From 2efc65eec703566b5c76d94723b3683b036f3370 Mon Sep 17 00:00:00 2001 From: Zachary Vance Date: Wed, 24 Feb 2021 17:17:00 -0800 Subject: [PATCH] Fill in xuxuwell blanks --- aldenmarsh/xuxuwell.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/aldenmarsh/xuxuwell.md b/aldenmarsh/xuxuwell.md index 18cce08..d611bfb 100644 --- a/aldenmarsh/xuxuwell.md +++ b/aldenmarsh/xuxuwell.md @@ -18,9 +18,9 @@ **Species**: Mixed. Tieflings, dragonkin, humans, gnomes. -**Laws**: +**Laws**: Liberal (cities), liberal or stricter tradition-based (tribes) -**Government**: +**Government**: Federation (per-city and per-tribe) **Bordering nations (clockwise)**: [Lorille](lorille.md), [Mond](mond.md), TBD, [Senly Faye](senly_faye.md) @@ -28,5 +28,5 @@ Xuxuwell has two main areas. The north is more civilized, with some big cities. The cities are a few hundred years old, and are built in a Gothic style. They have known connection to the Hells, some scary history, scary places, and ruthless people living there. There's strong magic traditions in the cities, divine and arcane. The countryside has tribes which have their own traditions. Some are nomadic, others aren't. There's dragons in the countryside. - + Overall Xuxuwell doesn't have much of a central government--each city and tribe is fairly independent -- 2.47.3