From 8095ac2ec4544a825146e6cf22e687b8c74ca947 Mon Sep 17 00:00:00 2001 From: Zachary Vance Date: Tue, 2 Feb 2021 13:13:24 -0800 Subject: [PATCH] Ultimate Archwizards --- ultimate_archwizard.md | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 ultimate_archwizard.md diff --git a/ultimate_archwizard.md b/ultimate_archwizard.md new file mode 100644 index 0000000..96934f6 --- /dev/null +++ b/ultimate_archwizard.md @@ -0,0 +1,33 @@ += Ultimate Archwizards +==Premise +You are an Ultimate Archwizard of your school--maybe you are the Laser Archwizard, maybe you're the Ultimate Genie who can grant any wish, or maybe you're the World Pro Wrestling champion who's so good you can compact opponents into a black hole while monologuing. + +The Dark Lord has finally come to your solar system, and they will conquer it without fail as they have all others before yours, unless you stop them! Only you, the most powerful beings of your world, can possibly stop the Dark Lord. + +==Character and world creation (part 1) + - Draw or describe your character. + - Powers: Decide what you're the Ultimate Archwizard of ("lasers", "wishes", or "pro wrestling"). The GM will give you three special powers based on what you're the Ultimate Archwizard of. + - Seal: You are so powerful, most of your powers must remain sealed--describe how. Are you wearing heavy weights? Do you have a special magical eyepatch holding back your cool glowing eye? Are you lazy? + - Skills: Pick three skills your character is good at. + - Dark Lord: Describe one strength of the Dark Lord + - (Continued below) + +==Character creation (part 2) + - You have 10 skill points. Divide them into skills however you want. + +==Challenges + - Whenever you encounter a challenge, it can be solved through roleplay, Ultimate Archwizard Powers, or t + hrough using your skills + - Powers 100% always succeed, but they may not always have the effect you expect! + - To use a skill, roll d6 and add your skill. + - If the result is at least as high as the difficulty, you succeed. + - If it's lower than the difficulty, you fail. Add 1 to your skill--you've improved through experience. + - If you succeed or fail, describe how! + +==Progression +You are already the ultimate Archwizard. There is no up to go from here. But, you may be able + to go sideways. If there's more than one session, you become the Archwizard of a second thing. Pick that +thing! + +==Victory +You win when the Dark Lord is defeated--whether through battle, diplomacy, seduction, or elaborate time paradox. -- 2.47.3