From: Zachary Vance Date: Wed, 27 Jan 2021 11:03:05 +0000 (-0800) Subject: Character creation X-Git-Url: https://git.za3k.com/?a=commitdiff_plain;h=dc67701b3bad8408115d226a5a1ad1190c12b6c9;p=za3k.git Character creation --- diff --git a/aldenmarsh/about.md b/aldenmarsh/about.md new file mode 100644 index 0000000..a50f23a --- /dev/null +++ b/aldenmarsh/about.md @@ -0,0 +1,14 @@ += About +== When and where +Sessions are every Wednesday at 6pm. Cancelled sessions will be rare but in the Discord if they happen. + +Play is by voice on Discord, and on roll20. + +== Expectations +- Show up every week and be on time +- If you can't show up, let us know ahead of time. We'll play with 3+ players. If you miss too many sessions I'll kick you out, sorry! +- Generally nothing is needed from players between sessions once you have a character. +- Sessions are recorded. The recordings will never be posted anywhere, they're just for the DM. +- All experience levels welcome, none to lots. You do need to have a copy of the rule (PDF is fine) and learn how to play. +- Hopefully we'll be playing a while! +- Session zero was 2020-12-09. Session recaps are posted on the discord. diff --git a/aldenmarsh/aldenmarsh.md b/aldenmarsh/aldenmarsh.md index 39d0a1e..7fa3d4e 100644 --- a/aldenmarsh/aldenmarsh.md +++ b/aldenmarsh/aldenmarsh.md @@ -27,8 +27,8 @@ **Bordering nations (clockwise)**: Magic Sea, Eldwood, Free City of Maris, Four Spires (+ Lanolis River), Lorille, The Wastes, Nathnan Barony -## About -Aldenmarsh, through Canyonport, controls trade across the entire Magic Sea through trade agreements. Between its economic power, and position near the Lanolis River, most trade goods travelling by water on the continent pass through Canyonport, and Aldenmarsh taxes them. +## Economy +Aldenmarsh, through Canyonport, controls trade across the entire Magic Sea through trade agreements. Between its economic power, and position near the Lanolis River, most trade goods travelling by water on the continent pass through Canyonport, and Aldenmarsh taxes them. Aldenmarsh uses [silver currency](coins.md). ## Culture Aldenmarsh is the cultural center of the Magic Sea. Heavy influences from the Church of Baneth. Education and virtue are instilled by free and mandatory education from Gardeners. Church service is mandatory. Outside religion is closely regulated and censured, but permitted if practitioners regularly swear oaths of faith to Baneth. Citizens care strongly about proper procedures and sophistication. Faith, virtue, reading, and gardening are considered high culture. Gardens, quality textiles, elaborate mechanical devices, or rare books might be shown as signs of wealth. diff --git a/aldenmarsh/average_gold.md b/aldenmarsh/average_gold.md new file mode 100644 index 0000000..cd140ba --- /dev/null +++ b/aldenmarsh/average_gold.md @@ -0,0 +1,14 @@ +| Class | Standard roll | Average roll | +| Artificer | 5d4 x 10 | 125gp +| Barbarians | 2d4 x 10 | 50gp +| Bard | 5d4 x 10 | 125gp +| Cleric | 5d4 x 10 | 125gp +| Druid | 2d4 x 10 | 50gp +| Fighter | 5d4 x 10 | 125gp +| Monk | 5d4 | 12.5gp +| Paladin | 5d4 x 10 | 125gp +| Ranger | 5d4 x 10 | 125gp +| Rogue | 4d4 x 10 | 100gp +| Sorcerer | 3d4 x 10 | 75gp +| Warlock | 4d4 x 10 | 100gp +| Wizard | 4d4 x 10 | 100gp diff --git a/aldenmarsh/build.md b/aldenmarsh/build.md new file mode 100644 index 0000000..a8dd45c --- /dev/null +++ b/aldenmarsh/build.md @@ -0,0 +1,29 @@ += Character Creation +1. **Once you start rolling dice (attributes, HP, or starting GP), no takebacks**. If you don't like your rolls, tough. +1. Generally, if you want to make some changes to fit your character idea, ask! I'm pretty open to it, and while I might not always say yes, I'll at least offer an alternative. Anything aesthetic-only will almost certainly be approved (ex. changing spell descriptions without changing game effects, or changing what starting equipment looks like). +1. Add yourself on roll20. Ask the DM for a character sheet (and character sheet for a familiar) +1. 