Bordering nations (clockwise)**: [Lorille](lorille.md), [Splintered States](splintered_states.md), Ocean, [Copper Kingdom](copper_kingdom.md), [Xuxuwell](xuxuwell.md)
# About
Mond is a fairly large, industrialized country. It manufactures high-quality items, often at larger scales. Although it is at about the same technology level as Aldenmarsh, the technology is widespread, rather than being used only for a few large public projects or specialized goods. It is relatively mechanized--watermills and windmills may power log-cutting operations or transport minecarts.
**Government**:
-**Bordering nations (clockwise)**: [Southern Federation](southern_federation.md), [North Daylia](north_daylia.md), [Magic Sea](magic_sea.md)
+**Bordering nations (clockwise)**: [Southern Federation](southern_federation.md), [Bal Moshi](bal_moshi.md), [North Daylia](north_daylia.md), [Magic Sea](magic_sea.md)
## About
**Government**: Multiple
-**Bordering nations (clockwise)**: [Eldwood](eldwood.md), TBD, [Mond](mond.md), Lake Lanolis, [Lorille](lorille.md)
+**Bordering nations (clockwise)**: [Eldwood](eldwood.md), Ocean, [Mond](mond.md), Lake Lanolis, [Lorille](lorille.md)
## About
**Government**: Anarchy/tribal
-**Bordering nations (clockwise)**: [Sharoque](sharoque.md), [Grag'hesh](graghesh.md), [Nathnan](nathnan.md), [Aldenmarsh](aldenmarsh.md), [Lorille](lorille.md), [Senly Faye](senly_faye.md), Ocean, [Bat Vadyne](bat_vadyne.md)
+**Bordering nations (clockwise)**: [Sharoque](sharoque.md), [Grag'hesh](graghesh.md), [Nathnan](nathnan.md), [Aldenmarsh](aldenmarsh.md), [Lorille](lorille.md), [Senly Faye](senly_faye.md), Ocean, [Bat Vadyne](bat_vadyne.md), Ocean
## About
The wastes is a vast wasteland. It's dry, and mostly at high elevation. There are a few scattered settlements, as well as isolated houses, tents, and nomads. The only major city is Salzberg, an human and orcish salt mining town.