From 3f4a9ca8d0aa0e61b3a0e62bef564ae27c6f9b0e Mon Sep 17 00:00:00 2001 From: Zachary Vance Date: Sun, 6 Jun 2021 13:21:48 -0700 Subject: [PATCH] Move ultimate archwizard; remove .md and .html extensions; archive stylish; delete unpublished journal, movies; remove service.status which is broken and obsoleted by status.za3k.com --- aldenmarsh/about.md | 2 +- aldenmarsh/agaria.md | 4 +- aldenmarsh/aldenmarsh.md | 12 +-- aldenmarsh/average_gold.md | 2 +- aldenmarsh/bal_moshi.md | 4 +- aldenmarsh/bal_traki.md | 2 +- aldenmarsh/baneth.md | 8 +- aldenmarsh/bat_vadyne.md | 4 +- aldenmarsh/build.md | 8 +- aldenmarsh/canyonport.md | 4 +- aldenmarsh/coins.md | 2 +- aldenmarsh/copper_kingdom.md | 4 +- aldenmarsh/council.md | 2 +- aldenmarsh/days_of_week.md | 2 +- aldenmarsh/divination.md | 28 +++---- aldenmarsh/dwarven_reach.md | 4 +- aldenmarsh/eldwood.md | 4 +- aldenmarsh/four_spires.md | 4 +- aldenmarsh/gods.md | 2 +- aldenmarsh/graghesh.md | 4 +- aldenmarsh/holidays.md | 2 +- aldenmarsh/house_rules.md | 6 +- aldenmarsh/humlend.html | 2 +- aldenmarsh/hundred_wonders.md | 4 +- aldenmarsh/index.md | 12 +-- aldenmarsh/lore.md | 22 +++--- aldenmarsh/lorille.md | 4 +- aldenmarsh/magic_items.md | 2 +- aldenmarsh/magic_sea.md | 6 +- aldenmarsh/maps.md | 58 +++++++------- aldenmarsh/maris.md | 4 +- aldenmarsh/mond.md | 4 +- aldenmarsh/nathnan.md | 4 +- aldenmarsh/nobility.md | 2 +- aldenmarsh/north_daylia.md | 4 +- aldenmarsh/north_humlend.md | 4 +- aldenmarsh/party/becket.md | 12 +-- aldenmarsh/party/black_oracle.md | 2 +- aldenmarsh/party/cal.md | 14 ++-- aldenmarsh/party/cal_letters.md | 2 +- aldenmarsh/party/corvus.md | 10 +-- aldenmarsh/party/elira.md | 14 ++-- aldenmarsh/party/laurel_fallenditch.md | 2 +- aldenmarsh/party/makian.md | 4 +- aldenmarsh/party/nobility.md | 4 +- aldenmarsh/party/players1.md | 20 ++--- aldenmarsh/party/recap.md | 2 +- aldenmarsh/party/visited.md | 14 ++-- aldenmarsh/party/watch.md | 2 +- aldenmarsh/party/william.md | 8 +- aldenmarsh/party/zorinn.md | 16 ++-- aldenmarsh/party/zorinn_letters.md | 2 +- aldenmarsh/senly_faye.md | 4 +- aldenmarsh/sharoque.md | 4 +- aldenmarsh/south_daylia.md | 4 +- aldenmarsh/southern_federation.md | 4 +- aldenmarsh/spell_sales.md | 2 +- aldenmarsh/splintered_states.md | 4 +- aldenmarsh/wastes.md | 4 +- aldenmarsh/xuxuwell.md | 4 +- archive/adapters.md | 20 ----- archive/clash-2021-03-28.md | 2 +- archive/doctor_report2.md | 2 +- archive/issues.md | 79 -------------------- stylish.view => archive/stylish.view | 0 games/colony.md | 2 +- games/conspiracies.md | 4 +- games/deadly.md | 2 +- games/doodle_adventures.md | 2 +- games/emperical_zendo.md | 2 +- games/faux_pas.md | 2 +- games/invincible.md | 6 +- games/invincible1.md | 4 +- games/logic_potions.md | 2 +- games/lootboxes.md | 4 +- games/ninjas.md | 4 +- games/ninjas1.md | 4 +- games/stupid_russia.md | 4 +- {archive => games}/ultimate_archwizard.md | 4 +- {archive => games}/ultimate_archwizard_gm.md | 2 +- journal.md | 9 --- movies.md | 21 ------ servers.md | 7 +- service.status | 0 software.md | 2 +- 85 files changed, 234 insertions(+), 360 deletions(-) delete mode 100644 archive/adapters.md delete mode 100644 archive/issues.md rename stylish.view => archive/stylish.view (100%) rename {archive => games}/ultimate_archwizard.md (96%) rename {archive => games}/ultimate_archwizard_gm.md (98%) delete mode 100644 journal.md delete mode 100644 movies.md delete mode 100644 service.status diff --git a/aldenmarsh/about.md b/aldenmarsh/about.md index c53e023..785f2ee 100644 --- a/aldenmarsh/about.md +++ b/aldenmarsh/about.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > about +[za3k](/) > [aldenmarsh](/aldenmarsh/) > about # About ## When and where diff --git a/aldenmarsh/agaria.md b/aldenmarsh/agaria.md index e044e73..6aff050 100644 --- a/aldenmarsh/agaria.md +++ b/aldenmarsh/agaria.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > agaria +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > agaria # Country, Agaria ## Facts @@ -24,7 +24,7 @@ **Government**: Republic -**Bordering nations (clockwise)**: [Bal Moshi](bal_moshi.md), [Dwarven Reach](dwarven_reach.md), [Magic Sea](magic_sea.md) +**Bordering nations (clockwise)**: [Bal Moshi](bal_moshi), [Dwarven Reach](dwarven_reach), [Magic Sea](magic_sea) ## About Agaria is a mostly self-sufficient country with large amounts of fertile land. They supply much of the surrounding areas with food. In the last 100 years, the population has moved from farms to larger towns and cities. diff --git a/aldenmarsh/aldenmarsh.md b/aldenmarsh/aldenmarsh.md index 61e96db..85b42fd 100644 --- a/aldenmarsh/aldenmarsh.md +++ b/aldenmarsh/aldenmarsh.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > aldenmarsh +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > aldenmarsh #Country, Aldenmarsh ## Map @@ -7,7 +7,7 @@ ## Facts **Population**: 500,000 -**Capital City**: [Canyonport](canyonport.md) +**Capital City**: [Canyonport](canyonport) **Climate**: Tropical @@ -23,19 +23,19 @@ **Species**: Mixed. Mostly shorter-lived species like humans. -**Laws**: Standard, but with strict penalties, especially for repeat offenders. [Divination](divination.md) is punishable by death. +**Laws**: Standard, but with strict penalties, especially for repeat offenders. [Divination](divination) is punishable by death. **Government (actual)**: Theocracy by the Church of Baneth **Government (nominal)**: Council composed of representatives from the Church of Baneth, guilds, and the noblility -**Bordering nations (clockwise)**: [Magic Sea](magic_sea.md), [Eldwood](eldwood.md), [Maris](maris.md), [Four Spires](four_spires.md) (+ Lanolis River), [Lorille](lorille.md), [The Wastes](wastes.md), [Nathnan Barony](nathnan.md) +**Bordering nations (clockwise)**: [Magic Sea](magic_sea), [Eldwood](eldwood), [Maris](maris), [Four Spires](four_spires) (+ Lanolis River), [Lorille](lorille), [The Wastes](wastes), [Nathnan Barony](nathnan) ## About -The southernmost part of Aldenmarsh, called South Aldenmarsh, is part of the [Wastes](wastes.md). It's plataeu with only a handful of forts on it. It's also claimed by Nathnan and Lorille, but there hasn't been any armed conflict over it. The land has no value, no people living there, and all the people currently living there are from Aldenmarsh (or the wastes). +The southernmost part of Aldenmarsh, called South Aldenmarsh, is part of the [Wastes](wastes). It's plataeu with only a handful of forts on it. It's also claimed by Nathnan and Lorille, but there hasn't been any armed conflict over it. The land has no value, no people living there, and all the people currently living there are from Aldenmarsh (or the wastes). ## Economy -Aldenmarsh, through Canyonport, controls trade across the entire Magic Sea through trade agreements. Between its economic power, and position near the Lanolis River, most trade goods travelling by water on the continent pass through Canyonport, and Aldenmarsh taxes them. Aldenmarsh uses [silver currency](coins.md). +Aldenmarsh, through Canyonport, controls trade across the entire Magic Sea through trade agreements. Between its economic power, and position near the Lanolis River, most trade goods travelling by water on the continent pass through Canyonport, and Aldenmarsh taxes them. Aldenmarsh uses [silver currency](coins). ## Culture Aldenmarsh is the cultural center of the Magic Sea. Heavy influences from the Church of Baneth. Education and virtue are instilled by free and mandatory education from Gardeners. Church service is mandatory. Outside religion is closely regulated and censured, but permitted if practitioners regularly swear oaths of faith to Baneth. Citizens care strongly about proper procedures and sophistication. Faith, virtue, reading, and gardening are considered high culture. Gardens, quality textiles, elaborate mechanical devices, or rare books might be shown as signs of wealth. diff --git a/aldenmarsh/average_gold.md b/aldenmarsh/average_gold.md index 1b293e0..486dd57 100644 --- a/aldenmarsh/average_gold.md +++ b/aldenmarsh/average_gold.