- Whenever you encounter a challenge, it can be overcome through **roleplay** (including using your **mastery**), using your Archwizard **powers**, or through using your ordinary **skills**
- **Powers** and **mastery** 100% always succeed. They may not always do what you expect.
- To use a **skill** to overcome a challenge, roll d6 and add your skill. Compare the result to the challenge difficulty.
- - If the result is **2 or more higher** than the difficulty, you succeed, and it goes exactly how you wanted. Describe what happens.
- - If the result is **0 or 1 higher** than the difficulty, you have mixed success. Describe what happens.
- - If the result is **lower** than the difficulty, you fail. Add 1 to your skill--you've improved through experience. If you have any fun ideas what went wrong, describe what happens. Otherwise the DM will give you an idea to describe.
+ - If the result is **2 or more higher** than the difficulty, you have total success (**yes, and...**), and it goes exactly how you wanted. Describe what happens.
+ - If the result is **0 or 1 higher** than the difficulty, you have mixed success (**yes, but...**). Describe what happens.
+ - If the result is **lower** than the difficulty, you fail (**no, but...**). Add 1 to your skill--you've improved through experience. If you have any fun ideas what went wrong, describe what happens. Otherwise the DM will give you an idea to describe.
+ - If you roll is **1**, you fail catastrophically (**no, and...**). Add 1 to your skill--you've improved through experience. If you have any fun ideas what went wrong, describe what happens. Otherwise the DM will give you an idea to describe.
- Whenever you describe what happens, you describe how NPCs react, and what happens in the world--not just what your character does.
## [Secret GM Guide](ultimate_archwizard_gm.md) (players don't click)