From a24c68157078ef73b0eb77b4ae8ed0048daeb86f Mon Sep 17 00:00:00 2001 From: Zachary Vance Date: Sun, 7 Feb 2021 00:17:49 -0800 Subject: [PATCH] Split point stars --- archive/ninjas.md | 35 +++++++++++++++++++---------------- 1 file changed, 19 insertions(+), 16 deletions(-) diff --git a/archive/ninjas.md b/archive/ninjas.md index 225ff96..6d7f6ff 100644 --- a/archive/ninjas.md +++ b/archive/ninjas.md @@ -2,14 +2,13 @@ *Ninjas Ninjas Ninjas!* is a fast-paced storytelling game about how damn cool ninjas are, for 3 more or players (instructions are written for 3). New events and challenges happen rapidly, and which player is doing what shifts quickly. -Each of player controls a young journeyman ninja taking his/her/their final ninja exam. The three ninjas work together as a team to accomplish their goal. At all times one ninja is in **Front**. The "Front" ninja is the "player" who is actively deciding what to do, while the other ninjas throw problems and marks (grades) at them. +Each of player controls a young journeyman ninja taking his/her/their final ninja exam. The three ninjas work together as a team to accomplish their goal. At all times one ninja is in **Front**. Front is the "player" who is actively deciding what to do, while the other ninjas throw problems and points at them. -Storytelling focuses on being very cool and fast-paced. Extra description always illustrates just how damn COOL the ninja team and their moves are, not the scenery or the problems they encounter. +Storytelling focuses on being very cool and fast-paced. Extra description always illustrates just how COOL the ninja team and their moves are, not the scenery or the problems they encounter. -The rules are fairly fast-paced and shift rapidly. Players should memorize them perfectly and not use any kind of written aid. +The rules are fairly fast-paced and roles are complex. Players should memorize the rules and roles perfectly and not use any kind of written aid. - -**Supplies needed**: None, in the worst case. Ideally, each player tallies how many stars they have thrown--you tally in front of you on paper, or take a penny from a stack in the middle whenever you throw a star. If you wish, you can play with a 30-minute timer. If your group has trouble keeping track mentally, you can also use nine nickels to track throwing stars. +**Supplies needed**: None, in the worst case. Ideally, each player tracks how many stars they have thrown--you tally in front of you on paper, or take a penny from a stack in the middle whenever you throw a star. If you wish, you can play with a 30-minute timer. If your group has trouble keeping track mentally, you can also use nine nickels to track throwing stars. ##Setup One player shouts "First!". A second player shoulds "Second!". The slowest player is Third. @@ -18,22 +17,23 @@ One player shouts "First!". A second player shoulds "Second!". The slowest playe - the third player decides the **Mission**. What exactly do the three ninjas have to accomplish for their final exam? How complex the mission is determines how long the game will be. Stars -- Each player grabs three **ninja stars**. You never throw stars as Front. Every time you throw a star, it will be to Front. When you throw, you lose a star and they gain a star. -- You can keep track of how many ninja stars you have in your head, or by counting on your fingers. Ninjas don't talk about how many stars they have. If that doesn't work for your group and players lose track, pass around nine coins instead. +- Each player grabs three **ninja stars**. You never throw stars as Front. Every time you throw a star, it will be to Front. When you throw, you lose a star and they gain a star. +- Track of how many ninja stars you have in your head, or by counting on your fingers. Ninjas don't talk about how many stars they have. If that doesn't work for your group and players lose track, pass around nine nickles instead. The Front ninja is the team leader, so they assign each player a unique **Role**--**Goal**, **Enemy**, or **Cheat**. The goals of the game are to accomplish your mission, be super awesome, and throw as many stars as possible as quickly as possible. ##Front -One ninja is always **Front**. The are the current team leader and decide what the team does. Attention is on Front. Front's team accomplishes tasks quickly, in cool ways, and then quickly goes to the next step of the plan. Who is in Front will shift rapidly. +One ninja is always **Front**. The are the current team leader and decide what the team does. Attention is on Front. Front's team accomplishes tasks quickly, in cool ways, and then quickly goes to the next step of the plan. -- Front should describe both what the team does, and what's happening in the world. If there's a lull, another ninja can