- [Recaps](recap)
- [Laurel Fallenditch's Reforms](laurel_fallenditch)
- [The Black Oracle](black_oracle)
+- [Magic Items](magic_items)
Private lore:
Letters betweeen Cal and skarra/jacob
+Skarra to Cal, Year 422 Day 170 (Patience)
+```
+Dear Cal,
+
+I was glad to see you again. You are a man now, growing into a fine man. Never waver from righteous necessity.
+
+-Skarra
+```
+
Jacob to Cal, Year 422 Day 109
```
- [Recaps](recap)
- [Laurel Fallenditch's Reforms](laurel_fallenditch)
- [The Black Oracle](black_oracle)
+- [Magic Items](magic_items)
Private lore:
- [Aldish Nobility](nobility) background info
- [The Watch](watch)
+- [Mages Guild Charter](mages_guild)
+- [Wanted Poster](wanted)
Private lore:
-- None
+- [Nobile Education](nobility)
--- /dev/null
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > magic item formulas
+
+In this campaign, several things are needed to make a magic item:
+1. A magical formula. There is a special formula (like a recipe) to make each item.
+2. Character level. Common and uncommon items require level 3, rare ithems level 5, very rare items level 11, and legendary items level 17.
+3. Raw materials. Each item has components which are needed to assemble it. The components may be expensive, the number of attempts to create it may be high, or the PCs may need to hire experts to help them. The cost of the raw materials is essentially the cost of the item.
+4. Labor. The players labor 8 hours a day, making 250sp (25gp) of progress per day. Once they put in the same amount of labor as the cost of materials, they complete the item. For higher-tier items, the DM will pick a labor time manually (by game rules it would be years, for NPCs).
+5. Special conditions. Some items have special conditions--the player may need to cast specific spells each day, be of a certain race or class, or find exotic ingredients not available on the marketplace.
+
+- Amulet of the Devout, +1, uncommon
+ - Character Level Required: 3
+ - Materials: 2500sp (250gp) of silver and labor from a silversmith. Usually several attempts are needed, and some silver is destroyed with each attempt.
+ - Labor: 12 days
+ - Special conditions: The creator must be a cleric or paladin. The holy symbol is for a particular god, the god of the creator.
+ - Creation process. The creator prays day and night to their god, forging the amulet without ever stopping their prayers. The creator only needs to actually strike the amulet once a day--the physical work can be done by the silversmith with guidance from the creator, while the creator does the spiritual work. At the end of the process, a +2 or +3 amulet gradually shinks in size by a factor of ten or more, becoming tiny and exquisitly detailed.
Private lore:
-- None
+- [Wanted Poster](wanted)
- **Va Popli**, city (capital and only city): Saved the city from thirst. Makian is from here.
- Howling Wind monastery, building: Makian was trained here.
- [Nathnan](../nathnan): Mirinda is from here.
+- Silver Hall, city. A Dwarvish Hall in the mountains of South Lorille. Mints the currency used in most of the continent.
- **[The Wastes](../wastes)**
- **City of shadows**, ruin: The party learned about coldbliss and lost their shadows
- **Hidden mushroom village**, city: In a cave at the bottom of a deep canyon
--- /dev/null
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > wanted
+
+## Wanted
+
+Gasela Standlin
+
+Wanted for Robbery and Assault
+
+Please report any whereabouts of this person to the Steel immediately. Assume dangerous and do not approach.
- [Recaps](recap)
- [Laurel Fallenditch's Reforms](laurel_fallenditch)
- [The Black Oracle](black_oracle)
+- [Magic Items](magic_items)
Private lore:
- [Dunamancy Book](dunamancy)
- [Trevor Whiterune's Journal](trevor_whiterune_journal)
- [Mages Guild Charter](mages_guild)
+- [Citizenship Papers](zorinn_citizenship)
--- /dev/null
+[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > citizenship: zorinn
+
+Let it be known that on this Year 422 of our King, Day 169, Zorinn Dragonborn is granted, bestowed, and recognized citizenship in the Oligarchy of Aldenmarsh. This citizenship is unconditional, permanent, and must be recognized by all persons and authorities within Aldenmarsh.
+
+By unanimous order of the Supreme Council of Aldenmarsh,
+
+Henry Copyist
+Theodore Oak
+Blind Mason
+Edwin Quickstone
+Henry Thatcher
+Regalia Silk
+Loramandaerell
+Duke Alder Ylomont.
+Duke Alan Nettle.
+Duchess Amelia Fallow.
+Marchioness Petunia Lomarsh
+Ser Olivia Godman.