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > average gold +[za3k](/) > [aldenmarsh](/aldenmarsh/) > average gold # Starting Silver diff --git a/aldenmarsh/bal_moshi.md b/aldenmarsh/bal_moshi.md index 4a91709..e4f1cfc 100644 --- a/aldenmarsh/bal_moshi.md +++ b/aldenmarsh/bal_moshi.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > bal moshi +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > bal moshi # Country, Bal Moshi ## Facts @@ -24,7 +24,7 @@ **Government**: Monarch (prince) and clans -**Bordering nations (clockwise)**: Ocean, Bal Traki, Ocean, [North Humlend](north_humlend.md), [Dwarven Reach](dwarven_reach.md), [Agaria](agaria.md), [Magic Sea](magic_sea.md), [North Daylia](north_daylia.md), [South Daylia](south_daylia.md) +**Bordering nations (clockwise)**: Ocean, Bal Traki, Ocean, [North Humlend](north_humlend), [Dwarven Reach](dwarven_reach), [Agaria](agaria), [Magic Sea](magic_sea), [North Daylia](north_daylia), [South Daylia](south_daylia) ## About Bal Moshi seceded from the much larger Traki empire under the direction of its prince 150 years ago. Traki (and so Bal Moshi, which shares its culture and society) is a cultural powerhouse--outside the magic sea region they're the kings of society and education. All first-rate poets, playwrights, historians, scholars et al are from Traki or Traki-educated (by definition--or else they won't be considered first-class). diff --git a/aldenmarsh/bal_traki.md b/aldenmarsh/bal_traki.md index 520d6c4..bbcede6 100644 --- a/aldenmarsh/bal_traki.md +++ b/aldenmarsh/bal_traki.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > bal traki +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > bal traki # Country, Bal Traki ## About diff --git a/aldenmarsh/baneth.md b/aldenmarsh/baneth.md index c6c9741..ea5575c 100644 --- a/aldenmarsh/baneth.md +++ b/aldenmarsh/baneth.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > baneth +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > baneth # Baneth God: **Baneth** "The True See-r" @@ -13,7 +13,7 @@ Alignment: N ## Faith Baneth is the God of True Seeing. Mortals first met him a millineum ago, though he has not appeared in Aldenmarsh in centuries. He is an undemanding god, simply watching, and occasionally granting gifts to those whose character or actions please him. He primary demand to his followers is to see the world as it is, with open eyes; turning aside falsehood, ignorance, and simplicity. His followers frequently will offer free education, especially in basic literacy and languages, and free libraries. Faithful priests might preach. They also might pursue greater insight on their own through worldly travel, scholarly research, or spiritual ritual. -Service is every [Light](days_of_week.md). Baneth religion involves many long speeches and elaborate rituals, as well as an emphasis on moral and social character. It plays down the role of action or prayer. His followers agree Baneth has not been seen walking the world for centuries. +Service is every [Light](days_of_week). Baneth religion involves many long speeches and elaborate rituals, as well as an emphasis on moral and social character. It plays down the role of action or prayer. His followers agree Baneth has not been seen walking the world for centuries. Followers of Baneth like: literacy, education, and investigation Followers dislike: willful ignorance, boasting, and self-deception @@ -23,7 +23,7 @@ They have no strong opinions as a faith on secrets, illusions, or straightforwar The Church of Baneth is mostly a political institution of Aldenmarsh. Everyone in Aldenmarsh is required to be a member of the church, and attend church service every Light day. However, actual strong attachment is Baneth and prayer is neither required or common in the population--maybe 20% of the population is actually faithful. ## Church (Governmental powers) -- Religious matters - The Church has total control over anything related to religious matters. It requires that foreign religion is always in tandem with, and below, worship of Baneth. It also prohibits [divination](divination.md) magic, heresy (which is something a religious scholar or preacher might commit), and blasphemy (worship of other gods as primary, or destruction of Church property). Deaths, and graves are religious business. Births and weddings are not. +- Religious matters - The Church has total control over anything related to religious matters. It requires that foreign religion is always in tandem with, and below, worship of Baneth. It also prohibits [divination](divination) magic, heresy (which is something a religious scholar or preacher might commit), and blasphemy (worship of other gods as primary, or destruction of Church property). Deaths, and graves are religious business. Births and weddings are not. - Council - The Church controls 4 of the 12 chairs on the counctil which runs Aldenmarsh. The Council can do anything, and also makes the laws of Aldenmarsh. - Bureaucracy - The Church runs the civil service and bureaucracy. It regulates most permits, the purchase and sale of land, and controls the city coffers day-to-day. This is how the church makes the majority of its income, and exercises most political control. - Steel Eye - The Church military, the Steel Eye, is the police arm of the law, especially in Canyonport. In the country, nobles may bring in criminals. @@ -45,4 +45,4 @@ The sacred text is a single book, called the Holy Book of Baneth. There are a nu ## Divine Magic Spellcasting ability is rare, even in the priesthood--maybe 1 in 3 priests can cast 1st level spells. -Spells are available for sale from the church. Healing and Divination spells can be [purchased](spell_sales.md) in Canyonport and other major Church locations. +Spells are available for sale from the church. Healing and Divination spells can be [purchased](spell_sales) in Canyonport and other major Church locations. diff --git a/aldenmarsh/bat_vadyne.md b/aldenmarsh/bat_vadyne.md index cb17efb..647fdeb 100644 --- a/aldenmarsh/bat_vadyne.md +++ b/aldenmarsh/bat_vadyne.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > bat vadyne +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > bat vadyne # Country, Bat Vadyne ## Facts @@ -24,7 +24,7 @@ **Government**: Democracy -**Bordering nations (clockwise)**: [The Wastes](wastes.md), Ocean +**Bordering nations (clockwise)**: [The Wastes](wastes), Ocean ## About Bat Vadyne is the largest (arguably, only) settlement in the Wastes. It survives on a combination of sea trade and very limited agriculture. Living standards are subsistence-only. The population is mostly happy. Several heroes, major political figures, and philosophers are from Bat Vadyne. It houses a few monestaries. diff --git a/aldenmarsh/build.md b/aldenmarsh/build.md index 0a1dc74..98e7ffa 100644 --- a/aldenmarsh/build.md +++ b/aldenmarsh/build.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > character creation +[za3k](/) > [aldenmarsh](/aldenmarsh/) > character creation # Character Creation 1. **Once you start rolling dice (attributes, HP, or starting GP), no takebacks**. If you don't like your rolls, tough. @@ -24,7 +24,7 @@ 1. Starting **equipment**. You can choose any of the following methods. 1. Take the suggested gear for your class and background 2. Roll for gold as given in the player's handbook. - 3. Take the [average roll](average_gold.md) for your class as given in the player's handbook. + 3. Take the [average roll](average_gold) for your class as given in the player's handbook. 