From 3da2155d6e08e86879c3c9b879b5a61c8a3b25a2 Mon Sep 17 00:00:00 2001 From: Zachary Vance Date: Fri, 19 Mar 2021 10:01:48 -0700 Subject: [PATCH] nits --- archive/deadly.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/archive/deadly.md b/archive/deadly.md index d7e7d1b..62c1553 100644 --- a/archive/deadly.md +++ b/archive/deadly.md @@ -1,18 +1,18 @@ [za3k](/) > [games](/mygames.md) > deadly education rpg -written 2021-02-12 by zachary "za3k" vance - This a simple RPG system based on the magic system from "A Deadly Education" by Naomi Novik. You don't need to have read the book--in fact I picked it because it was a little vague and independent of the book. The only thing you need to know is that you're at a school to study magic. You have just arrived and have no idea what you expect. You want to learn magic and make it out alive with a 4-year degree. The school itself is magical and deadly. The school helps you learn new spells related to your innate talents. +written 2021-02-12 by zachary "za3k" vance + ## Character creation - Describe your character's physical appearance and personality in a paragraph or so. - Each character has a magic affinity--this is an innate talent for a particular type of magic. Describe what their affinity is in 1-2 sentences. They will be very good at casting spells closely related to their affinity, and worse the further a spell is from their affinity. The GM will give you some starting spells based on your affinity and background. - Write your report card. Select six subjects. This is your daily class schedule. You are getting an A, A-, B, C, C, and F in them right now. - Determine your maliciousness. Pick a starting value between 0 (no malice) and +100 (lots of malice). This should roughly correspond to how nice or vicious your character is to fellow students. It's common to hide malice use. - You start the game with 50 mana. -- Every session you get 3 heroic actions. They reset to 3 at the start of the next session. Heroic actions can be used to improve spells, excel at a subject under pressure, study hard, or in the GM's discretion give a boost to anything else. +- Every real-life play session you get 3 heroic actions. They reset to 3 at the start of the next session. Heroic actions can be used to improve spells, excel at a subject under pressure, study hard, or in the GM's discretion give a boost to anything else. ## Subjects The subjects are: gym; health; wood shop; machining; chemistry; biology; physics; literature; poetry; music; romance languages; middle-eastern languages; asian languages; classical languages; alchemy (make one-time use magic potions); artificing (make magic items); magical theory (spell-crafting); metamagic (spell-modifying spells); group magic. -- 2.47.3