6 attributes. You may choose any of the following methods: + - Roll 4d6 six times, each time discarding the lowest die. Re-order however you want. + - Take the standard array: 15, 14, 13, 12, 10, 8 + - Use standard point buy (27 points) +1. Allowed classes and races definitely include everything in the books listed below. For anything else, ask! + - The Player's Handbook + - You MAY take a feat as a human at first level + - Volo's Guide to Monsters + - Xanathar's Guide to Everything + - Tasha's Cauldon of Everything +1. If you want to tweak your background or make a custom background, the answer is yes for anything in the standard "custom background" options, ask me if you want to do anything else +1. Starting equipment. You can choose any of the following methods. + 1. Take the suggested gear for your class and background + 2. Roll for gold as given in the player's handbook. + 3. Take the [average roll](average_gold.md) for your class as given in the player's handbook. +1. All PCs get Aldish and Common for free. +1. Write a character bio. Include +- Why your character is adventuring at all, and why it's with the party. What is their goal for the next week/month/year? +- What do they look like physically? +- What is their personality like? +- What's their backstory. At least a paragraph, can me more. +- What people or organizations might they have ties with? Are the ties good (allies), bad (enemies), or neutral? +- Whether they are an Aldish citizen. You can choose to have been born in Aldenmarsh, have gotten citizenship later (rare), be here on a special visa that allows travel (rare, explain why), be here on a normal visa that requires you to sleep in the foreign quarter of Canyonport, or be here illegally and travelling freely. Keep in mind that "exotic" races (ones not in the PHB) are probably foreign, and will probably attract attention. +- If you are an Aldish citizen, write down your god, and whether you go to the Church of Baneth--the default to the second should be yes. If you are a foreigner, write down the god you worship--agnostic is fine but take a look through the list instead of picking it out of laziness. +1. After your first play session, I also recommend making a backup character in case your PC dies. This doesn't have to be in roll20, but I'm happy to give you a sheet if you want one. diff --git a/aldenmarsh/coins.md b/aldenmarsh/coins.md new file mode 100644 index 0000000..d50b359 --- /dev/null +++ b/aldenmarsh/coins.md @@ -0,0 +1,3 @@ +Aldenmarsh uses silver bits (cp), silver coins (sp), and silver rounds (gp)--silver coins in three sizes. Silver or gold bars are often used for very large sums of money. The coins are minted by the Silver Hall, and used everywhere in the region, not just Aldenmarsh. + +In Aldenmarsh, gems are valuable but rarely used as money. diff --git a/aldenmarsh/divination.md b/aldenmarsh/divination.md index 22be950..eb2f213 100644 --- a/aldenmarsh/divination.md +++ b/aldenmarsh/divination.md @@ -1,4 +1,4 @@ -In Aldenmarsh, divination spells are prohibited by law--they are reserved for use by the Church of Baneth only. +In [Aldenmarsh](aldenmarsh.md), divination spells are prohibited by law--they are reserved for use by the Church of [Baneth](baneth.md) only. - They're absolutely allowed in building your character they're only prohibited by the government in-game, not by the DM. - Spells are available for [sale](spell_sales.md) by the Church of Baneth. - There is no special magic in place to detect the use of these spells. diff --git a/aldenmarsh/house_rules.md b/aldenmarsh/house_rules.md new file mode 100644 index 0000000..086808c --- /dev/null +++ b/aldenmarsh/house_rules.md @@ -0,0 +1,8 @@ += House Rules +- See [Character Creation](build.md) rules for allowed classes and races. +- We ARE using the optional **feat** rule. +- We ARE NOT using the optional **flanking** rule +- Leveling: XP-based, not milestones. The DM will track it for the group. +- Gods: "Greyhawk" and "Nonhuman" gods listed in the back of the Player's Handbook. Plus [Baneth](baneth.md). +- You can use a "passive" roll for skill checks--just use 10 instead of rolling. +- Generally, if the party is using one approach, they make one roll (with advantage for assistance)--the entire party wouldn't roll perception checks to look for a secret door. diff --git a/aldenmarsh/index.md b/aldenmarsh/index.md index 289a942..a858a2b 100644 --- a/aldenmarsh/index.md +++ b/aldenmarsh/index.md @@ -1,7 +1,8 @@ ===Aldenmarsh Welcome! If you're reading this you're playing in my online campaign. We play every Wednesday, at 6pm PST. Schedule information and session recaps are on the discord -- Making a character +- [Out of game](about.md) +- [Making a character](build.md) - House rules -- [Maps](aldenmarsh.md) +- [Maps](maps.md) - [Lore](lore.md) diff --git a/aldenmarsh/lore.md b/aldenmarsh/lore.md index bfb551e..0a2d166 100644 --- a/aldenmarsh/lore.md +++ b/aldenmarsh/lore.md @@ -1,4 +1,5 @@ -===Aldenmarsh += Lore +== [Aldenmarsh](aldenmarsh.md) Info - [Baneth](baneth.md) - Prohibited [Divination](divination.md) spells - [Spells for sale by the Church](spell_sales.md) diff --git a/aldenmarsh/maps.md b/aldenmarsh/maps.md new file mode 100644 index 0000000..b5587eb --- /dev/null +++ b/aldenmarsh/maps.md @@ -0,0 +1,3 @@ += Maps +- [Aldenmarsh](aldenmarsh.md) +- [Canyonport](canyonport.md)