1. Write a **character bio**. Include - Why your character is adventuring at all, and why they're adventuring with the party in particular. What is their goal for the next week? The next three months? - What do they look like physically? @@ -37,10 +37,10 @@ - Be here on a special visa that allows travel (rare, explain why) - Be here on a normal visa. This requires you to sleep in the foreign quarter of Canyonport, effectively prohibiting leaving the city legally - Be here illegally, but travelling freely anyway. - - (Aldenmarsh group) Your god, and whether you attend the Church of [Baneth](baneth.md). [Aldenmarsh](aldenmarsh.md) is a theocracy with mandatory church attendance for citizens. Going to church doesn't mean you worship Baneth or even like him. + - (Aldenmarsh group) Your god, and whether you attend the Church of [Baneth](baneth). [Aldenmarsh](aldenmarsh) is a theocracy with mandatory church attendance for citizens. Going to church doesn't mean you worship Baneth or even like him. - If you are an Aldish citizen, you almost certainly go to the Church of Baneth. You might like Baneth, worship another god, or be agnostic. - Many-to-most Aldish citizens worship Baneth - - The allowed gods are [listed here](gods.md). + - The allowed gods are [listed here](gods). - Agnostic (no god) is fine as a deliberate choice, but don't pick it as a default because you didn't look through options. - Clerics, paladins etc can't be agnostic. If you're a cleric or paladin, talk to the DM for a little extra help with your background and how you'll be treated. 1. After your first play session, I also recommend making a backup character in case your PC dies. This doesn't have to be in roll20, but I'm happy to give you a sheet if you want one. diff --git a/aldenmarsh/canyonport.md b/aldenmarsh/canyonport.md index 8686b77..fe828bb 100644 --- a/aldenmarsh/canyonport.md +++ b/aldenmarsh/canyonport.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > canyonport +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > canyonport #City, Canyonport ## Map @@ -8,7 +8,7 @@ Also known as: "The Green City", aka "New Ja'goth" **Population**: 350,000 -**Government**: See [Aldenmarsh](aldenmarsh.md) +**Government**: See [Aldenmarsh](aldenmarsh) ## About Canyonport is a trading port with a still, deep river running through the middle of it, joining the unnaturally pure Magic Sea on one end. It is covered in plants--gardens run every street, and ornamental rooftop gardens are common. Symbols of Baneth are displayed everywhere. People on the street are friendly, but social classes rarely mingle. Canyonport is a busy trade town, and there are mechants, shops, and restaurants everywhere. Public entertainment and sermons are commonplace. The city is quiet and still soon after dusk. diff --git a/aldenmarsh/coins.md b/aldenmarsh/coins.md index 78ebc41..1a615ac 100644 --- a/aldenmarsh/coins.md +++ b/aldenmarsh/coins.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > aldenmarsh coins +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > aldenmarsh coins Aldenmarsh uses silver bits (cp), silver coins (sp), and silver rounds (gp)--silver coins in three sizes. Silver or gold bars are often used for very large sums of money. The coins are minted by the Silver Hall, and used everywhere in the region, not just Aldenmarsh. diff --git a/aldenmarsh/copper_kingdom.md b/aldenmarsh/copper_kingdom.md index 68b0b39..8505e48 100644 --- a/aldenmarsh/copper_kingdom.md +++ b/aldenmarsh/copper_kingdom.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > copper kingdom +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > copper kingdom # Country, Copper Kingdom ## Facts @@ -24,7 +24,7 @@ **Government**: Monarchy (emperor) with clan heads -**Bordering nations (clockwise)**: [Xuxuwell](xuxuwell.md), [Mond](mond.md), Ocean +**Bordering nations (clockwise)**: [Xuxuwell](xuxuwell), [Mond](mond), Ocean ## About The Copper Kingdom is one enormous clan of copper dragonborn. A thousand years ago the emperors were copper dragons in human form. Modern emperors still claim to be, but they're really just copper dragonborn. diff --git a/aldenmarsh/council.md b/aldenmarsh/council.md index 9d71c50..f77cf11 100644 --- a/aldenmarsh/council.md +++ b/aldenmarsh/council.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > council of aldenmarsh +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > council of aldenmarsh Council of Aldenmarsh === diff --git a/aldenmarsh/days_of_week.md b/aldenmarsh/days_of_week.md index 6fbf293..b5c9de8 100644 --- a/aldenmarsh/days_of_week.md +++ b/aldenmarsh/days_of_week.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > days of the week +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > days of the week Aldenmarsh years are 350 days long. The calendar drifts about two weeks a year (it doesn't match how long seasons are) diff --git a/aldenmarsh/divination.md b/aldenmarsh/divination.md index c432eb4..ac4349b 100644 --- a/aldenmarsh/divination.md +++ b/aldenmarsh/divination.md @@ -1,30 +1,30 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > divination in aldenmarsh +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > divination in aldenmarsh -In [Aldenmarsh](aldenmarsh.md), divination spells are prohibited by law--they are reserved for use by the Church of [Baneth](baneth.md) only. +In [Aldenmarsh](aldenmarsh), divination spells are prohibited by law--they are reserved for use by the Church of [Baneth](baneth) only. - They're absolutely allowed in building your character they're only prohibited by the government in-game, not by the DM. -- Spells marked with * below are available for [sale](spell_sales.md) by the Church of Baneth. +- Spells marked with * below are available for [sale](spell_sales) by the Church of Baneth. - There is no special magic in place to detect the use of these spells. - Normally, they would be detected while going through customs at the border, by inspecting spellbooks. It's common practice for spellcasters to cut out those pages before entering the country (and some less law-abiding ones may take the pages with them, or memorize the spells to write on the other side of customs). -- A particularly showy use of divination magic, or what looks like divination magic, may be reported to the [Steel](baneth.md). +- A particularly showy use of divination magic, or what looks like divination magic, may be reported to the [Steel](baneth). | Level | Prohibited Spell | |-------|------------------| | C | True Strike | 1 | Detect Evil and Good -| 1 | [\*](spell_sales.md)Detect Magic -| 1 | [\*](spell_sales.md)Detect Poison and Disease -| 1 | [\*](spell_sales.md)Comprehend Languages -| 1 | [\*](spell_sales.md)Identify -| 2 | [\*](spell_sales.md)Augury +| 1 | [\*](spell_sales)Detect Magic +| 1 | [\*](spell_sales)Detect Poison and Disease +| 1 | [\*](spell_sales)Comprehend Languages +| 1 | [\*](spell_sales)Identify +| 2 | [\*](spell_sales)Augury | 2 | Detect Thoughts | 2 | Find Traps | 2 | Locate Animals or Plants -| 2 | [\*](spell_sales.md)Locate Object +| 2 | [\*](spell_sales)Locate Object | 2 | See Invisibility | 3 | Clairvoyance -| 3 | [\*](spell_sales.md)Tongues -| 4 | [\*](spell_sales.md)Divination -| 5 | [\*](spell_sales.md)Contact Other Plane -| 5 | [\*](spell_sales.md)Scrying +| 3 | [\*](spell_sales)Tongues +| 4 | [\*](spell_sales)Divination +| 5 | [\*](spell_sales)Contact Other Plane +| 5 | [\*](spell_sales)Scrying | 6 | True Seeing | 6 | Find the Path diff --git a/aldenmarsh/dwarven_reach.md b/aldenmarsh/dwarven_reach.md index d3c9f41..8c534de 100644 --- a/aldenmarsh/dwarven_reach.md +++ b/aldenmarsh/dwarven_reach.