From: Zachary Vance Date: Wed, 10 Mar 2021 07:39:01 +0000 (-0800) Subject: fixes X-Git-Url: https://git.za3k.com/?a=commitdiff_plain;h=63e72efbf4a8c8709cc0ded7ac9bb2fae13b5348;p=za3k.git fixes --- diff --git a/aldenmarsh/aldenmarsh.md b/aldenmarsh/aldenmarsh.md index 5d6d733..6b6157a 100644 --- a/aldenmarsh/aldenmarsh.md +++ b/aldenmarsh/aldenmarsh.md @@ -27,7 +27,7 @@ **Government (nominal)**: Council composed of representatives from the Church of Baneth, guilds, and the noblility -**Bordering nations (clockwise)**: [Magic Sea](magic_sea.md), [Eldwood](eldwood.md), [Free City of Maris](maris.md), [Four Spires](four_spires.md) (+ Lanolis River), [Lorille](lorille.md), [The Wastes](wastes.md), [Nathnan Barony](nathnan.md) +**Bordering nations (clockwise)**: [Magic Sea](magic_sea.md), [Eldwood](eldwood.md), [Maris](maris.md), [Four Spires](four_spires.md) (+ Lanolis River), [Lorille](lorille.md), [The Wastes](wastes.md), [Nathnan Barony](nathnan.md) ## About The southernmost part of Aldenmarsh, called South Aldenmarsh, is part of the [Wastes](wastes.md). It's plataeu with only a handful of forts on it. It's also claimed by Nathnan and Lorille, but there hasn't been any armed conflict over it. The land has no value, no people living there, and all the people currently living there are from Aldenmarsh (or the wastes). diff --git a/aldenmarsh/bal_moshi.md b/aldenmarsh/bal_moshi.md index 22c73bf..392951b 100644 --- a/aldenmarsh/bal_moshi.md +++ b/aldenmarsh/bal_moshi.md @@ -22,9 +22,8 @@ **Government**: TBD -**Bordering nations (clockwise)**: Ocean, Bal Traki, [Dwarven Reach](dwarven_reach.md), [Agaria](agaria.md), [Magic Sea](magic_sea.md), [North Daylia](north_daylia.md) +**Bordering nations (clockwise)**: Ocean, Bal Traki, Ocean, [North Humlend](north_humlend.md), [Dwarven Reach](dwarven_reach.md), [Agaria](agaria.md), [Magic Sea](magic_sea.md), [North Daylia](north_daylia.md), [South Daylia](south_daylia.md) ## About - ## Tabaxi (Protectorate) diff --git a/aldenmarsh/dwarven_reach.md b/aldenmarsh/dwarven_reach.md index 35de942..b0d06ca 100644 --- a/aldenmarsh/dwarven_reach.md +++ b/aldenmarsh/dwarven_reach.md @@ -1,4 +1,4 @@ -# Country, Copper Kingdom +# Country, Dwarven Reach ## Facts **Population**: TBD diff --git a/aldenmarsh/eldwood.md b/aldenmarsh/eldwood.md index 8e10d09..1fae418 100644 --- a/aldenmarsh/eldwood.md +++ b/aldenmarsh/eldwood.md @@ -23,7 +23,7 @@ **Government**: Unknown -**Bordering nations (clockwise)**: [Magic Sea](magic_sea.md), [Dwarven Reach](dwarven_reach.md), Ocean, [New Humlend](new_humlend.md), [Splintered States](splintered_states.md), [Lorille](lorille.md), [Four Spires](four_spires.md), [Maris](maris.md), [Aldenmarsh](aldenmarsh.md) +**Bordering nations (clockwise)**: [Magic Sea](magic_sea.md), [Dwarven Reach](dwarven_reach.md), [North Humlend](north_humlend.md), Ocean, [Splintered States](splintered_states.md), [Lorille](lorille.md), [Four Spires](four_spires.md), [Maris](maris.md), [Aldenmarsh](aldenmarsh.md) ## About The Eldwood is a dense forest, defining the country. diff --git a/aldenmarsh/magic_sea.md b/aldenmarsh/magic_sea.md index 79bcf87..65500b6 100644 --- a/aldenmarsh/magic_sea.md +++ b/aldenmarsh/magic_sea.md @@ -3,5 +3,6 @@ The Magic Sea is a freshwater sea created about 800 years ago. It is one of the # Geographic Area **Bordering Nations (clockwise)**: [South