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+- Day 32-34. Harvest festival. South (Ulaa) areas. "County Fair". Jungle gym set up for kiddies.
+- Day 56. Whirling Festival. Named after a vine with seeds similar to maple helicopters. Food and performances during the day--dancing, juggling, and puppet shows. Water wrestling and "tree" climb contest. Spicy seafood street food (tandori octopus, blackened fish balls on a stick). Lanterns and pinwheels. Keeps going until late at night--fire-based performing and more sexy dancing after the kids are asleep.
**Laws**:
-**Government**: Theocracy by the Church of Baneth. Aldenmarsh is nominally controlled by a council composed of representatives from the Church, guilds, and the noblility. In practice, the Church rules alone, and strictly.
+**Government**:
-**Bordering nations (clockwise)**: [Magic Sea](magic_sea.md), [Eldwood](eldwood.md), [Free City of Maris](maris.md), [Four Spires](four_spires.md) (+ Lanolis River), [Lorille](lorille.md), [The Wastes](wastes.md), [Nathnan Barony](nathnan.md)
+**Bordering nations (clockwise)**: [Lorille](lorille.md), [Mond](mond.md), TBD, [Senly Faye](senly_faye.md)
## About
Xuxuwell has two main areas. The north is more civilized, with some big cities. The cities are a few hundred years old, and are built in a Gothic style. They have known connection to the Hells, some scary history, scary places, and ruthless people living there. There's strong magic traditions in the cities, divine and arcane.
The countryside has tribes which have their own traditions. Some are nomadic, others aren't. There's dragons in the countryside.

-Overall xuxuwell doesn't have much of a central government--each city and tribe is fairly independent
-
+Overall Xuxuwell doesn't have much of a central government--each city and tribe is fairly independent