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > dwarven reach +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > dwarven reach # Country, Dwarven Reach ## Facts @@ -24,7 +24,7 @@ **Government**: Monarchy -**Bordering nations (clockwise)**: [Bal Moshi](bal_moshi.md), [North Humlend](north_humlend.md), [Eldwood](eldwood.md), [Magic Sea](magic_sea.md), [Agaria](agaria.md) +**Bordering nations (clockwise)**: [Bal Moshi](bal_moshi), [North Humlend](north_humlend), [Eldwood](eldwood), [Magic Sea](magic_sea), [Agaria](agaria) ## About The Dwarven Reach is a monarchy of hill dwarves and some dark dwarves. There are some human settlements, especially on the coast of the Magic Sea. diff --git a/aldenmarsh/eldwood.md b/aldenmarsh/eldwood.md index 37e2b34..1fed07f 100644 --- a/aldenmarsh/eldwood.md +++ b/aldenmarsh/eldwood.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > eldwood +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > eldwood # Country, Eldwood @@ -25,7 +25,7 @@ **Government**: Unknown -**Bordering nations (clockwise)**: [Magic Sea](magic_sea.md), [Dwarven Reach](dwarven_reach.md), [North Humlend](north_humlend.md), Ocean, [Splintered States](splintered_states.md), [Lorille](lorille.md), [Four Spires](four_spires.md), [Maris](maris.md), [Aldenmarsh](aldenmarsh.md) +**Bordering nations (clockwise)**: [Magic Sea](magic_sea), [Dwarven Reach](dwarven_reach), [North Humlend](north_humlend), Ocean, [Splintered States](splintered_states), [Lorille](lorille), [Four Spires](four_spires), [Maris](maris), [Aldenmarsh](aldenmarsh) ## About The Eldwood is a dense forest, defining the country. diff --git a/aldenmarsh/four_spires.md b/aldenmarsh/four_spires.md index 57f967a..35b87dd 100644 --- a/aldenmarsh/four_spires.md +++ b/aldenmarsh/four_spires.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > four spires +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > four spires # Country, Four Spires @@ -25,7 +25,7 @@ **Government**: An parliment of nobles directs the country. A tribunal of powerful spellcasters controls the spires and directs adventurers. -**Bordering nations (clockwise)**: [Maris](maris.md), [Eldwood](eldwood.md), [Lorille](lorille.md), [Aldenmarsh](aldenmarsh.md) +**Bordering nations (clockwise)**: [Maris](maris), [Eldwood](eldwood), [Lorille](lorille), [Aldenmarsh](aldenmarsh) # About Four Spires is named after four large towers created about 800 years ago. The spires are full of dangers and magic. Only three of the four have been opened. diff --git a/aldenmarsh/gods.md b/aldenmarsh/gods.md index bcd423c..b0e63f1 100644 --- a/aldenmarsh/gods.md +++ b/aldenmarsh/gods.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > gods +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > gods | God | Pantheon | Alignment | God of? | Suggested Domains | Symbol |----------------|----------|----|------|---------|-------------------| diff --git a/aldenmarsh/graghesh.md b/aldenmarsh/graghesh.md index e98fd8b..039e57f 100644 --- a/aldenmarsh/graghesh.md +++ b/aldenmarsh/graghesh.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > grag'hesh +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > grag'hesh # Country, Grag'hesh ## Facts @@ -24,7 +24,7 @@ **Government**: Rule by military hierarchy. -**Bordering nations (clockwise)**: [Magic Sea](magic_sea.md), [Nathnan](nathnan.md), [The Wastes](wastes.md), [Sharoque](sharoque.md), [Southern Federation](southern_federation.md) +**Bordering nations (clockwise)**: [Magic Sea](magic_sea), [Nathnan](nathnan), [The Wastes](wastes), [Sharoque](sharoque), [Southern Federation](southern_federation) ## About Grag'hesh is the orcish homeland--all orcs on the continent come from there. It is in a state of perpetual war with one or more of its neighbors. It's essentially incapable of surviving on its own--raids and wars with neighbors are the only way the orcs can eat, either by directly stealing food, or more often pillaging and buying food. Orcish society respects soldier, raiders, and the strong. diff --git a/aldenmarsh/holidays.md b/aldenmarsh/holidays.md index ac882a1..2290080 100644 --- a/aldenmarsh/holidays.md +++ b/aldenmarsh/holidays.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > aldenmarsh holidays +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > aldenmarsh holidays - Day 32-34. Harvest festival. South (Ulaa) areas. "County Fair". Jungle gym set up for kiddies. - Day 56. Whirling Festival. Named after a vine with seeds similar to maple helicopters. Food and performances during the day--dancing, juggling, and puppet shows. Water wrestling and "tree" climb contest. Spicy seafood street food (tandori octopus, blackened fish balls on a stick). Lanterns and pinwheels. Keeps going until late at night--fire-based performing and more sexy dancing after the kids are asleep. diff --git a/aldenmarsh/house_rules.md b/aldenmarsh/house_rules.md index 8c8b4bd..1c82b36 100644 --- a/aldenmarsh/house_rules.md +++ b/aldenmarsh/house_rules.md @@ -1,7 +1,7 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > house rules +[za3k](/) > [aldenmarsh](/aldenmarsh/) > house rules # House Rules -- See [Character Creation](build.md) rules for allowed classes, races, and gods. +- See [Character Creation](build) rules for allowed classes, races, and gods. - Mostly we're using rules as written, nothing too crazy. - Leveling is XP-based, not milestones. The DM will track it for the group. Generally XP is awarded for achieving goals the DM or party thinks are important, and most of it will be awarded for non-combat. - Leveling up is in-between sessions, to avoid a long interruption. You can roll your increased HP immediately for level 2 without waiting until the end of the session. @@ -20,6 +20,6 @@ - Magic Items - Magic items are not automatically identified after a rest. Players will need to study any found items in-game. Some will be easy to figure out, and some will be more difficult or require an Identify spell. - We ARE allowing players to craft their own magic items, including scrolls. Ask the DM to approve the item, and whether there are any special requirements beyond silver costs. - - In Canyonport, PCs [can buy common and some uncommon magic items](magic_items.md). + - In Canyonport, PCs [can buy common and some uncommon magic items](magic_items). - Selling magic items or buying rarer magic items will be difficult--even though Canyonport is the biggest metropolis around and a trading port, magic items are just rare! - Some wands recharge, and other don't. Player-created wands do not recharge. diff --git a/aldenmarsh/humlend.html b/aldenmarsh/humlend.html index 51b1426..26761ec 100644 --- a/aldenmarsh/humlend.html +++ b/aldenmarsh/humlend.html @@ -2,7 +2,7 @@ Humlend clickable map -

za3k > aldenmarsh > maps > humlend

+

za3k > aldenmarsh > maps > humlend

Continent, Humlend

Non-clickable version of map diff --git a/aldenmarsh/hundred_wonders.md b/aldenmarsh/hundred_wonders.md index 915c616..166c26e 100644 --- a/aldenmarsh/hundred_wonders.md +++ b/aldenmarsh/hundred_wonders.md @@ -1,9 +1,9 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > the hundred wonders +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > the hundred wonders # Hundred Wonders The Hundred Wonders were created about 800 years ago, the same time arcane magic appeared in the world. The origins of most of them are uncertain--they appeared very suddenly, sometimes causing huge or violent change. The name is not literal--there is no complete list of wonders, but there are 50-200 of them in the world. -- [Magic Sea](magic_sea.md), a magically pure freshwater lake +- [Magic Sea](magic_sea), a magically pure freshwater lake - City of Shadows, a city with magically animated shadows. Everyone who visits loses their shadow permanently. diff --git a/aldenmarsh/party/recap.md b/aldenmarsh/party/recap.md index 7bb9e90..448205e 100644 --- a/aldenmarsh/party/recap.md +++ b/aldenmarsh/party/recap.