From b4154f29dfe332ff55103e46aa1d03794c40f91c Mon Sep 17 00:00:00 2001 From: Zachary Vance Date: Sun, 7 Feb 2021 00:45:46 -0800 Subject: [PATCH] thing --- archive/ninjas.md | 38 ++++++++++++++++++++------------------ 1 file changed, 20 insertions(+), 18 deletions(-) diff --git a/archive/ninjas.md b/archive/ninjas.md index c0b2e0e..1cffee1 100644 --- a/archive/ninjas.md +++ b/archive/ninjas.md @@ -8,21 +8,22 @@ Storytelling focuses on being very cool and fast-paced. Extra description always The rules are fairly fast-paced and roles are complex. Players should memorize the rules and roles perfectly and not use any kind of written aid. +The goals of the game are to accomplish your mission, be super awesome, and throw as many stars as possible as quickly as possible. + **Supplies needed**: None, in the worst case. Ideally, each player tracks how many stars they have thrown--you tally in front of you on paper, or take a penny from a stack in the middle whenever you throw a star. If you wish, you can play with a 30-minute timer. If your group has trouble keeping track mentally, you can also use nine nickels to track throwing stars. ##Setup -One player shouts "First!". A second player shoulds "Second!". The slowest player is Third. -- the first player decides the **Place**. Do ninjas have naruto powers or they realistic? Are there cell phones? Is your team good or bad? Where does the exam take place? -- the second player decides the **Team**. They come up with three ninjas. Everyone else picks a ninja--whoever grabs it first gets it. The **Team** player gets the remaining ninja. Whoever grabbed the very first ninja is in **Front**. I recommend naming ninjas after one-syllable colors (Green, Red, and Blue), and having each player be the same color game to game. -- the third player decides the **Mission**. What exactly do the three ninjas have to accomplish for their final exam? How complex the mission is determines how long the game will be. +One player shouts "Team!". A second player shouts "Mission!". The slowest player is Place. +- First, decide the **Place**. Do ninjas have naruto powers or they realistic? Are there cell phones? Is your team good or bad? Where does the exam take place? +- Second, decide the **Team**. They come up with three ninjas. Everyone else picks a ninja--whoever grabs it first gets it. The **Team** player gets the remaining ninja. Whoever grabbed the very first ninja is in **Front**. I recommend naming ninjas after one-syllable colors (Green, Red, and Blue), and having each player be the same color game to game. +- Third, decide the **Mission**. What exactly do the three ninjas have to accomplish for their final exam? How complex the mission is determines how long the game will be. Stars - Each player grabs three **ninja stars**. You never throw stars as Front. Every time you throw a star, it will be to Front. When you throw, you lose a star and they gain a star. - Track of how many ninja stars you have in your head, or by counting on your fingers. Ninjas don't talk about how many stars they have. If that doesn't work for your group and players lose track, pass around nine nickles instead. +- Your goal is to throw stars, not have them. -The Front ninja is the team leader, so they assign each player a unique **Role**--**Goal**, **Enemy**, or **Cheat**. - -The goals of the game are to accomplish your mission, be super awesome, and throw as many stars as possible as quickly as possible. +The Front ninja is the team leader, so they assign each player a unique starting **Role**--**Goal**, **Enemy**, or **Cheat**. ##Front One ninja is always **Front**. The are the current team leader and decide what the team does. Attention is on Front. Front's team accomplishes tasks quickly, in cool ways, and then quickly goes to the next step of the plan. @@ -36,24 +37,25 @@ One ninja is always **Front**. The are the current team leader and decide what t - If there's a long lull, another ninja can jump in and describe what's happening in the world, but not what the team does. ##Problem Stars +- Front doesn't introduce problems using their Role--only the other two ninjas throw stars. - **Goal** throws Front a **star** to introduce a new goal, or shift an existing goal. A child might scream in a nearby room--the team needs to save (or gag) them. Or their assassination target might turn out to be an undercover agent, and the real villain is someone else. They yell "Goal" and quickly explain what happened and what the new goal is. -- **Enemy** introduces new enemies or events (someone spots you on the roof). Enemies are always people, never physical obstacles. Front or Cheat introduces physical obstacles. An enemy could be a boss, a horde of peons, or a lone