Daylia](south_daylia.md), [North Daylia](north_daylia.md), [Bal Moshi](bal_moshi.md), [Agaria](agaria.md), [Dwarven Reach](dwarven_reach.md), [Eldwood](eldwood.md), [Aldenmarsh](aldenmarsh.md), [Nathnan](nathnan.md), [Grag'hesh](graghesh.md), [Southern Federation](southern_federation.md) + "The Magic Sea" is also sometimes used to refer to the broad area surrounding the Magic Sea and trading by water. Aldenmarsh is the cultural center of the Magic Sea area, and one of the major economic powers. The phrase "The Magic Sea" usually excludes the bigger Bal Moshi and the Eldwood. diff --git a/aldenmarsh/mond.md b/aldenmarsh/mond.md index 9356a92..cad0bf2 100644 --- a/aldenmarsh/mond.md +++ b/aldenmarsh/mond.md @@ -22,7 +22,7 @@ **Government**: Republic -**Bordering nations (clockwise)**: [Lorille](lorille.md), [Splintered States](splintered_states.md), [Copper Kingdom](copper_kingdom.md), [Xuxuwell](xuxuwell.md) +**Bordering nations (clockwise)**: [Lorille](lorille.md), [Splintered States](splintered_states.md), Ocean, [Copper Kingdom](copper_kingdom.md), [Xuxuwell](xuxuwell.md) # About Mond is a fairly large, industrialized country. It manufactures high-quality items, often at larger scales. Although it is at about the same technology level as Aldenmarsh, the technology is widespread, rather than being used only for a few large public projects or specialized goods. It is relatively mechanized--watermills and windmills may power log-cutting operations or transport minecarts. diff --git a/aldenmarsh/south_daylia.md b/aldenmarsh/south_daylia.md index 2a9a0ab..b27f308 100644 --- a/aldenmarsh/south_daylia.md +++ b/aldenmarsh/south_daylia.md @@ -22,6 +22,6 @@ **Government**: -**Bordering nations (clockwise)**: [Southern Federation](southern_federation.md), [North Daylia](north_daylia.md), [Magic Sea](magic_sea.md) +**Bordering nations (clockwise)**: [Southern Federation](southern_federation.md), [Bal Moshi](bal_moshi.md), [North Daylia](north_daylia.md), [Magic Sea](magic_sea.md) ## About diff --git a/aldenmarsh/splintered_states.md b/aldenmarsh/splintered_states.md index ab42bf3..e716b9c 100644 --- a/aldenmarsh/splintered_states.md +++ b/aldenmarsh/splintered_states.md @@ -23,7 +23,7 @@ **Government**: Multiple -**Bordering nations (clockwise)**: [Eldwood](eldwood.md), TBD, [Mond](mond.md), Lake Lanolis, [Lorille](lorille.md) +**Bordering nations (clockwise)**: [Eldwood](eldwood.md), Ocean, [Mond](mond.md), Lake Lanolis, [Lorille](lorille.md) ## About diff --git a/aldenmarsh/wastes.md b/aldenmarsh/wastes.md index 726db6e..dd56135 100644 --- a/aldenmarsh/wastes.md +++ b/aldenmarsh/wastes.md @@ -22,7 +22,7 @@ **Government**: Anarchy/tribal -**Bordering nations (clockwise)**: [Sharoque](sharoque.md), [Grag'hesh](graghesh.md), [Nathnan](nathnan.md), [Aldenmarsh](aldenmarsh.md), [Lorille](lorille.md), [Senly Faye](senly_faye.md), Ocean, [Bat Vadyne](bat_vadyne.md) +**Bordering nations (clockwise)**: [Sharoque](sharoque.md), [Grag'hesh](graghesh.md), [Nathnan](nathnan.md), [Aldenmarsh](aldenmarsh.md), [Lorille](lorille.md), [Senly Faye](senly_faye.md), Ocean, [Bat Vadyne](bat_vadyne.md), Ocean ## About The wastes is a vast wasteland. It's dry, and mostly at high elevation. There are a few scattered settlements, as well as isolated houses, tents, and nomads. The only major city is Salzberg, an human and orcish salt mining town.