-[za3k](/) > [games](/mygames.md) > loot boxes
+[za3k](/) > [games](/mygames.md) > loot boxes v1.1
-**playtesting: none**
-
-A short storytelling game for 2-4 players, better with fewer. Play as long as you want, 10-60 minutes.
+A short storytelling game for 2-4 players, best with 2. Play as long as you want, 10-30 minutes. It's a good time to kill time on a long drive.
written 2021-02-08 by zachary "za3k" vance
### Rules
-- Each player describes their character in one or two sentences. They also have a starting inventory of any three items they want. The player will always have exactly three items.
-- One player starts out as GM. The GM describes a challenging situation. For example the player's driver's license has expired but they need to get to the airport to pick up Rhianna.
-- The next player describes how they solve the challenge using an item in their inventory. For example, they use their Grouch Marx disguise to blend in with the orcish army.
+- Each player describes their character in one or two sentences. You can have a goal or not.
+- You always have an inventory of exactly three items. Pick any three items to start. Don't think about them much.
+- One player starts out as GM.
+- The GM tags a player. They describes a challenging situation. For example the player's driver's license has expired but they need to get to the airport to pick up Rhianna.
+- The player describes how they solve the challenge using an item in their inventory. For example, they use their Grouch Marx disguise to blend in with the orcish army.
- The player always loses the item they used to solve the challenge--all items are one-use only.
-- When a player beats the challenge, the GM rewards them with a loot item. Items are totally random, and shouldn't relate to the challenge.
-- After the player beats the challenge, they become the GM. They choose another player, and issues that player the next challenge.
-- The game is over when it gets boring, or after a set number of challenges.
+- When a player beats the challenge, the GM rewards them with a loot item. Items can be totally random, or can relate to the challenge.
+- After the player beats the challenge, they become the GM. They tag a new solver, and issues that player the next challenge.
+- When it's getting boring, you stop getting new items--just use up your existing ones and end the game.
- **Variant**: You can have the same GM for every challenge and loot reward, rather than rotating.
- **Variant**: After the GM describes the challenge, one of the players can volunteer to solve it, rather than being tagged to solve it.
- **Variant**: When you succeed at a challenge, get two items, not one. Players start with only one item.
### Acknowledgements
- Thanks to Fenn for comments on [No, this cannot be](/archive/invincible.md) and Cards Against Humanity
+- Thanks to Richard for the first playtest.
| game | date | type | complexity | players | tested? | recommended? | description |
|--------------------------------------------------------------------------|------------|----------------------|------------|--------------|----------|---------------|-------------|
-| [loot boxes](/archive/lootboxes.md) | 2021-02-08 | storytelling | low | 2-4 | no | maybe | Players have an inventory of random items. They must use the items to solve a series of challenges.
+| [loot boxes](/archive/lootboxes.md) | 2021-02-08 | storytelling | low | 2-4 | yes | maybe | "Car trip" game. Players have an inventory of random items. They must use the items to solve a series of challenges.
| [no, this cannot be! I AM INVINCIBLE!](/archive/invincible.md) v2 | 2021-02-08 | storytelling | mid | 2-8 | no | maybe | Villains send wave after harder wave of enemies at the Heros, until they kill the Villains.
| [ninjas ninjas ninjas!](/archive/ninjas.md) v2 | 2021-02-07 | storytelling | mid-high | 3 | no | no | Fast, diceless storytelilng game about how cool ninjas are.
| [ultimate archwizards vs the dark Lord](/archive/ultimate_archwizard.md) | 2021-02-03 | storytelling | low | 3-5, plus GM | no | yes | One-page storytelling game about the final episode in a fight anime.