From b82718bbd99167fda0c1fb83b44c0acb2a5cffa5 Mon Sep 17 00:00:00 2001 From: Zachary Vance Date: Tue, 9 Feb 2021 00:54:21 -0800 Subject: [PATCH] redo --- archive/ninjas.md | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/archive/ninjas.md b/archive/ninjas.md index ed6b0b0..8ae4eee 100644 --- a/archive/ninjas.md +++ b/archive/ninjas.md @@ -15,16 +15,16 @@ The goals of the game are to be super awesome, and throw as many **stars** as po ## Suggested Progression I've designed the rules to introduce complexity gradually. Feel free to progress faster or not at all, but here are my suggestions. -- *(Baby Ninjas)* In game 1, play with none of the optional rules, and without keeping track of **stars**. -- *(Simple Ninjas)* In game 2, add the Exam Score and start keeping track of stars. The goal of *Ninjas Ninjas Ninjas* is to throw as many stars as possible. -- *(Specialist Ninjas)* In game 3, add Roles. Play 3 games total with Roles, so every player gets to try every Role. -- *(Real Ninjas)* In game 6, you are now playing the real game. Start ramping up the speed until you're doing things without thinking first. -- *(Fast Ninjas)* In game 6, add a timer. The timer is explained under Setup and Exam. -- *(Silent Ninjas)* In game 8, make up your own cool ninja hand signals to replace all the yelling you've been doing. -- *(Crazy Ninjas)* In game 10, add the Role Swapping rule, which makes things extra crazy. You need to have memorized the Roles already. +- In game 1, play with none of the optional rules, and without keeping track of **stars**. +- In game 2, add the Exam Score and start keeping track of stars. The goal of *Ninjas Ninjas Ninjas* is to throw as many stars as possible. +- In game 3, add Roles. Play 3 games total with Roles, so every player gets to try every Role. +- In game 6, you are now playing the real game. Start ramping up the speed until you're doing things without thinking first. +- In game 6, add a timer. The timer is explained under Setup and Exam. +- In game 8, make up your own cool ninja hand signals to replace all the yelling you've been doing. +- In game 10, add the Role Swapping rule, which makes things extra crazy. You need to have memorized the Roles already. ## Setup -### Quick start +### Option 1: Quickstart One player shouts "Red!". One shouts "Blue!". One shouts "Green!". They immediately start playing. - The Place is feudal Japan. There are no fireballs, cell phones, guns, or foreigners. Ninjas are super-humanly stealthy, quick, and skilled. Generally the tone is realistic. @@ -33,7 +33,7 @@ One player shouts "Red!". One shouts "Blue!". One shouts "Green!". They immediat - **Blue** is tall and extra fast. He is a bow master who dispatches enemies before they see him. He makes decisions quickly and takes initiative under pressure. He wears a short, practical robe and is a good liar. - **Green** is a tactical genius, and physically strong. She talks slowly and favors a long katana. She wears padded armor and keeps her hair long. - (Game 6-10) If you want a timer, set it for 30 minutes. -### Detailed +### Option 2: Detailed setup One player shouts "Front!" A second player shouts "Team!". The slowest player is Mission. - First, **Front** chooses the **Place**. Do ninjas have naruto powers or they realistic? Are there cell phones? Is your team good or bad? Where does the exam take place? - Second, decide the **Team**. Come up with three ninja characters, each different. Everyone else picks a ninja--whoever grabs it first gets it. The **Team** player gets the remaining ninja. Whoever grabbed the very first ninja is in **Front**. I recommend naming ninjas Red, Blue, and Green, and having each player be the same color game to game. -- 2.47.3