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > recaps +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > recaps See the discord for the latest recaps. I'll copy them over here every once in a while. diff --git a/aldenmarsh/party/visited.md b/aldenmarsh/party/visited.md index 08a1733..bc2db22 100644 --- a/aldenmarsh/party/visited.md +++ b/aldenmarsh/party/visited.md @@ -1,10 +1,10 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > visited places +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > visited places # Gazetteer (Visited places) Bolded places are ones the party has visited. -- **[Aldenmarsh](aldenmarsh.md)** - - **[Canyonport](canyonport.md)**, city (capital): Becket, Corvus, and Elira are from here. +- **[Aldenmarsh](aldenmarsh)** + - **[Canyonport](canyonport)**, city (capital): Becket, Corvus, and Elira are from here. - West Coast and southwest - **Bracklehull**, city: Talked to merchant's association - **Lighttower Rock**, landmark @@ -20,12 +20,12 @@ Bolded places are ones the party has visited. - East Aldenmarsh (jungle) - **New Snaketon**, city: Passed through - **Snaketon**, landmark: The Farm is here. It was flooded. -- **[Bat Vadyne](bat_vadyne.md)** +- **[Bat Vadyne](bat_vadyne)** - **Va Popli**, city (capital and only city): Saved the city from thirst. Makian is from here. - Howling Wind monastery, building: Makian was trained here. -- [Nathnan](nathnan.md): Mirinda is from here. -- **[The Wastes](wastes.md)** +- [Nathnan](nathnan): Mirinda is from here. +- **[The Wastes](wastes)** - **City of shadows**, ruin: The party learned about coldbliss and lost their shadows - **Hidden mushroom village**, city: In a cave at the bottom of a deep canyon - **Mirage of Dreams Inn**, building: Passed through -- [Xuxuwell](xuxuwell.md): Zorinn is from here +- [Xuxuwell](xuxuwell): Zorinn is from here diff --git a/aldenmarsh/party/watch.md b/aldenmarsh/party/watch.md index 262e580..4bc40c1 100644 --- a/aldenmarsh/party/watch.md +++ b/aldenmarsh/party/watch.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > the watch +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > the watch # The Watch diff --git a/aldenmarsh/party/william.md b/aldenmarsh/party/william.md index c5def21..cc41184 100644 --- a/aldenmarsh/party/william.md +++ b/aldenmarsh/party/william.md @@ -1,10 +1,10 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > william johnson +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > william johnson Group lore: -- [Places the party has visited](visited.md) -- [Recaps](recap.md) -- [The Black Oracle](black_oracle.md) +- [Places the party has visited](visited) +- [Recaps](recap) +- [The Black Oracle](black_oracle) Private lore: diff --git a/aldenmarsh/party/zorinn.md b/aldenmarsh/party/zorinn.md index e81e8ff..85c7c04 100644 --- a/aldenmarsh/party/zorinn.md +++ b/aldenmarsh/party/zorinn.md @@ -1,14 +1,14 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > zorinn +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > zorinn Group lore: -- [Places the party has visited](visited.md) -- [Recaps](recap.md) -- [Laurel Fallenditch's Reforms](laurel_fallenditch.md) -- [The Black Oracle](black_oracle.md) +- [Places the party has visited](visited) +- [Recaps](recap) +- [Laurel Fallenditch's Reforms](laurel_fallenditch) +- [The Black Oracle](black_oracle) Private lore: -- [Xuxuwell](../xuxuwell.md) (actually public) -- [The Watch](watch.md) -- [Letters](zorinn_letters.md) +- [Xuxuwell](../xuxuwell) (actually public) +- [The Watch](watch) +- [Letters](zorinn_letters) diff --git a/aldenmarsh/party/zorinn_letters.md b/aldenmarsh/party/zorinn_letters.md index beb3179..8be4cbb 100644 --- a/aldenmarsh/party/zorinn_letters.md +++ b/aldenmarsh/party/zorinn_letters.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [party](players1.md) > [zorinn](zorrinn) > zorrinn's letters +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [party](players1) > [zorinn](zorrinn) > zorrinn's letters sent from zorrinn to eldon/kipper, on Year 422, day ? diff --git a/aldenmarsh/senly_faye.md b/aldenmarsh/senly_faye.md index d021df0..ad8a92c 100644 --- a/aldenmarsh/senly_faye.md +++ b/aldenmarsh/senly_faye.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > senly faye +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > senly faye # Country, Senly Faye @@ -25,7 +25,7 @@ **Government**: Tribal -**Bordering nations (clockwise)**: [The Wastes](wastes.md), [Lorille](lorille.md), [Xuxuwell](xuxuwell.md), Ocean +**Bordering nations (clockwise)**: [The Wastes](wastes), [Lorille](lorille), [Xuxuwell](xuxuwell), Ocean ## About The Senly Faye is home to the a tribe of halfings, who ride standing on the back of horses and buffalo; tieflings in the colder east, who care for enormous herds of yaks; and smaller groups of goat-herding humans. All three are nomadic. diff --git a/aldenmarsh/sharoque.md b/aldenmarsh/sharoque.md index 32e4dff..4237a69 100644 --- a/aldenmarsh/sharoque.md +++ b/aldenmarsh/sharoque.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > sharoque +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > sharoque # Country, Sharoque ## Facts @@ -24,7 +24,7 @@ **Government**: Monarchy and Theocracy -**Bordering nations (clockwise)**: Ocean, [Southern Federation](southern_federation.md), [Grag'hesh](graghesh.md), [The Wastes](wastes.md) +**Bordering nations (clockwise)**: Ocean, [Southern Federation](southern_federation), [Grag'hesh](graghesh), [The Wastes](wastes) ## About A small kingdom in the south, Sharoque is known for its vibrant local clothing and martial monastaries. Treehouse villages are common, although cities are typically on the ground. diff --git a/aldenmarsh/south_daylia.md b/aldenmarsh/south_daylia.md index 7de963b..2e121f2 100644 --- a/aldenmarsh/south_daylia.md +++ b/aldenmarsh/south_daylia.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > south daylia +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > south daylia # Country, South Daylia ## Facts @@ -24,7 +24,7 @@ **Government**: Monarchy -**Bordering nations (clockwise)**: [Southern Federation](southern_federation.md), [Bal Moshi](bal_moshi.md), [North Daylia](north_daylia.md), [Magic Sea](magic_sea.md) +**Bordering nations (clockwise)**: [Southern Federation](southern_federation), [Bal Moshi](bal_moshi), [North Daylia](north_daylia), [Magic Sea](magic_sea) ## About South Daylia and North Daylia are at war. They have been on-and-off at war for two hundred years, since they split. diff --git a/aldenmarsh/southern_federation.md b/aldenmarsh/southern_federation.md index de2019c..5a00348 100644 --- a/aldenmarsh/southern_federation.md +++ b/aldenmarsh/southern_federation.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > southern federation +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > southern federation # Country, Southern (Humland) Federation ## Facts @@ -24,7 +24,7 @@ **Government**: Federation (4 monarchies) -**Bordering nations (clockwise)**: Ocean, [Bal Moshi](bal_moshi.md), [South Daylia](south_daylia.md), [Magic Sea](magic_sea.md), [Grag'hesh](graghesh.md), [Sharoque](sharoque.md) +**Bordering nations (clockwise)**: Ocean, [Bal Moshi](bal_moshi), [South Daylia](south_daylia), [Magic Sea](magic_sea), [Grag'hesh](graghesh), [Sharoque](sharoque) ## About The Southern Humland Federation is made up of four monarchies: Yania, Leesque, Pendlend, and Rothia. The Federation wants South Daylia and Sharoque to join as well. The Southern Federation has a fair amount of migration and traffic across internal borders. diff --git a/aldenmarsh/spell_sales.md b/aldenmarsh/spell_sales.md index 04273ff..10a5001 100644 --- a/aldenmarsh/spell_sales.md +++ b/aldenmarsh/spell_sales.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [lore](lore.md) > spell sales +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [lore](lore) > spell sales Some spells are available for purchase by the Church of Baneth. They are available in major cities or churches. About one in three priests of Baneth can cast spells. | Spell | Cost in SP | Effects| diff --git a/aldenmarsh/splintered_states.md b/aldenmarsh/splintered_states.md index 9526c31..8ca9508 100644 --- a/aldenmarsh/splintered_states.md +++ b/aldenmarsh/splintered_states.