From: Zachary Vance Date: Sun, 14 Mar 2021 05:16:15 +0000 (-0800) Subject: clarify deathmatches X-Git-Url: https://git.za3k.com/?a=commitdiff_plain;h=56ea8bc96895b42db67d630e759c1111d207e4b7;p=za3k.git clarify deathmatches --- diff --git a/archive/logic_potions.md b/archive/logic_potions.md index 5fdd887..fbecd75 100644 --- a/archive/logic_potions.md +++ b/archive/logic_potions.md @@ -23,7 +23,7 @@ second, you make Rules about how potion brewing works. - any rule you make needs to actually *effectively change* the rules. this is done by always making your last brew illegal (or a player will say **"STILL LEGAL"**) - you can't form a "theory of everything" where every possible brew can be predicted. (or a player will issue a **Universal Theory Challenge**) -for each goal, if a player violates the goal, you can call them out using the game rule in parentheses. +for each goal, if a player violates the goal, you can call them out using the game rule in parentheses. whenever you call someone out, it's a deathmatch--*one* of you will LOSE. ## play area and concepts 1. Ingredients @@ -87,8 +87,8 @@ Each player takes turn being the active player. On their turn, the active player 6. The active player draws replacement ingredients for the market, bringing it back up to 4 ingredients. ## losing -- If you LOSE, you're immediately out of the game. If it's your turn, your turn is over. -- **All Rules you've ever written are immediately crossed off** +- If you LOSE, you're immediately out of the game, and can go grab a snack. If it's your turn, your turn is over. +- When you LOSE, **all Rules you've ever written are immediately crossed off** - The last player left wins. ## IF-THEN logic primer