written by zachary "za3k" vance on 2021-03-19.
## master
-One player is the 'master', who makes a secret rule. The master sets up two example experiments. One experiment meets the secret rule, and gets marked by a white stone. One experiment doesn't meet the secret rule, and gets marked by a black stone. The rule should be something simple, like "there is a quarter in the koan".
+One player is the 'master', who makes a secret rule. The master sets up two example experiments. One experiment meets the secret rule, and gets marked by a white stone. One experiment doesn't meet the secret rule, and gets marked by a black stone. The rule should be something simple, like "there is a quarter in the experiment".
## students
Play passes clockwise around the circle, ending with the master. There are a fixed number of turns. With 3 players, each player takes 3 turns. With 4-5 players, each player takes 2 turns. With 6+ players, each player take 1 turn.
On your turn, you make an experiment using pieces. Then, everyone except the master secretly holds out a guess in a closed fist. The master labels whether the experiment meets the secret rule or not. Everyone who guessed correctly gets a point. The master never gets points, but does get to make an experiment like everyone else.
+Discussion between students is fine. The master shouldn't talk or give hints, although they can answer questions about experiments as in normal Zendo.
+
Optionally, the master reveals the rule at the end of the game.
## game