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > splintered states +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > splintered states # Political Area, Splintered States @@ -25,7 +25,7 @@ **Government**: Multiple -**Bordering nations (clockwise)**: [Eldwood](eldwood.md), Ocean, [Mond](mond.md), Lake Lanolis, [Lorille](lorille.md) +**Bordering nations (clockwise)**: [Eldwood](eldwood), Ocean, [Mond](mond), Lake Lanolis, [Lorille](lorille) ## About diff --git a/aldenmarsh/wastes.md b/aldenmarsh/wastes.md index 48afa5c..c1c605b 100644 --- a/aldenmarsh/wastes.md +++ b/aldenmarsh/wastes.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > the wastes +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > the wastes # Region, The Wastes ## Facts @@ -24,7 +24,7 @@ **Government**: Anarchy/tribal -**Bordering nations (clockwise)**: [Sharoque](sharoque.md), [Grag'hesh](graghesh.md), [Nathnan](nathnan.md), [Aldenmarsh](aldenmarsh.md), [Lorille](lorille.md), [Senly Faye](senly_faye.md), Ocean, [Bat Vadyne](bat_vadyne.md), Ocean +**Bordering nations (clockwise)**: [Sharoque](sharoque), [Grag'hesh](graghesh), [Nathnan](nathnan), [Aldenmarsh](aldenmarsh), [Lorille](lorille), [Senly Faye](senly_faye), Ocean, [Bat Vadyne](bat_vadyne), Ocean ## About The wastes is a vast wasteland. It's dry, and mostly at high elevation. There are a few scattered settlements, as well as isolated houses, tents, and nomads. The only major city is Salzberg, an human and orcish salt mining town. diff --git a/aldenmarsh/xuxuwell.md b/aldenmarsh/xuxuwell.md index b868de4..bcfe3a4 100644 --- a/aldenmarsh/xuxuwell.md +++ b/aldenmarsh/xuxuwell.md @@ -1,4 +1,4 @@ -[za3k](/) > [aldenmarsh](/aldenmarsh) > [maps](maps.md) > xuxuwell +[za3k](/) > [aldenmarsh](/aldenmarsh/) > [maps](maps) > xuxuwell # Country, Xuxuwell ## Facts @@ -24,7 +24,7 @@ **Government**: Federation (per-city and per-tribe) -**Bordering nations (clockwise)**: [Lorille](lorille.md), [Mond](mond.md), [Copper Kingdom](copper_kingdom.md), Ocean, [Senly Faye](senly_faye.md) +**Bordering nations (clockwise)**: [Lorille](lorille), [Mond](mond), [Copper Kingdom](copper_kingdom), Ocean, [Senly Faye](senly_faye) ## About Xuxuwell has two main areas. The north is more civilized, with some big cities. The cities are a few hundred years old, and are built in a Gothic style. They have known connection to the Hells, some scary history, scary places, and ruthless people living there. There's strong magic traditions in the cities, divine and arcane. diff --git a/archive/adapters.md b/archive/adapters.md deleted file mode 100644 index 0a659b9..0000000 --- a/archive/adapters.md +++ /dev/null @@ -1,20 +0,0 @@ -Digital <-> Physical Adapters -============================= - -- Digital -> Mail gateway - - [mailaletter](http://www.mailaletter.com/). Supports typing online and uploading files. Corporate version ($10/month) includes email gateway. API advertise but I've never used it. -- Digital -> Physical mail gateway - - [virtualpostmail](http://www.virtualpostmail.com/) -- Printed book -> PDF gateway - - [1dollarscan](http://1dollarscan.com) -- PDF -> Printed book - - Dead tree now (WIP from me) - - [Lulu](https://www.lulu.com/) and other self-publishing companies - - [Mimeo](http://www.mimeo.com/) -- Send faxes digitally -- Received fax -> PDF -- Physical phone number -> Digital phone - - Skype - - Google voice + Google hangouts - -- Digital servers (colo, VPS, private server hosting) diff --git a/archive/clash-2021-03-28.md b/archive/clash-2021-03-28.md index ef0ad82..a7b266c 100644 --- a/archive/clash-2021-03-28.md +++ b/archive/clash-2021-03-28.md @@ -1,4 +1,4 @@ -[za3k](/) > [archive](/archived.md) > clash of the creators +[za3k](/) > [archive](/archive/) > clash of the creators typed up by za3k for people on mobile, youtube replay, etc diff --git a/archive/doctor_report2.md b/archive/doctor_report2.md index 2ad119c..63ef618 100644 --- a/archive/doctor_report2.md +++ b/archive/doctor_report2.md @@ -1,4 +1,4 @@ -See https://za3k.com/archive/doctor_report2.md for a digital copy of this document +See https://za3k.com/archive/doctor_report2 for a digital copy of this document ## Zachary Vance - Patient Information ### Stats diff --git a/archive/issues.md b/archive/issues.md deleted file mode 100644 index b61c35b..0000000 --- a/archive/issues.md +++ /dev/null @@ -1,79 +0,0 @@ -Issues I have reported -====================== - -Open bugs ---------- - -| Link | Description | -|------------------------------------------------------|--------------------------------------------------------------| -| | | -| https://github.com/s3tools/s3cmd/issues/511 | s3tools does not support requester-pays buckets (regression) | -| https://github.com/clockfort/GitHub-Backup/issues/15 | updating a repo with no user crashes | -| https://github.com/rest-client/rest-client/issues/244 | redirects do not work when POSTing a file | -| https://github.com/clockfort/GitHub-Backup/issues/17 | private repos cause crash | -| https://github.com/clockfort/GitHub-Backup/issues/18 | crash | -| https://bugs.launchpad.net/ubuntu/+source/xdm/+bug/767168 | very fast ubuntu boot has race condition | -| https://bugzilla.mozilla.org/show_bug.cgi?id=686747 | (didn't report) | -| https://github.com/jepler/cropgui/issues/12 | silent corruption on wrong input image type | -| https://github.com/juliocesar/backbone-book/issues/28 | spacebar toggles code view switch and mild abuse of UX designer | -| http://lists.gnu.org/archive/html/bug-tar/2015-05/msg00001.html | output of tar is nondeterministic | - -Open feature requests ---------------------- - -| Link | Description | -|------------------------------------------------------|--------------------------------------------------------------| -| https://github.com/joemccann/dillinger/issues/308 | Add file locations to cloud editor. **Two $10 bounties** | -| https://github.com/tholman/zenpen/issues/113 | UI discoverability issue | -| https://github.com/jordansissel/xdotool/issues/27 | windowmove should support percentages for consistency with windowsize | -| https://github.com/clockfort/GitHub-Backup/issues/16 | documentation bug | -| https://github.com/derf/feh/issues/188 | Rename files in feh | -| https://github.com/ccampbell/mousetrap/issues/268 | Support single-combo sequence -| https://github.com/CoFH/Feedback/issues/540 | Remove ore dependency - -Bugs I reported which were fixed --------------------------------- - -| Link | Description | -|------------------------------------------------------|----------------------------------------------------------| -| https://github.com/mikolalysenko/union-find/issues/4 | Algorithm misimplemented | -| https://github.com/mispy/twitter_ebooks/issues/34 | Dependency version conflict required manual resolution | -| https://bugs.launchpad.net/lxml/+bug/778223, https://bugzilla.gnome.org/show_bug.cgi?id=649702, | lxml snippet crashes python | - -Bugs I reported erroneously ---------------------------- - -| Link | Description | -|------------------------------------------------------|----------------------------------------------------------| -| https://github.com/ccampbell/mousetrap/issues/267 | unbind + rebind fails | - -Features I requested which were added -------------------------------------- - -| Link | Description | -|------------------------------------------------------|----------------------------------------------------------| -| https://github.com/mispy/twitter_ebooks/issues/37 | Better tolerance for twitter's rate-limiting | - -Features I requested which were rejected ----------------------------------------- - -| Link | Description | -|------------------------------------------------------|----------------------------------------------------------| -| https://github.com/mispy/twitter_ebooks/issues/34 | Hardlink support to avoid