From 2a7757098b4a0cafb20fd3e1734599475b446ca4 Mon Sep 17 00:00:00 2001 From: Zachary Vance Date: Wed, 27 Jan 2021 02:12:58 -0800 Subject: [PATCH] Testing aldenmarsh markdown --- aldenmarsh/aldenmarsh.md | 20 ++++++++++++++++++ aldenmarsh/baneth.md | 42 ++++++++++++++++++++++++++++++++++++++ aldenmarsh/canyonport.md | 9 ++++++++ aldenmarsh/days_of_week.md | 8 ++++++++ aldenmarsh/divination.md | 5 +++++ aldenmarsh/index.md | 7 +++++++ aldenmarsh/lore.md | 4 ++++ aldenmarsh/spell_sales.md | 21 +++++++++++++++++++ 8 files changed, 116 insertions(+) create mode 100644 aldenmarsh/aldenmarsh.md create mode 100644 aldenmarsh/baneth.md create mode 100644 aldenmarsh/canyonport.md create mode 100644 aldenmarsh/days_of_week.md create mode 100644 aldenmarsh/divination.md create mode 100644 aldenmarsh/index.md create mode 100644 aldenmarsh/lore.md create mode 100644 aldenmarsh/spell_sales.md diff --git a/aldenmarsh/aldenmarsh.md b/aldenmarsh/aldenmarsh.md new file mode 100644 index 0000000..5f37ec6 --- /dev/null +++ b/aldenmarsh/aldenmarsh.md @@ -0,0 +1,20 @@ +=Country, Aldenmarsh +=== Facts +**Population**: 500,000 +**Capital City**: [Canyonport](canyonport.md) +**Climate**: Tropical +**Geography**: Rolling and flat wetlands +**Languages**: Aldish and Common +**Exports**: Mechanical and skilled goods, textiles, gemstones, rice, paper and books +**Imports**: Food, stone, metal, labor, crude metalwork, weapons and armor +**Economy**: Trade taxes and exports +**Species**: Mixed. Mostly shorter-lived species like humans. +**Laws**: Standard, but with strict penalties, especially for repeat offenders. [Divination](divination.md) is punishable by death. +**Government**: Theocracy by the Church of Baneth. Aldenmarsh is nominally controlled by a council composed of representatives from the Church, guilds, and the noblility. In practice, the Church rules alone, and strictly. +**Bordering nations (clockwise)**: Magic Sea, Eldwood, Free City of Maris, Four Spires (+ Lanolis River), Lorille, The Wastes, Nathnan Barony +=== About +Aldenmarsh, through Canyonport, controls trade across the entire Magic Sea through trade agreements. Between its economic power, and position near the Lanolis River, most trade goods travelling by water on the continent pass through Canyonport, and Aldenmarsh taxes them. +=== Culture +Aldenmarsh is the cultural center of the Magic Sea. Heavy influences from the Church of Baneth. Education and virtue are instilled by free and mandatory education from Gardeners. Church service is mandatory. Outside religion is closely regulated and censured, but permitted if practitioners regularly swear oaths of faith to Baneth. Citizens care strongly about proper procedures and sophistication. Faith, virtue, reading, and gardening are considered high culture. Gardens, quality textiles, elaborate mechanical devices, or rare books might be shown as signs of wealth. +There is a general mistrust of foreigners and foreign influence. Foreign workers must wear local clothing, speak only Common or Aldish, stay in the Foreign Quarter in Canyonport at night. Foreigners are are not permitted to stay long-term, and immigration is exceptional. Foreign goods and food are common, foreign customs and phrases are not. + diff --git a/aldenmarsh/baneth.md b/aldenmarsh/baneth.md new file mode 100644 index 0000000..6276431 --- /dev/null +++ b/aldenmarsh/baneth.md @@ -0,0 +1,42 @@ +=== Baneth +God: **Baneth** "The True See-r" +Symbol: A stylized eye (three concentric circles, the middle one filled in) +Holy Weapon: Spear or Longbow +Domain: Knowledge / Any +Alignment: N + +== Faith +Baneth is the God of True Seeing. Mortals first met him a millineum ago, though he has not appeared in Aldenmarsh in centuries. He is an undemanding god, simply watching, and occasionally granting gifts to those whose character or actions please him. He primary demand to his followers is to see the world as it is, with open eyes; turning aside falsehood, ignorance, and simplicity. His followers frequently will offer free education, especially in basic literacy and languages, and free libraries. Faithful priests might preach. They also might pursue greater insight on their own through worldly travel, scholarly research, or spiritual ritual. +Service is every [Light](days_of_week.md). Baneth religion involves many long speeches and elaborate rituals, as well as an emphasis on moral and social character. It plays down the role of action or prayer. His followers agree Baneth has not been seen walking the world for centuries. + +Followers of Baneth like: literacy, education, and investigation +Followers dislike: willful ignorance, boasting, and self-deception +They have no strong opinions as a faith on secrets, illusions, or straightforwardness. + +== Church +The Church of Baneth is mostly a political institution of Aldenmarsh. Everyone in Aldenmarsh is required to be a member of the church, and attend church service every Light day. However, actual strong attachment is Baneth and prayer is neither required or common in the population--maybe 20% of the population is actually faithful. + +== Church (Governmental powers) +Religious matters - The Church has total control over anything related to religious matters. It requires that foreign religion is always in tandem with, and below, worship of Baneth. It also prohibits [divination](divination.md) magic, heresy (which is something a religious scholar or preacher might commit), and blasphemy (worship of other gods as primary, or destruction of Church property). Deaths, and graves are religious business. Births and weddings are not. +Council - The Church controls 4 of the 12 chairs on the counctil which runs Aldenmarsh. The Council can do anything, and also makes the laws of Aldenmarsh. +Bureaucracy - The Church runs the civil service and bureaucracy. It regulates most permits, the purchase and sale of land, and controls the city coffers day-to-day. This is how the church makes the majority of its income, and exercises most political control. +Steel Eye - The Church military, the Steel Eye, is the police arm of the law, especially in Canyonport. In the country, nobles may bring in criminals. +Investigators - The investigators enforce the law. After a criminal is arrested, they determine the facts of the case, and whether the criminal is factually guilty of violating the law as written. The church does not sentence or determine the moral guilt of criminals. +Education - The Gardeners control education, but the Church has a large input on the books taught. +Tithe - Followers of Baneth tithe 1/7 of their income to the Church. + +== Superstitions +- The truth always comes out on Light +- Ink is lucky. Couples about to get married will dip their fingers in ink the morning beforehand, and attendees will ask the couple to touch them and leave fingerprints. +- Baneth can see everywhere, but he is especially watching through his Eyes +- Lying is bad, but failing to spot a lie is also shameful + +== Church Structure +Church structure is hierarchical, with local priests and bureaucrats at the bottom of the hierarchy, all the way up to the High Priests in Canyonport at the top. Control over Canyonport is tighter, while religious observances may be rarer and more relaxed in the country. + +== Scripture +The sacred text is a single book, called the Holy Book of Baneth. There are a number of lesser tracts from the centuries, most of which are publicly available but considered unimportant and less canonical. + +== Divine Magic +Spellcasting ability is rare, even in the priesthood--maybe 1 in 3 priests can cast 1st level spells. +Spells are available for sale from the church. Healing and Divination spells can be [purchased](spell_sales.md) in Canyonport and other major Church locations. diff --git a/aldenmarsh/canyonport.md b/aldenmarsh/canyonport.md new file mode 100644 index 0000000..e90a198 --- /dev/null +++ b/aldenmarsh/canyonport.md @@ -0,0 +1,9 @@ +![Map of Canyonport](canyonport.png) + +==City, Canyonport +=== Facts +Also known as: "The Green City", aka "New Ja'goth" +**Population**: 350,000 +**Government**: See [Aldenmarsh](aldenmarsh.md) +=== About +Canyonport is a trading port with a still, deep river running through the middle of it, joining the unnaturally pure Magic Sea on one end. It is covered in plants--gardens run every street, and ornamental rooftop gardens are common. Symbols of Baneth are displayed everywhere. People on the street are friendly, but social classes rarely mingle. Canyonport is a busy trade town, and there are mechants, shops, and restaurants everywhere. Public entertainment and sermons are commonplace. The city is quiet and still soon after dusk. diff --git a/aldenmarsh/days_of_week.md b/aldenmarsh/days_of_week.md new file mode 100644 index 0000000..f6cb1aa --- /dev/null +++ b/aldenmarsh/days_of_week.md @@ -0,0 +1,8 @@ +The days of the week in Aldenmarsh are named after the virtues. They are: +- Truth +- Charity +- Patience +- Silence +- Loyalty +- Light (holy day, church attendence is mandatory for citizenry) +- Family diff --git a/aldenmarsh/divination.md b/aldenmarsh/divination.md new file mode 100644 index 0000000..32ec044 --- /dev/null +++ b/aldenmarsh/divination.md @@ -0,0 +1,5 @@ +In Aldenmarsh, divination spells are prohibited by law--they are reserved for use by the Church of Baneth only. Spells are available for [sale](spell_sales.md) by the Church of Baneth. + +There is no special magic in place to detect the use of these spells +- Normally, they would be detected in spellsbooks while going through customs at the border. It's common practice for spellcasters to cut out those pages before entering the country (and some less law-abiding ones may hide them or commit them to memory to write down after entry). +- A particularly showy use of divination magic, or what looks like divination magic, may be reported to the Steel. diff --git a/aldenmarsh/index.md b/aldenmarsh/index.md new file mode 100644 index 0000000..52fb275 --- /dev/null +++ b/aldenmarsh/index.md @@ -0,0 +1,7 @@ +===Aldenmarsh +Welcome! If you're reading this you're playing in my online campaign. We play every Wednesday, at 6pm PST. Schedule information and session recaps are on the discord + +- Making a character +- House rules +- Maps +- Lore diff --git a/aldenmarsh/lore.md b/aldenmarsh/lore.md new file mode 100644 index 0000000..d98dc3d --- /dev/null +++ b/aldenmarsh/lore.md @@ -0,0 +1,4 @@ +===Aldenmarsh +- Baneth +- Divination spells +- Spells for sale diff --git a/aldenmarsh/spell_sales.md b/aldenmarsh/spell_sales.md new file mode 100644 index 0000000..68d8060 --- /dev/null +++ b/aldenmarsh/spell_sales.md @@ -0,0 +1,21 @@ +Some spells are available for purchase by the Church of Baneth. They are available in major cities or churches. About one in three priests of Baneth can cast spells. + +| Spell | Cost in SP | Effects +| Contact Other Plane | 8000 +| Detect Magic | 100 +| Detect Poison and Disease | 100 +| Augury | 250 +| Divination | 2100 +| Identify | 200 +| Locate Object | 400 +| Locate Create | 1600 +| Scrying | 3500 + +| Cure Wounds | 100 | 5 hp +| Prayer of Healing | 400 | 10 hp +| Lesser Restoration | 400 | Cure one of disease, blindness, deafness, paralyzation, or poison +| Greater Restoration | 4500 | Cure charm, petrify, curse, ability reduction, HP max +| Raise Dead | 12500 | Works for 10 days after death +| Hallow | 22500 + +Other spells (like "Detect Evil") may be perfomed by the Church for the government, but are not available for sale as commodities. -- 2.47.3