From 5548f7178726f9c58afb7e765f3d75d463c4f8a7 Mon Sep 17 00:00:00 2001 From: Zachary Vance Date: Sat, 12 Mar 2022 16:35:57 -0500 Subject: [PATCH] Reformat --- floating_islands/house_rules.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/floating_islands/house_rules.md b/floating_islands/house_rules.md index 8dbf43e..304ba54 100644 --- a/floating_islands/house_rules.md +++ b/floating_islands/house_rules.md @@ -16,7 +16,7 @@ - Generally players are expected to track their own HP, rations, torches, encumbrance, etc. - Magic effects may sometimes interact unexpectedly, for example drinking two potions at once, or casting levitate while on a flying broom. - The wild magic sorcerer's surge table is too short, so the DM will use a 10,000 effect web table or make up an effect. -- Crafting +- Magic Items - Magic items can be bought in friendly lands - Found magic items are not automatically identified after a rest. Players will need to cast Identify, or study any found items in-game. Most will be easy to figure out. - Store-bought and player-created items with limited charges (wands, etc) don't recharge, but have 50% more charges (round down). Found items will usually recharge. @@ -26,11 +26,11 @@ - Players can craft 25gp of items per day. The daily rate doubles at 6th, 9th, 12th, 15th, and 18th level. - Players can craft at most one magical, or a few nonmagical items in a day. - For magic items, there is a spellcasting level requirement. - - Common (3rd level), max time 4 days - - Uncommon (3rd level), max time 20 days - - Rare (6th level), max time 100 days - - Very Rare (11th level), max time 500 days - - Legendary (17th level), max time 1250 days + - Common (3rd level), max time 4 days + - Uncommon (3rd level), max time 20 days + - Rare (6th level), max time 100 days + - Very Rare (11th level), max time 500 days + - Legendary (17th level), max time 1250 days - For magic items, players must be able to cast any spells mentioned in the item description to make it. - For magic items, non-spellcasters of the correct character level can also make +1 to +5 weapons, armors, and ammo. -- 2.47.3