duplicate mod files | - - -Bugs I reported marked WONTFIX ------------------------------- - -| Link | Description | -|------------------------------------------------------|----------------------------------------------------------| -| https://gcc.gnu.org/bugzilla/show_bug.cgi?id=48940 | C++ error regression from C++0x support | - -Bugs which cannot be reported ------------------------------ - -| Link | Description | -|------------------------------------------------------|----------------------------------------------------------| -| https://forums.lenovo.com/t5/X-Series-ThinkPad-Laptops/X220-boot-from-USB-issue/td-p/778889/page/4 | SanDisk Extreme USB drive not bootable on Thinkpad x220 | -| sc | sc has no option to clean up backups on successful save | -| https://www.gnu.org/software/coreutils/rejected_requests.html | cut should split on whitespace | diff --git a/stylish.view b/archive/stylish.view similarity index 100% rename from stylish.view rename to archive/stylish.view diff --git a/games/colony.md b/games/colony.md index 938c264..f0420ad 100644 --- a/games/colony.md +++ b/games/colony.md @@ -1,4 +1,4 @@ -[za3k](/) > [games](/mygames.md) > colony on the moon +[za3k](/) > [games](/games/) > colony on the moon Currently in alpha. Test server is: xenu.thinkingtropes.com diff --git a/games/conspiracies.md b/games/conspiracies.md index 5c5f7f3..85b7dcd 100644 --- a/games/conspiracies.md +++ b/games/conspiracies.md @@ -1,4 +1,4 @@ -[za3k](/) > [games](/mygames.md) > stupid conspiracies +[za3k](/) > [games](/games/) > stupid conspiracies **playtesting: none**. @@ -20,4 +20,4 @@ written 2021-01-17 by zachary "za3k" vance - +1 point for everyone who's in your conspiracy (include yourself) ## History -made after testing [stupid russia](/archive/stupid_russia.md) and finding major problems +made after testing [stupid russia](/games/stupid_russia) and finding major problems diff --git a/games/deadly.md b/games/deadly.md index 62c1553..91b2bba 100644 --- a/games/deadly.md +++ b/games/deadly.md @@ -1,4 +1,4 @@ -[za3k](/) > [games](/mygames.md) > deadly education rpg +[za3k](/) > [games](/games/) > deadly education rpg This a simple RPG system based on the magic system from "A Deadly Education" by Naomi Novik. You don't need to have read the book--in fact I picked it because it was a little vague and independent of the book. diff --git a/games/doodle_adventures.md b/games/doodle_adventures.md index 1a61198..9d3f01e 100644 --- a/games/doodle_adventures.md +++ b/games/doodle_adventures.md @@ -1,4 +1,4 @@ -[za3k](/) > [games](/mygames.md) > doodle adventures +[za3k](/) > [games](/games/) > doodle adventures a relaxing drawing-book adventure for one or more players. players listen as a pre-made story is revealed, and doodle what happens. diff --git a/games/emperical_zendo.md b/games/emperical_zendo.md index ccd24ac..52f2d10 100644 --- a/games/emperical_zendo.md +++ b/games/emperical_zendo.md @@ -1,4 +1,4 @@ -[za3k](/) > [games](/mygames.md) > emperical zendo +[za3k](/) > [games](/games/) > emperical zendo a zendo variant for 3-8 players. these rules assume you know how to play [zendo](https://en.wikipedia.org/wiki/Zendo_(game)), which i recommend as one of the best games available. this is basically the same as normal zendo, but you never guess the secret rule. diff --git a/games/faux_pas.md b/games/faux_pas.md index e0fa342..1f32e4a 100644 --- a/games/faux_pas.md +++ b/games/faux_pas.md @@ -1,4 +1,4 @@ -[za3k](/) > [games](/mygames.md) > faux pas +[za3k](/) > [games](/games/) > faux pas faux pas is a cooperative "hidden role" type game for 3-8 players with a twist: rolls are completely visible. in fact, everyone knows your role... EXCEPT for you. diff --git a/games/invincible.md b/games/invincible.md index 99efe31..3c84423 100644 --- a/games/invincible.md +++ b/games/invincible.md @@ -1,5 +1,5 @@ - -[za3k](/) > [games](/mygames.md) > no, this cannot be! I AM INVINCIBLE! (v2.1) + +[za3k](/) > [games](/games/) > no, this cannot be! I AM INVINCIBLE! (v2.1) **No, this cannot be! I AM INVINCIBLE!** is a game for 2-8 players. Half the players are Heroes (round up), and half are Villains. It's designed to be friendly for players new to storytelling games. @@ -13,7 +13,7 @@ If your group is competitive, try to be the first Hero to kill a Villain, and th > *24. I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.)* - Peter Ansprach, 100 Things I'd Do If I Ever Became An Evil Overlord -written 2021-02-08 by zachary "za3k" vance. last updated 2021-03-10. version [1](/archive/invincible1.md) 2. +written 2021-02-08 by zachary "za3k" vance. last updated 2021-03-10. version [1](/games/invincible1) 2. ## Making Heroes Make up a hero, or roll randomly to make your Hero. "I am a ..." (roll once per column) diff --git a/games/invincible1.md b/games/invincible1.md index 24f6ffa..7e6bae2 100644 --- a/games/invincible1.md +++ b/games/invincible1.md @@ -1,5 +1,5 @@ - -[za3k](/) > [games](/mygames.md) > no, this cannot be! I AM INVINCIBLE! + +[za3k](/) > [games](/games/) > no, this cannot be! I AM INVINCIBLE! **No, this cannot be! I AM INVINCIBLE!** is a game for 2-8 players. Some of the players are Heroes, and some are Villains. It's designed to be short (30 minutes) and friendly for players new to storytelling games. diff --git a/games/logic_potions.md b/games/logic_potions.md index 3f38515..f3ea1dd 100644 --- a/games/logic_potions.md +++ b/games/logic_potions.md @@ -1,4 +1,4 @@ -[za3k](/) > [games](/mygames.md) > logic potions +[za3k](/) > [games](/games/) > logic potions a logic game for 2-4 players about brewing potions. players are gradually eliminated by LOSING. the last player standing wins. how long it takes per turn depends entirely on your group. a game is not many turns. if you like zendo, mao, or nomic, you may like this game. diff --git a/games/lootboxes.md b/games/lootboxes.md index de8a417..814ba82 100644 --- a/games/lootboxes.md +++ b/games/lootboxes.md @@ -1,4 +1,4 @@ -[za3k](/) > [games](/mygames.md) > loot boxes v1.1 +[za3k](/) > [games](/games/) > loot boxes v1.1 A short storytelling game for 2-4 players, best with 2. Play as long as you want, 10-30 minutes. It's a good time to kill time on a long drive. @@ -20,5 +20,5 @@ written 2021-02-08 by zachary "za3k" vance - **Variant**: Start with 5 items. Whenever you finish a challenge, throw an extra item you dislike out (each challenge you gain 1 item and lose 2). When you're out of items, the game is over. ### Acknowledgements -- Thanks to Fenn for comments on [No, this cannot be](/archive/invincible.md) and Cards Against Humanity +- Thanks to Fenn for comments on [No, this cannot be](/games/invincible) and Cards Against Humanity - Thanks to Richard for the first playtest. diff --git a/games/ninjas.md b/games/ninjas.md index 9b452a2..a13fba5 100644 --- a/games/ninjas.md +++ b/games/ninjas.md @@ -1,4 +1,4 @@ -[za3k](/) > [games](/mygames.md) > ninjas ninjas ninjas! +[za3k](/) > [games](/games/) > ninjas ninjas ninjas! **playtesting: none** @@ -17,7 +17,7 @@ The goals of the game are to be super awesome while accomplishing the mission, a - If you want to grade your exam exactly (guessing is fine), each player tracks how many stars they have thrown. To keep track, tally in front of you on paper, or take a penny from a stack in the middle whenever you throw a star. - If you wish, you can play with a time limit using a timer. -written 2021-02-08 by zachary "za3k" vance. Version [1](/archive/ninjas1.md) 2 +written 2021-02-08 by zachary "za3k" vance. Version [1](/games/ninjas1) 2 ## Suggested Progression I've designed the rules to introduce complexity gradually, based on which game number you're on. Feel free to progress faster or not at all. The rules are clearly marked based on game number throughout. If you want to quickly see where things changed for your current game: diff --git a/games/ninjas1.md b/games/ninjas1.md index f9de339..d187b83 100644 --- a/games/ninjas1.md +++ b/games/ninjas1.md @@ -1,10 +1,10 @@ -[za3k](/) > [games](/mygames.md) > ninjas ninjas ninjas! +[za3k](/) > [games](/games/) > ninjas ninjas ninjas! **playtesting: none** *Ninjas Ninjas Ninjas!