jump in and describe what's happening in the world. +- Front should describe both what the team does, and what's happening in the world. - Ninjas are cool, skillful, deadly, quiet, efficient, they cheat constantly, and they have perfect teamwork. The point of the game is for the ninjas to show off being as awesome as possible. -- Front should change often. Whenever Front thinks another ninja should take charge, they just yell "Red, Front!" and now the Red ninja is in Front. They toss Red a **star**. It's coolest if Front puts another ninja in charge when the other ninja would be able to handle the situation or next step of the plan better. +- Front should change often. Whenever Front thinks another ninja should take charge, they just yell "Red, Front!" and now the Red ninja is in Front. They toss Red a **star**. It's coolest if Front puts another ninja in charge when that ninja would be able to handle the situation or next step of the plan better. +- Front can and should introduce new obstacles, although the other two players will as well. They're encouraged to introduce single peons and physical obstacles especially, because only Front introduces these. - If the Front tells you to grab a bucket of water, you run to the well without hesitation--a ninja team trusts each other completely. When members of the team other than the Front do something, they answer "Yes, Front!" or describe it very quickly without detail: "Green runs to the well and tosses Red a bucket". Keeping responses short keeps the attention on Front. -- Front describes what the team does, but they don't explain why. Other players should make an effort to understand Front's plan so they can continue it. Ignoring the last Front's plan would be lame, and ninjas aren't lame. -- Front can and should introduce new obstacles, although the other two players will as well. They're encouraged to introduce low-level peons and physical obstacles especially. +- Front describes what the team does, but they don't explain why. Other players should make an effort to understand Front's plan so they can continue it. Ignoring the previous Front's plan would be lame, and ninjas aren't lame. +- If there's a long lull, another ninja can jump in and describe what's happening in the world, but not what the team does. ##Problem Stars - **Goal** throws Front a **star** to introduce a new goal, or shift an existing goal. A child might scream in a nearby room--the team needs to save (or gag) them. Or their assassination target might turn out to be an undercover agent, and the real villain is someone else. They yell "Goal" and quickly explain what happened and what the new goal is. @@ -42,10 +42,13 @@ One ninja is always **Front**. The are the current team leader and decide what t ##Point Stars - Front never awards points--only the other two ninjas throw points stars. -- If the team accomplishes a goal, or does something quickly, **Goal** throws Front a star. If the team accomplishes a goal, but Goal or Cheat throws in a twist as they finish the original goal, Goal should still throw Front a star. -- If the team does something cool, or Front introduces an obstacle, **Enemy** throws Front a star. -- If the team does something skillfully or in a clever way, **Cheat** throws Front a star. -- If a ninja runs out of stars, they shout "Ninja Down". They are now Front. The old Front immediately swaps Roles with them, permanently. For example, if Front (Red) was Cheat, and Enemy (Blue) runs out of stars, then Blue becomes both Front and Cheat, and Red takes over as Enemy. Both other ninjas throw the new Front a star so they're no longer out. +- If the team accomplishes a goal, **Goal** throws Front a star. If the team accomplishes a goal, but Goal or Cheat throws in a twist as they finish the original goal, Goal should still throw Front a star. +- If the team does something quickly, **Goal** throws Front a star. +- If the team does something cool, **Enemy** throws Front a star. +- If Front introduces an obstacle, **Enemy** throws Front a star. +- If the team does something skillfully or in a clever way (including cheating), **Cheat** throws Front a star. +- If anyone breaks the game rules, **Cheat** can throw them a star, too, even if they're not Front. +- If a ninja runs out of stars, they shout "Ninja Down". They are now Front. The old Front immediately swaps Roles with them, permanently. For example, if Front (Red) was Cheat, and Enemy (Blue) runs out of stars, then Blue becomes both Front and Cheat, and Red takes over as Enemy. Both other ninjas throw the new Front a star so they're no longer out of stars. - If **Goal** decides the team accomplishes the main goal, they shout "**PASS!**". The ninjas have passed the final and won the game. The game is over. ##Exam Grade -- 2.47.3