-[za3k](/) > [Games](/mygames.md) > stupid conspiracies
+[za3k](/) > [games](/mygames.md) > stupid conspiracies
-**playtesting: none**. made after testing [stupid russia](/archive/stupid_russia.md) and finding major problems
+**playtesting: none**.
A 30-minute party game for about 10 players. Competitive but goofy, not really about winning. Can be played online.
- 5+ people? 0 points, that's just the news.
- You get points for making people believe your conspiracy.
- +1 point for everyone who's in your conspiracy (include yourself)
+
+## History
+made after testing [stupid russia](/archive/stupid_russia.md) and finding major problems
- If you want to grade your exam exactly (guessing is fine), each player tracks how many stars they have thrown. To keep track, tally in front of you on paper, or take a penny from a stack in the middle whenever you throw a star.
- If you wish, you can play with a time limit using a timer.
-written 2021-02-08 by zachary "za3k" vance. Version [1](/archived/ninjas1.md) 2
+written 2021-02-08 by zachary "za3k" vance. Version [1](/archive/ninjas1.md) 2
## Suggested Progression
I've designed the rules to introduce complexity gradually, based on which game number you're on. Feel free to progress faster or not at all. The rules are clearly marked based on game number throughout. If you want to quickly see where things changed for your current game:
[za3k](/) > [games](/mygames.md) > stupid russia
-*Playtesting notes*: I don't recommend this game. The rules are too hard to understand, and there is not enough feedback for players. The Inspector is very busy and doesn't get to play. We played in Discord with about 5 "rooms" with various caps on the number of players in that voice channel. The "rooms" worked well, I suggest this system for any party game that should have a bit of eavesdropping and private conversation. We played for an hour with 10 people--this was about right, maybe even long. We should have used less codenames. Two people dropped out partway, which didn't cause major issues. [Python program](/archive/stupid_russia.py)
+**playtesting notes: I don't recommend this game.**
A party game of making and breaking alliances for 8-20 players. One player is the Inspector (this could be done by a computer), and the other players are Stupid KGB Directors. The Directors all have a list of spies loyal to them. They try to report as many names as possible, but if too many Directors report a name, the agent is killed and all Directors who reported that agent lose some points. Everyone is encouraged to adopt a stupid persona and a bad Russian accent.
At the end of the night, I will post the rankings of which Directors have proved most accomplished, and recommend commendations to Central accordingly.
```
+
+## Playesting
+The rules are too hard to understand, and there is not enough feedback for players. The Inspector is very busy and doesn't get to play. We played in Discord with about 5 "rooms" with various caps on the number of players in that voice channel. The "rooms" worked well, I suggest this system for any party game that should have a bit of eavesdropping and private conversation. We played for an hour with 10 people--this was about right, maybe even long. We should have used less codenames. Two people dropped out partway, which didn't cause major issues. [Python program](/archive/stupid_russia.py)
[za3k](/) > [games](/mygames.md) > ultimate archwizards vs the dark lord
+**playtesting: none**
+
You are an Ultimate Archwizard of your school--maybe you are the Laser Archwizard, maybe you're the Ultimate Genie who can grant any wish, or maybe you're the World Pro Wrestling champion who's so good you can compact opponents into a black hole while monologuing.
The Dark Lord has finally come to your solar system, and they will conquer it without fail as they have all others before yours, unless you stop them! Only you, the most powerful beings of your world, can possibly stop the Dark Lord.
*Ultimate Archwizards vs the Dark Lord* is a somewhat goofy RP/improv game for 3-6 players (including GM). It's designed to be played in one session of 2-4 hours. Everyone should bring a sheet of paper, a pencil, and a normal six-sided die. The GM should read these rules ahead of time. Other preparation is discouraged.
-**Playtesting: None**
-
written 2021-02-03 by zachary "za3k" vance
## Character and world creation (part 1)