1. **Once you start rolling dice (attributes, HP, or starting GP), no takebacks**. If you don't like your rolls, tough.
1. Generally, if you want to make some changes to fit your character idea, ask! I'm pretty open to it, and while I might not always say yes, I'll at least offer an alternative. Anything aesthetic-only will almost certainly be approved (ex. changing spell descriptions without changing game effects, or changing what starting equipment looks like).
1. Add yourself on roll20. Ask the DM for a character sheet (and character sheet for a familiar if needed)
-1. **Level**
- - (Xuxuwell) We're starting at level 1
- - (Aldenmarsh) Match the level the party is at. Check the discord for what that is.
+1. **Level**. Match the level the party is at. Check the discord for what that is.
1. **Attributes**. You may choose any of the following methods:
1. Roll 4d6 six times, each time discarding the lowest die. Re-order however you want.
1. Take the standard array: 15, 14, 13, 12, 10, 8
1. Use standard point buy (27 points)
-1. Allowed **classes and races** definitely include everything in the books listed below. For anything else, ask!
+1. Allowed **classes and races**:
- The Player's Handbook. You may use "variant human" if you want.
- Volo's Guide to Monsters
- Xanathar's Guide to Everything
- Tasha's Cauldon of Everything. You can use custom lineage but I write "munchkin" in sharpie on your forehead.
+ - NO: Unearthed Arcana, Aarakocra
+ - Anything else, ask!
1. If you want to tweak your **background** or make a custom background, the answer is yes for anything in the standard "custom background" options, ask me if you want to do anything else
1. **Languages**. Exotic languages like Celestial are allowed.
- (Aldenmarsh group) All PCs get Aldish (the language of Aldenmarsh) for free, in addition to Common.
- The allowed gods are Baneth, the Greyhawk gods, and the non-human gods. They are found at the back of your player's handbook in an appendix.
- Agnostic (no god) is fine as a deliberate choice, but don't pick it as a default because you didn't look through options.
- Clerics, paladins etc can't be agnostic. If you're a cleric or paladin, talk to the DM for a little extra help with your background and how you'll be treated.
- - (Xuxuwell group) Your alignment: chaotic/neutral/lawful? good/neutral/evil?
- - (Xuxuwell group) Your god
- - The allowed gods are the Greyhawk gods, and the non-human gods. They are found at the back of your player's handbook in an appendix.
- - Agnostic (no god) is fine as a deliberate choice, but don't pick it as a default because you didn't look through options. Clerics, paladins etc can't be agnostic.
1. After your first play session, I also recommend making a backup character in case your PC dies. This doesn't have to be in roll20, but I'm happy to give you a sheet if you want one.
- Magic effects may sometimes interact unexpectedly, for example drinking two potions at once, or casting levitate while on a flying broom.
- The wild magic sorcerer's surge table is boringly short for a core mechanic, so the DM will make up an effect or use a 10,000 effect web table.
- We ARE using the optional flanking rule.
-- We ARE using the optional feat rule.
+- We ARE using the optional feat rule.
- We ARE allowing multiclassing.
- We ARE NOT using the optional cleave rule.
-- We ARE NOT using inspiration, healing surges, or hero points.
+- We ARE NOT using inspiration, healing surges, or hero points. The "Lucky" feat is not allowed.
- Magic Items
- Magic items are not automatically identified after a rest. Players will need to study any found items in-game. Some will be easy to figure out, and some will be more difficult or require an Identify spell.
- We ARE allowing players to craft their own magic items, including scrolls. Ask the DM to approve the item, and whether there are any special requirements beyond silver costs.