From 1796cb34ed8685571d41bf269afdb5113a853e52 Mon Sep 17 00:00:00 2001 From: Zachary Vance Date: Sat, 12 Mar 2022 15:55:20 -0500 Subject: [PATCH] Floating island --- floating_islands/about.md | 23 ++++++++++++ floating_islands/house_rules.md | 63 +++++++++++++++++++++++++++++++++ floating_islands/index.md | 8 +++++ 3 files changed, 94 insertions(+) create mode 100644 floating_islands/about.md create mode 100644 floating_islands/house_rules.md create mode 100644 floating_islands/index.md diff --git a/floating_islands/about.md b/floating_islands/about.md new file mode 100644 index 0000000..53bd399 --- /dev/null +++ b/floating_islands/about.md @@ -0,0 +1,23 @@ +[za3k](/) > [floating islands](/floating_islands/) > about + +# About +## When and where +- Play is by voice on Discord, and on roll20. +- Sessions are every week, same time, every Tuesday. Game will be 2 or 3 hours. + - 6pm-9pm PST + - 9pm-12 midnight EST +- We'll try and do a 15-minute break +- Cancelled sessions will be rare but in the Discord if they happen. + +## Expectations +- Show up every week and be on time +- If you can't show up, let us know ahead of time. We'll play with 3+ players. +- Generally nothing is needed from players between sessions. +- Have a copy of the D&D rules (PDF is fine) and know the gist of the rules. + +## Other stuff +- All experience levels welcome, none to lots. +- Hopefully we'll be playing a while! +- Sessions are recorded. The recordings will never be posted anywhere, they're just for the DM. +- Session recaps are posted on the discord. +- Session zero will be 2022-03-12. diff --git a/floating_islands/house_rules.md b/floating_islands/house_rules.md new file mode 100644 index 0000000..dde7593 --- /dev/null +++ b/floating_islands/house_rules.md @@ -0,0 +1,63 @@ +[za3k](/) > [floating islands](/floating_islands/) > house rules + +# House Rules +- See "Character Creation" below when making a character +- Mostly we're using rules as written, nothing too crazy. +- We ARE using the optional flanking rule. If two PCs (or enemies) are directly opposite an opponent in melee, they get advantage on melee to-hit rolls. +- We ARE using the optional feat rule. +- We ARE allowing multiclassing. (But limit of 2 classes.) +- We ARE NOT using the optional cleave rule. +- We ARE NOT using inspiration, healing surges, or hero points. The "Lucky" feat is not allowed. +- We are using MILESTONE levelling. +- Skills + - Take 10 rule: If there is no time pressure (cooking, searching a room), you can choose to "take 10" and act like the die came up 10 instead of rolling. + - Take 20 rule (standard rules): If you have unlimited time and there's no penalty for failure (for example, carving a statue out of wood), you can "take 20" and act like the die came up 20. Your character can does the task carefully and takes much longer. + - If the party is using one approach, they make one roll. The entire party won't roll separate perception checks to look for a secret door. If one person is checking the map for secrets, another is searching the bricks, and a third is interrogating goblins about the location of the vault, they'd make three rolls (one per approach). +- Generally players are expected to track their own HP, rations, torches, encumbrance, etc +- Magic effects may sometimes interact unexpectedly, for example drinking two potions at once, or casting levitate while on a flying broom. +- The wild magic sorcerer's surge table is too short, so the DM will use a 10,000 effect web table or make up an effect. +- Magic Items + - Magic items can be bought in friendly lands + - Found magic items are not automatically identified after a rest. Players will need to cast Identify, or study any found items in-game. Most will be easy to figure out. + - Players can craft magical (or non-magical) items. + - Players can craft 25gp of items per day. For magic items, this doubles at 5th level, 10th level, 15th level, and 20th level. + - Supplies cost is half of the finished product cost. + - There is a spellcasting level requirement + - Common (3rd level) + - Uncommon (3rd level) + - Rare (6th level) + - Very Rare (11th level) + - Legendary (17th level) + - Players must be able to cast any spells mentioned in the item description to make it. + - Store-bought and player-created items with limited charges (wands, etc) don't recharge, but have 50% more charges (round down). Found items will usually recharge. + +## Character Creation +1. **Once you start rolling dice (attributes, HP, or starting GP), no takebacks**. If you don't like your rolls, tough. +1. Generally, if you want to make some changes to fit your character idea, ask! I'm pretty open to it, and while I might not always say yes, I'll at least offer an alternative. Anything aesthetic-only will almost certainly be approved (ex. changing spell descriptions without changing game effects, or changing what starting equipment looks like). +1. Add yourself on roll20. Ask the DM for a character sheet (and character sheet for a familiar if needed) +1. **Level**. Match the level the party is at. +1. **Attributes**. You may choose any of the following methods: + 1. Roll 4d6 six times, each time discarding the lowest die. Re-order however you want. + 1. Take the standard array: 15, 14, 13, 12, 10, 8 + 1. Use standard point buy (27 points) +1. Allowed **classes and races**: + - The Player's Handbook. You may use "variant human" if you want. + - Volo's Guide to Monsters + - Xanathar's Guide to Everything + - Tasha's Cauldon of Everything. You can use custom lineage. + - YES: Artificer, Warforged + - YES: Aarakocra + - NO: Artillerist, Gunslinger (no gunpowder or guns please) + - NO: Unearthed Arcana + - Anything else, ask! +1. If you want to tweak your **background** or make a custom background, the answer is yes for anything in the standard "custom background" options, ask me if you want to do anything else +1. **Languages**: Standard. Exotic languages like Celestial are allowed. +1. **Skill proficiencies**: Standard +1. Starting **equipment**. Start with up to 50lb of nonmagical equipment, no price limits. Add one common magic item. +1. Write a **character bio**. Include + - Why your character is adventuring at all, and why they're adventuring with the party in particular. What is their goal for the next week? The next three months? + - Your character was summoned as an expert by the Pharoah. Why does he think they can help? Are they an expert in anything? + - What do they look like physically? + - What is their personality like? + - What's their backstory? + - What people or organizations might they have ties with? Are the ties good (allies), bad (enemies), or neutral? diff --git a/floating_islands/index.md b/floating_islands/index.md new file mode 100644 index 0000000..21a649b --- /dev/null +++ b/floating_islands/index.md @@ -0,0 +1,8 @@ +[za3k](/) > floating islands + +# Floating Islands Campaign +Welcome! If you're reading this you're playing in my online campaign. Session recaps are on the discord. + +- [Out of game](about) +- [House rules](house_rules) +- Players (to be added) -- 2.47.3