* is a fast-paced storytelling game about how damn cool ninjas are, for 3 more or players (instructions are written for 3). It's designed to last 5-30 minutes--how long exactly is up to the players. New events and challenges happen rapidly, and which player is doing what shifts quickly. -Audience: Unlike my [last two games](/mygames.html), *Ninjas Ninjas Ninjas!* is not for complete beginners to storytelling games. There is very little guidance from the rules about what story to tell or how. +Audience: Unlike my [last two games](/games/), *Ninjas Ninjas Ninjas!* is not for complete beginners to storytelling games. There is very little guidance from the rules about what story to tell or how. Each player controls a young journeyman ninja taking his/her/their final ninja exam. The three ninjas work together as a team to accomplish their goal. At all times one ninja is in **Front**. Front is the "player" who is actively deciding what to do, while the other ninjas throw problems and points at them. diff --git a/games/stupid_russia.md b/games/stupid_russia.md index 3a0916f..16a4248 100644 --- a/games/stupid_russia.md +++ b/games/stupid_russia.md @@ -1,4 +1,4 @@ -[za3k](/) > [games](/mygames.md) > stupid russia +[za3k](/) > [games](/games/) > stupid russia **playtesting notes: I don't recommend this game.** @@ -61,4 +61,4 @@ At the end of the night, I will post the rankings of which Directors have proved ``` ## Playesting -The rules are too hard to understand, and there is not enough feedback for players. The Inspector is very busy and doesn't get to play. We played in Discord with about 5 "rooms" with various caps on the number of players in that voice channel. The "rooms" worked well, I suggest this system for any party game that should have a bit of eavesdropping and private conversation. We played for an hour with 10 people--this was about right, maybe even long. We should have used less codenames. Two people dropped out partway, which didn't cause major issues. [Python program](/archive/stupid_russia.py) +The rules are too hard to understand, and there is not enough feedback for players. The Inspector is very busy and doesn't get to play. We played in Discord with about 5 "rooms" with various caps on the number of players in that voice channel. The "rooms" worked well, I suggest this system for any party game that should have a bit of eavesdropping and private conversation. We played for an hour with 10 people--this was about right, maybe even long. We should have used less codenames. Two people dropped out partway, which didn't cause major issues. [Python program](/games/stupid_russia.py) diff --git a/archive/ultimate_archwizard.md b/games/ultimate_archwizard.md similarity index 96% rename from archive/ultimate_archwizard.md rename to games/ultimate_archwizard.md index 92cdc08..f7a9010 100644 --- a/archive/ultimate_archwizard.md +++ b/games/ultimate_archwizard.md @@ -1,4 +1,4 @@ -[za3k](/) > [games](/mygames.md) > ultimate archwizards vs the dark lord +[za3k](/) > [games](/games/) > ultimate archwizards vs the dark lord **playtesting: none** @@ -37,7 +37,7 @@ written 2021-02-03 by zachary "za3k" vance - If the result is **lower** than the difficulty, you fail (**no, and...**). Add 1 to your skill--you've improved through experience. If you have any fun ideas what went wrong, describe what happens. Otherwise the DM will give you an idea to describe. - Whenever you describe what happens, you describe how NPCs react, and what happens in the world--not just what your character does. -## [Secret GM Guide](ultimate_archwizard_gm.md) (players don't click) +## [Secret GM Guide](ultimate_archwizard_gm) (players don't click) ## Progression You are already Ultimate Archwizard. There is no room for improvement. But, you may be able to broaden your skills. If there's more than one session, you become the Archwizard of a second thing. Pick that thing, and you'll get extra powers. diff --git a/archive/ultimate_archwizard_gm.md b/games/ultimate_archwizard_gm.md similarity index 98% rename from archive/ultimate_archwizard_gm.md rename to games/ultimate_archwizard_gm.md index 6f88fa8..49cb9eb 100644 --- a/archive/ultimate_archwizard_gm.md +++ b/games/ultimate_archwizard_gm.md @@ -1,4 +1,4 @@ -[za3k](/) > [games](/mygames.md) > [ultimate archwizards vs the dark lord](/archive/ultimate_archwizard.md) GM guide +[za3k](/) > [games](/games/) > [ultimate archwizards vs the dark lord](/games/ultimate_archwizard) GM guide Don't read players! Okay, whew, that was close diff --git a/journal.md b/journal.md deleted file mode 100644 index 6d2789a..0000000 --- a/journal.md +++ /dev/null @@ -1,9 +0,0 @@ -Works in progress -================= - -- [Books](books.md) I recommend -- [Movies](movies.md) and anime worth watching, if you like video -- How to Be An [Adult](adult.md) -- Digital-Physical [Adapters](adapters.md) -- Computer software [issues](issues.md) I've reported. -- [Custom Stylesheets](stylish.view) I've written for websites diff --git a/movies.md b/movies.md deleted file mode 100644 index b69d48b..0000000 --- a/movies.md +++ /dev/null @@ -1,21 +0,0 @@ -Movies -====== -- Lucky Number Sleven -- The Usual Suspects -- [The Professional](http://www.rinkworks.com/movieaminute/m/professional.shtml) -- Sin City - -TV Series -========= -- House of Cards -- Battlestar Galactica -- House -- Star Trek: The Next Generation -- Robot Chicken - -Anime -===== -- Hayate the Combat Butler -- Higurashi no Naku Kori Ni -- No Game No Life -- Ouran High School Host Club diff --git a/servers.md b/servers.md index fc8def2..ad2d4f1 100644 --- a/servers.md +++ b/servers.md @@ -1,5 +1,4 @@ -Computers -=========== +[za3k](/) > computers Servers -------------- @@ -10,3 +9,7 @@ Servers - equilibrate (no longer exists) - forget (no longer exists) - [germinate](https://germinate.za3k.com) + +Personal Computers +-------------- +- tarragon/rosemary diff --git a/service.status b/service.status deleted file mode 100644 index e69de29..0000000 diff --git a/software.md b/software.md index f900a4a..bdc12b8 100644 --- a/software.md +++ b/software.md @@ -9,7 +9,7 @@ software i've written. most has extensive documentation if you click through the | works | [etherpad](https://github.com/za3k/short-programs#etherpad) | 2020-08-08 | download, upload, or modify individual texts from an etherpad instance. | works | [export-chrome-booksmarks](https://github.com/za3k/export-chrome-bookmarks) | 2015-06-04 | export chrome bookmarks, one per line. | works | [keystroked](https://github.com/za3k/keystroked) | 2021-03-23 | activity logger. log clock minutes where the keyboard is used or not used. i use this to track when i'm at the computer and when i went to sleep. -| beta | [ok-mixnet](https://github.com/za3k/ok-mixnet) | 2021-05-20 | a one-time-pad based, high-latency mixnet. proof of concept. explanation [here](ok-mixnet.md) +| beta | [ok-mixnet](https://github.com/za3k/ok-mixnet) | 2021-05-20 | a one-time-pad based, high-latency mixnet. proof of concept. explanation [here](/ok-mixnet) | works | [passgen](https://github.com/za3k/short-programs#passgen) | 2016-01-16 | generates random passwords and passphrases | works | [prng](https://github.com/za3k/short-programs#prng) | 2019-01-04 | generate pseudo-random data. has a large number of features built-in to do things like test usb drives and cloud storage. good for testing chinese sd cards and usb sticks to make sure they're the claimed size. | works | [qr-backup](https://github.com/za3k/qr-backup/) | 2021-06-01 | make paper backups of a file. the file can be restored by holding the paper up to a webcam. -- 2.47.3