From 6b30b11021547a419fbabb1e0681ebb7cb8d4304 Mon Sep 17 00:00:00 2001 From: Zachary Vance Date: Fri, 19 Mar 2021 08:54:04 -0700 Subject: [PATCH] nits --- archive/emperical_zendo.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/archive/emperical_zendo.md b/archive/emperical_zendo.md index cebe802..ccd24ac 100644 --- a/archive/emperical_zendo.md +++ b/archive/emperical_zendo.md @@ -9,13 +9,15 @@ materials: any medium to make experiments (koans), such as an icehouse set, a de written by zachary "za3k" vance on 2021-03-19. ## master -One player is the 'master', who makes a secret rule. The master sets up two example experiments. One experiment meets the secret rule, and gets marked by a white stone. One experiment doesn't meet the secret rule, and gets marked by a black stone. The rule should be something simple, like "there is a quarter in the koan". +One player is the 'master', who makes a secret rule. The master sets up two example experiments. One experiment meets the secret rule, and gets marked by a white stone. One experiment doesn't meet the secret rule, and gets marked by a black stone. The rule should be something simple, like "there is a quarter in the experiment". ## students Play passes clockwise around the circle, ending with the master. There are a fixed number of turns. With 3 players, each player takes 3 turns. With 4-5 players, each player takes 2 turns. With 6+ players, each player take 1 turn. On your turn, you make an experiment using pieces. Then, everyone except the master secretly holds out a guess in a closed fist. The master labels whether the experiment meets the secret rule or not. Everyone who guessed correctly gets a point. The master never gets points, but does get to make an experiment like everyone else. +Discussion between students is fine. The master shouldn't talk or give hints, although they can answer questions about experiments as in normal Zendo. + Optionally, the master reveals the rule at the end of the game. ## game -- 2.47.3