From 1fa35c43cfdea2c0c20daeb28fff820e562a24b1 Mon Sep 17 00:00:00 2001 From: Zachary Vance Date: Thu, 6 Jul 2023 14:03:05 -0400 Subject: [PATCH] X? --- hack-a-day-rules.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/hack-a-day-rules.md b/hack-a-day-rules.md index d9a2be2..d7fe889 100644 --- a/hack-a-day-rules.md +++ b/hack-a-day-rules.md @@ -2,7 +2,7 @@ a { position: relative; } -a::nth-of-type(9)::before { +a.fail::before { content: "X"; color: rgba(255, 70, 70, 0.85); text-decoration: none; @@ -71,7 +71,7 @@ The fourth day was my first failure. I checked out something called the [zero ho [![Hack-An-Asteroid](https://za3k.com/img/hackaday07.png)](https://tilde.za3k.com/hackaday/asteroid) -[![Hack-An-Icecube](https://za3k.com/img/hackaday06.png)](https://tilde.za3k.com/hackaday/icecube) +Hack-An-Icecube On day 5, I thought to myself. Should I finish the project from the day before? No, I decided. If I kept working on failures, I'd spend all my time on the projects I was worst at. Instead, I'd just fail and learn from it. But I still wanted to make a game in Unity, so I did. I wrote an *Asteroids* clone, where you fly around a spaceship and shoot asteroids. -- 2.47.3