<style>
+a {
+ position: relative;
+}
+img::nth-of-type(4)::before {
+ content: "X";
+ color: rgba(255, 70, 70, 0.85);
+ text-decoration: none;
+ font-size: 200px;
+ position: absolute;
+ width: 200px;
+ height: 200px;
+ line-height: 100%;
+}
+
img {
display: block;
margin-left: auto;
[](https://tilde.za3k.com/hackaday/asteroid)
-[<span style="color:red; font-size:200px; position:absolute; height:200px; width: 200px; line-height:100%">X</span>](https://tilde.za3k.com/hackaday/icecube)
+[](https://tilde.za3k.com/hackaday/icecube)
On day 5, I thought to myself. Should I finish the project from the day before? No, I decided. If I kept working on failures, I'd spend all my time on the projects I was worst at. Instead, I'd just fail and learn from it. But I still wanted to make a game in Unity, so I did. I wrote an *Asteroids* clone, where you fly around a spaceship and shoot asteroids.