From a04f7015949af1a7447013664fe5df8ab2d9a14e Mon Sep 17 00:00:00 2001 From: Zachary Vance Date: Fri, 12 Feb 2021 16:09:18 -0800 Subject: [PATCH] Lootboxes is playtested --- archive/lootboxes.md | 21 +++++++++++---------- mygames.md | 2 +- 2 files changed, 12 insertions(+), 11 deletions(-) diff --git a/archive/lootboxes.md b/archive/lootboxes.md index 1f5c84c..de8a417 100644 --- a/archive/lootboxes.md +++ b/archive/lootboxes.md @@ -1,19 +1,19 @@ -[za3k](/) > [games](/mygames.md) > loot boxes +[za3k](/) > [games](/mygames.md) > loot boxes v1.1 -**playtesting: none** - -A short storytelling game for 2-4 players, better with fewer. Play as long as you want, 10-60 minutes. +A short storytelling game for 2-4 players, best with 2. Play as long as you want, 10-30 minutes. It's a good time to kill time on a long drive. written 2021-02-08 by zachary "za3k" vance ### Rules -- Each player describes their character in one or two sentences. They also have a starting inventory of any three items they want. The player will always have exactly three items. -- One player starts out as GM. The GM describes a challenging situation. For example the player's driver's license has expired but they need to get to the airport to pick up Rhianna. -- The next player describes how they solve the challenge using an item in their inventory. For example, they use their Grouch Marx disguise to blend in with the orcish army. +- Each player describes their character in one or two sentences. You can have a goal or not. +- You always have an inventory of exactly three items. Pick any three items to start. Don't think about them much. +- One player starts out as GM. +- The GM tags a player. They describes a challenging situation. For example the player's driver's license has expired but they need to get to the airport to pick up Rhianna. +- The player describes how they solve the challenge using an item in their inventory. For example, they use their Grouch Marx disguise to blend in with the orcish army. - The player always loses the item they used to solve the challenge--all items are one-use only. -- When a player beats the challenge, the GM rewards them with a loot item. Items are totally random, and shouldn't relate to the challenge. -- After the player beats the challenge, they become the GM. They choose another player, and issues that player the next challenge. -- The game is over when it gets boring, or after a set number of challenges. +- When a player beats the challenge, the GM rewards them with a loot item. Items can be totally random, or can relate to the challenge. +- After the player beats the challenge, they become the GM. They tag a new solver, and issues that player the next challenge. +- When it's getting boring, you stop getting new items--just use up your existing ones and end the game. - **Variant**: You can have the same GM for every challenge and loot reward, rather than rotating. - **Variant**: After the GM describes the challenge, one of the players can volunteer to solve it, rather than being tagged to solve it. - **Variant**: When you succeed at a challenge, get two items, not one. Players start with only one item. @@ -21,3 +21,4 @@ written 2021-02-08 by zachary "za3k" vance ### Acknowledgements - Thanks to Fenn for comments on [No, this cannot be](/archive/invincible.md) and Cards Against Humanity +- Thanks to Richard for the first playtest. diff --git a/mygames.md b/mygames.md index 7513adc..f21a268 100644 --- a/mygames.md +++ b/mygames.md @@ -4,7 +4,7 @@ sometimes I made games. I make board games, card games, storytelling games, and | game | date | type | complexity | players | tested? | recommended? | description | |--------------------------------------------------------------------------|------------|----------------------|------------|--------------|----------|---------------|-------------| -| [loot boxes](/archive/lootboxes.md) | 2021-02-08 | storytelling | low | 2-4 | no | maybe | Players have an inventory of random items. They must use the items to solve a series of challenges. +| [loot boxes](/archive/lootboxes.md) | 2021-02-08 | storytelling | low | 2-4 | yes | maybe | "Car trip" game. Players have an inventory of random items. They must use the items to solve a series of challenges. | [no, this cannot be! I AM INVINCIBLE!](/archive/invincible.md) v2 | 2021-02-08 | storytelling | mid | 2-8 | no | maybe | Villains send wave after harder wave of enemies at the Heros, until they kill the Villains. | [ninjas ninjas ninjas!](/archive/ninjas.md) v2 | 2021-02-07 | storytelling | mid-high | 3 | no | no | Fast, diceless storytelilng game about how cool ninjas are. | [ultimate archwizards vs the dark Lord](/archive/ultimate_archwizard.md) | 2021-02-03 | storytelling | low | 3-5, plus GM | no | yes | One-page storytelling game about the final episode in a fight anime. -- 2.47.3