<style>
-a {
- position: relative;
-}
a.fail::before {
content: "X";
color: rgba(255, 70, 70, 0.85);
line-height: 100%;
}
-img {
+img, a::fail {
display: block;
margin-left: auto;
margin-right: auto;
[](https://tilde.za3k.com/hackaday/asteroid)
-<a class="fail" href="https://tilde.za3k.com/hackaday/icecube"><img alt="Hack-An-Icecube" href="https://za3k.com/img/hackaday06.png"></a>
+<a class="fail" href="https://tilde.za3k.com/hackaday/icecube"><img alt="Hack-An-Icecube" src="https://za3k.com/img/hackaday06.png"></a>
On day 5, I thought to myself. Should I finish the project from the day before? No, I decided. If I kept working on failures, I'd spend all my time on the projects I was worst at. Instead, I'd just fail and learn from it. But I still wanted to make a game in Unity, so I did. I wrote an *Asteroids* clone, where you fly around a spaceship and shoot asteroids.