From: Zachary Vance Date: Fri, 28 May 2021 01:16:03 +0000 (-0700) Subject: Forbid Lucky feat, UA. Remove references to Xuxuwell campaign X-Git-Url: https://git.za3k.com/?a=commitdiff_plain;h=c656d99863dbb1c786718c5f0a6bb99eb7cb8adf;p=za3k.git Forbid Lucky feat, UA. Remove references to Xuxuwell campaign --- diff --git a/aldenmarsh/build.md b/aldenmarsh/build.md index 422c050..9c81a06 100644 --- a/aldenmarsh/build.md +++ b/aldenmarsh/build.md @@ -2,18 +2,18 @@ 1. **Once you start rolling dice (attributes, HP, or starting GP), no takebacks**. If you don't like your rolls, tough. 1. Generally, if you want to make some changes to fit your character idea, ask! I'm pretty open to it, and while I might not always say yes, I'll at least offer an alternative. Anything aesthetic-only will almost certainly be approved (ex. changing spell descriptions without changing game effects, or changing what starting equipment looks like). 1. Add yourself on roll20. Ask the DM for a character sheet (and character sheet for a familiar if needed) -1. **Level** - - (Xuxuwell) We're starting at level 1 - - (Aldenmarsh) Match the level the party is at. Check the discord for what that is. +1. **Level**. Match the level the party is at. Check the discord for what that is. 1. **Attributes**. You may choose any of the following methods: 1. Roll 4d6 six times, each time discarding the lowest die. Re-order however you want. 1. Take the standard array: 15, 14, 13, 12, 10, 8 1. Use standard point buy (27 points) -1. Allowed **classes and races** definitely include everything in the books listed below. For anything else, ask! +1. Allowed **classes and races**: - The Player's Handbook. You may use "variant human" if you want. - Volo's Guide to Monsters - Xanathar's Guide to Everything - Tasha's Cauldon of Everything. You can use custom lineage but I write "munchkin" in sharpie on your forehead. + - NO: Unearthed Arcana, Aarakocra + - Anything else, ask! 1. If you want to tweak your **background** or make a custom background, the answer is yes for anything in the standard "custom background" options, ask me if you want to do anything else 1. **Languages**. Exotic languages like Celestial are allowed. - (Aldenmarsh group) All PCs get Aldish (the language of Aldenmarsh) for free, in addition to Common. @@ -41,8 +41,4 @@ - The allowed gods are Baneth, the Greyhawk gods, and the non-human gods. They are found at the back of your player's handbook in an appendix. - Agnostic (no god) is fine as a deliberate choice, but don't pick it as a default because you didn't look through options. - Clerics, paladins etc can't be agnostic. If you're a cleric or paladin, talk to the DM for a little extra help with your background and how you'll be treated. - - (Xuxuwell group) Your alignment: chaotic/neutral/lawful? good/neutral/evil? - - (Xuxuwell group) Your god - - The allowed gods are the Greyhawk gods, and the non-human gods. They are found at the back of your player's handbook in an appendix. - - Agnostic (no god) is fine as a deliberate choice, but don't pick it as a default because you didn't look through options. Clerics, paladins etc can't be agnostic. 1. After your first play session, I also recommend making a backup character in case your PC dies. This doesn't have to be in roll20, but I'm happy to give you a sheet if you want one. diff --git a/aldenmarsh/house_rules.md b/aldenmarsh/house_rules.md index a42b140..20bfe36 100644 --- a/aldenmarsh/house_rules.md +++ b/aldenmarsh/house_rules.md @@ -11,10 +11,10 @@ - Magic effects may sometimes interact unexpectedly, for example drinking two potions at once, or casting levitate while on a flying broom. - The wild magic sorcerer's surge table is boringly short for a core mechanic, so the DM will make up an effect or use a 10,000 effect web table. - We ARE using the optional flanking rule. -- We ARE using the optional feat rule. +- We ARE using the optional feat rule. - We ARE allowing multiclassing. - We ARE NOT using the optional cleave rule. -- We ARE NOT using inspiration, healing surges, or hero points. +- We ARE NOT using inspiration, healing surges, or hero points. The "Lucky" feat is not allowed. - Magic Items - Magic items are not automatically identified after a rest. Players will need to study any found items in-game. Some will be easy to figure out, and some will be more difficult or require an Identify spell. - We ARE allowing players to craft their own magic items, including scrolls. Ask the DM to approve the item, and whether there are any special requirements beyond silver costs. diff --git a/aldenmarsh/index.md b/aldenmarsh/index.md index df16e2d..91616da 100644 --- a/aldenmarsh/index.md +++ b/aldenmarsh/index.md @@ -1,4 +1,4 @@ -# Aldenmarsh/Xuxuwell Campaigns +# Aldenmarsh Campaign Welcome! If you're reading this you're playing in my online campaign. Session recaps are on the discord. - [Out of game](about.md)