From: Zachary Vance Date: Wed, 3 Feb 2021 12:44:07 +0000 (-0800) Subject: Separate masteries X-Git-Url: https://git.za3k.com/?a=commitdiff_plain;h=d8ac2deca3808e241e232798b2d39d0e85ff424c;p=za3k.git Separate masteries --- diff --git a/archive/ultimate_archwizard.md b/archive/ultimate_archwizard.md index 73ebd6d..70b31ab 100644 --- a/archive/ultimate_archwizard.md +++ b/archive/ultimate_archwizard.md @@ -8,7 +8,7 @@ The Dark Lord has finally come to your solar system, and they will conquer it wi ## Character and world creation (part 1) 1. Draw or describe your character. -2. **Mastery** and **powers**: Decide what you're the Ultimate Archwizard of ("lasers", "wishes", or "pro wrestling" in the examples above). The GM will describe how you are the **master** of your school, and describe your two special **powers**. +2. **Mastery** and **powers**: Decide what you're the Ultimate Archwizard of ("lasers", "genies", or "pro wrestling" in the examples above). The GM will describe how you are the **master** of your school, and describe your two special **powers**. 3. **Skills**: Pick one thing your character is world-class at (+2), one they're good at (+1), one they're bad at (-1) and one they're unbelievably terrible at (-2). 4. **Seal**: You are so powerful, that your powers must remain sealed--describe how. Are you wearing heavy training weights? Do you have a special magical eyepatch holding back your cool glowing eye? Are you lazy? As long as your **seal** is in place, you can't use your **powers**. The GM will let you know when it's safe to unseal your powers. 5. **Dark Lord**: Describe one special power or strength of the Dark Lord. No one knows the Dark Lord's weaknesses, if any. @@ -17,11 +17,12 @@ The Dark Lord has finally come to your solar system, and they will conquer it wi - The GM will write down the 4 skills from each player as they're said aloud. Then the GM names 4 more skills, to round things out. These are now all the skills available in the game. All challenges will be solvable skills from the skill list. Any other skills (climbing?) are unheard of in your world, and you can't solve challenges that way. ## Character creation (part 2) -5. Write down all the skills in the skill list on your character sheet, with +0 in each. -7. **Skills** You have 4 additional skill points to spend. - - You can spend 1 skill point to increase any skill by +1. You're an Ultimate Archwizard, so you're not limited to world-class (+2). Make skills as high as you want. +5. **Skills**: Write down all missing skills from the skill list on your character sheet, with +0 in each. +6. **Skills**: You have 4 additional skill points to spend. + - You can spend 1 skill point to increase any skill by +1. + - You're an Ultimate Archwizard, so you're not limited to world-class (+2). Make skills as high as you want. - You may NOT improve the two skills your character is bad at. - - You're welcome to add 4 new skills, just improve your existing two skills, or anything in between. + - You're welcome to improve 4 new skills, just improve your existing two skills, or anything in between. ## Challenges - Whenever you encounter a challenge, it can be overcome through **roleplay** (including using your **mastery**), using your Archwizard **powers**, or through using your ordinary **skills** diff --git a/archive/ultimate_archwizard_gm.md b/archive/ultimate_archwizard_gm.md index adf21be..8f5b43d 100644 --- a/archive/ultimate_archwizard_gm.md +++ b/archive/ultimate_archwizard_gm.md @@ -8,18 +8,24 @@ Okay, whew, that was close Ultimate Archwizards is a lighthearted game for one 2-4 hour session. It's a little more group-storytelling than some RPG games, with players describing NPCs when they succeed and fail. It's designed to be played with "YES" as the default GM answer. Do the players want to distract the lake full of alligators with an elaborate juggling routine? Say yes and ask for details on the act and how the alligators react. +## Mastery +Each player has **mastery** over their Archwizard school. This looks similar for all players. + +- Sample laser **mastery**: Laser Magic. You can freely use any kind of laser magic, at any time. You have unlimited mana. Your lasers come in all colors and always have perfect aim. +- Sample genie **mastery**: Genie powers. You can float around as smoke or solid, go inside any lamp or ring, etc. +- Sample pro wrestling **mastery**: Ultimate wrestler. In addition to your cool costume and soap opera backstory, you're also the best wrestler in the world. Any time you are in physical combat, you win. + ## Powers -Powers should be really powerful! They can be one time use, or usable continuously. Each player gets 2 special **powers** (initially sealed) and **mastery** over their Archwizard school. +Powers should be really powerful! They can be one time use, or have unlimited uses. With a game this short, there's not really much difference. Each player gets 2 special **powers** (initially sealed). Powers never instantly defeat the Dark Lord. -- Sample **mastery**: Laser Magic. You can freely use any kind of laser magic, at any time. You have unlimited mana. Your lasers come in all colors and always have perfect aim. -- Sample wish power: Grant any wish, unlimited uses. Early wishes work 100% scot-free. Keep track of which wish number you're on. Roll d6 + **wish number**. 9 or below, the wish works great. If it's 10, the wish works halfway. If it's 11 or above, there are ironic consequences. Wishes can't **directly** defeat the Dark Lord. The player may grant wishes from NPCs, but can decide how to grant them themselves, and it doesn't increase the wish count. -- Sample laser power: Hyper Beam, one use. You summon a massive laser, which destroys everything in its path (up to moon sized). One use only. -- Sample pro wrestling power: 100x Combo, unlimited use. Whenever you defeat an enemy in physical combat, you can use their unconscious body as a weapon against another enemy, defeating them instantly. +- Sample laser **power**: Hyper Beam, one use. You summon a massive laser, which destroys everything in its path (up to moon sized). One use only. +- Sample genie **power**: Grant any wish, unlimited uses. Keep track of how many wishes you have already granted. You gain a special skill only you have, "Grant wish (+0)". Whenever you grant a wish, roll a skill check against a difficulty of the number wishes you have already granted. On full success, the wish works as expected. On full failure, the wish has ironic bad consequences. A wish can't directly defeat the Dark Lord. +- Sample pro wrestling **power**: Finishing Move Combo, unlimited use. Whenever you defeat an enemy in physical combat, you can use their unconscious body as a weapon against another enemy, defeating the second enemy instantly. ## Seals -The players start out with their powers sealed. They still have mastery, but they can't use their special powers. The first time they fail a challenge, their powers unseal in a cool cutscene or monologue they narrate, describing how they actually succeed. They can then use powers freely, and they're generally more powerful. +The players start out with their powers sealed. They still have mastery, but they can't use their special powers. The first time a player fails a challenge, their powers unseal in a cool cutscene or monologue they narrate, describing how they actually succeed. They can then use powers freely, and they're generally more powerful. Encourage players to unseal their powers early. ## Difficulty