watchman ready to sound the alarm. They yell "Enemy" and introduce the new enemy or explain the event. Boss introductions can be a bit more detailed, but still keep the game fast. +- **Enemy** throws Front a **star** to introduce a new enemy or event (someone spots you on the roof). Enemies are always people, never physical obstacles. Front or Cheat introduces physical obstacles. An enemy could be a boss, a horde of peons, or a lone watchman ready to sound the alarm. They yell "Enemy" and introduce the new enemy or explain the event. Boss introductions can be a bit more detailed, but still keep the game fast. - **Cheat** throws Front a **star** to introduce a twist or surprise. Surprises are consistent with the Place set up at the start, but it might not match the story so far. The car you stole to get away was rigged with remote explosives, or the boss you killed in Act One shows up again looking fine, with your infiltration plan in hand. They yell "Cheat" and quickly explain what happened. ##Point Stars -- Front never awards points--only the other two ninjas throw points stars. +- Front never awards points--only the other two ninjas throw stars. - If the team accomplishes a goal or defeats a boss, **Goal** throws Front a star. If the team accomplishes a goal, but another player throws in some twist as they would have finished the original goal, Goal should still throw Front a star. -- If the team does something quickly, **Goal** throws Front a star. -- If the team does something cool, **Enemy** throws Front a star. -- If Front introduces an obstacle, **Enemy** throws Front a star. -- If the team does something skillfully or in a clever way (including cheating), **Cheat** throws Front a star. -- If anyone breaks the game rules, **Cheat** can throw them a star, too, even if they're not Front. -- If a ninja runs out of stars, they whisper "Ninja Down" or use a hand signal. They are now Front. The old Front immediately swaps Roles with them, permanently. For example, if Front (Red) was Cheat, and Enemy (Blue) runs out of stars, then Blue becomes both Front and Cheat, and Red takes over as Enemy. The new Front is not allowed to switch out again until they get a star. -- If **Goal** decides the team accomplishes the main goal, they shout "**PASS!**". The ninjas have passed the final and won the game. The game is over. +- If the team does something quickly, **Goal** throws Front a **star**. +- If the team does something cool, **Enemy** throws Front a **star**. +- If Front introduces an obstacle, **Enemy** throws Front a **star**. +- If the team does something skillfully or in a clever way (including cheating), **Cheat** throws Front a **star**. +- If anyone breaks the game rules, **Cheat** can throw them a **star**, too, even if they're not Front. Don't bother discussing the rules during the game, just keep the pace up. +- If a ninja **runs out of stars**, they whisper "Ninja Down" or use a hand signal. They are now Front. The old Front immediately swaps Roles with them, permanently. For example, if Front (Red) was Cheat, and Enemy (Blue) runs out of stars, then Blue becomes both Front and Cheat, and Red takes over as Enemy. The new Front is not allowed to switch out again until they get a star again. +- If **Goal** decides the team has accomplished the main goal, they shout "**PASS!**". The ninjas have passed their final exam and won the game. The game is over. ##Exam Grade -- At the end of the game, your score is the number of stars you threw. My recommended method is to make a tally mark whenever you throw a star. This is your individual grade. The team score is the sum of the individual scores. If you don't have paper, or don't want to keep track, you can just guess instead. -- (Optional) The ninjas **fail the final** if 30 minutes pass and they haven't won. They also lose one point for each minute that passed before they complete their mission. +- At the end of the game, **your score is the number of stars you threw**. My recommended method is to make a tally mark whenever you throw a star. This is your individual grade. The team grade is the sum of the individual scores. If you don't have paper, or don't want to keep track, you can just guess instead. +- (Optional) The ninjas **fail the final** if 30 minutes pass and they haven't won (or however long you want to play for). They also lose one point for each minute that passed before they sucessfully passed their exam. ##More Players - Ninjas Ninjas Ninjas requires at least 3 players, but it probably works with more. You need one Role per playe. Come up with your own Roles. Each Role needs at least one Problem Star, and at least one Point Star. If you have good Role ideas and try them out, send it to me! -- 2.47.3