From: Zachary Vance Date: Fri, 19 Mar 2021 15:51:24 +0000 (-0700) Subject: Emperical zendo X-Git-Url: https://git.za3k.com/?a=commitdiff_plain;h=ffc45fdb4445c4e9d4ac846989cae843e3a77de0;p=za3k.git Emperical zendo --- diff --git a/archive/emperical_zendo.md b/archive/emperical_zendo.md new file mode 100644 index 0000000..cebe802 --- /dev/null +++ b/archive/emperical_zendo.md @@ -0,0 +1,22 @@ +[za3k](/) > [games](/mygames.md) > emperical zendo + +a zendo variant for 3-8 players. these rules assume you know how to play [zendo](https://en.wikipedia.org/wiki/Zendo_(game)), which i recommend as one of the best games available. this is basically the same as normal zendo, but you never guess the secret rule. + +materials: any medium to make experiments (koans), such as an icehouse set, a deck of cards, a pencil and paper, or coins + +**this game is unplaytested** + +written by zachary "za3k" vance on 2021-03-19. + +## master +One player is the 'master', who makes a secret rule. The master sets up two example experiments. One experiment meets the secret rule, and gets marked by a white stone. One experiment doesn't meet the secret rule, and gets marked by a black stone. The rule should be something simple, like "there is a quarter in the koan". + +## students +Play passes clockwise around the circle, ending with the master. There are a fixed number of turns. With 3 players, each player takes 3 turns. With 4-5 players, each player takes 2 turns. With 6+ players, each player take 1 turn. + +On your turn, you make an experiment using pieces. Then, everyone except the master secretly holds out a guess in a closed fist. The master labels whether the experiment meets the secret rule or not. Everyone who guessed correctly gets a point. The master never gets points, but does get to make an experiment like everyone else. + +Optionally, the master reveals the rule at the end of the game. + +## game +Play one round with a single master. Or play a longer game where each player gets to be master once, and add points between games. The player with the most points wins. diff --git a/mygames.md b/mygames.md index 5d9a067..9c3877a 100644 --- a/mygames.md +++ b/mygames.md @@ -4,6 +4,7 @@ sometimes I made games. I make board games, card games, storytelling games, and | game | date | type | complexity | players | tested? | recommended? | description | |--------------------------------------------------------------------------|------------|----------------------|------------|--------------|----------|---------------|-------------| +| [emperical zendo](/archive/emperical_zendo.md) | 2021-03-19 | board | mid | 2-8 | no | no | a variant on traditional zendo, where you score points for predicting the rule but never guess the rule outright. | [logic potions](/archive/logic_potions.md) | 2021-03-13 | board | high | 2-4 | no | no | a potion-brewing game. not about logical deduction, but about logical deduction clues themselves | [deadly education rpg](/archive/deadly.md) | 2021-02-12 | roleplaying | mid | 2-6, plus GM | no | no | a traditional pen-and-paper roleplaying game based on the affinity-based magic system from Naomi Novik's "A Deadly Education" | [loot boxes](/archive/lootboxes.md) | 2021-02-08 | storytelling | low | 2-4 | yes | maybe | "Car trip" game. Players have an inventory of random items. They must use the items to solve a series of challenges.