From c042a975a9121bcf5882a8a92235b6586b28ffed Mon Sep 17 00:00:00 2001 From: Zachary Vance Date: Fri, 29 Jan 2021 00:40:55 -0800 Subject: [PATCH] Fix graghesh and some other missing info --- aldenmarsh/eldwood.md | 10 ++++++---- aldenmarsh/four_spires.md | 6 +++--- aldenmarsh/lore.md | 3 +++ aldenmarsh/lorille.md | 6 ++++-- aldenmarsh/maps.md | 3 ++- aldenmarsh/mond.md | 5 ++++- aldenmarsh/nathnan.md | 3 +++ aldenmarsh/senly_faye.md | 6 ++++++ aldenmarsh/splintered_states.md | 6 +++--- 9 files changed, 34 insertions(+), 14 deletions(-) diff --git a/aldenmarsh/eldwood.md b/aldenmarsh/eldwood.md index c943fea..6ac7646 100644 --- a/aldenmarsh/eldwood.md +++ b/aldenmarsh/eldwood.md @@ -19,20 +19,22 @@ **Species**: Eldwood Elves -**Laws**: Strict, see below +**Laws**: Strict. No settlement, see below -**Government**: Anarachy/Monarchy +**Government**: Unknown **Bordering nations (clockwise)**: [Magic Sea](magic_sea.md), TBD, [Lorille](lorille.md), [Four Spires](four_spires.md), [Maris](maris.md), [Aldenmarsh](aldenmarsh.md) ## About The Eldwood is a dense forest, defining the country. -The only sentient residents are forest sprites and the Children of Eldwood (below), its keepers. The entrire country is a sacred city to the Children of Eldwood. Felling trees is prohibited, and rules regarding making settlements are so stringent as to prohibit them in practice. There are a few settlements along the Lorille river to serve as inns for boatmen. +The only sentient residents are forest sprites and the Children of Eldwood (below), its keepers. The entrire country is a sacred site to the Children of Eldwood. Felling trees is prohibited, and rules regarding making settlements are so stringent as to prohibit them in practice. ## Travel Entry is regularly permitted to outsiders to travel through, and permimssion is not required in advance. Travellers are often escorted. +The Lanolis river is a major river passing through the Eldwood. Boats travel it heavily in both directions. There are several inns along the river for boatmen. + ## History The Eldwood dates from the Creation of the world, circa -15,000. @@ -41,4 +43,4 @@ Eldwood has not gone to war in written memory. Its neighbors seem content to res ## Children of Eldwood Not much is known about the Children of Eldwood, also called the Eldwood Elves, who are singularly uncommunicative with outsiders. They have a lifespan in the high thousands of years, but usually remain passive and silent, both as individuals and as a race. Each Child of Eldwood seems to be different from each other, so it's hard to draw general conclusions. They protect the Eldwood and rarely leave it. Their total population is between 1,000 and 2,000, but many are skilled huntsmen or powerful divine spellcasters. -Elvish stories often include a child of Eldwood observing in the story, who does nothing, does not progress the story, and is usually mentioned with contempt. Stories from other races may paint them as mysterious, puppetiers of a vast conspiracy, or passive observers. +Elvish stories often include a child of Eldwood observing in the story, who does nothing, does not progress the story, and is usually mentioned with contempt. Stories from other races may paint them as mysterious, puppetiers of a vast conspiracy, helpful "gandalf" figures, or passive observers. diff --git a/aldenmarsh/four_spires.md b/aldenmarsh/four_spires.md index a485dcc..15d4bad 100644 --- a/aldenmarsh/four_spires.md +++ b/aldenmarsh/four_spires.md @@ -3,7 +3,7 @@ ## Facts **Population**: 80,000 -**Capital City**: Largest city, Hartvale; Capitol, White Granite Spire +**Capital City**: Hartvale (secular); White Granite Spire (spires) **Climate**: Tropical @@ -11,7 +11,7 @@ **Languages**: Common -**Exports**: Glasswork, drinks, magic, drugs +**Exports**: Glasswork, herbal and alcoholic drinks, magic, drugs **Imports**: Magic, weapons, armor, food @@ -21,7 +21,7 @@ **Laws**: Standard -**Government**: A council of nobles directs the country. A council of powerful mages directs the spires and adventurers. +**Government**: An parliment of nobles directs the country. A tribunal of powerful spellcasters controls the spires and directs adventurers. **Bordering nations (clockwise)**: [Maris](maris.md), [Eldwood](eldwood.md), [Lorille](lorille.md), [Aldenmarsh](aldenmarsh.md) diff --git a/aldenmarsh/lore.md b/aldenmarsh/lore.md index 75e1f14..4980387 100644 --- a/aldenmarsh/lore.md +++ b/aldenmarsh/lore.md @@ -6,3 +6,6 @@ - Prohibited [Divination](divination.md) spells - [Spells for sale](spell_sales.md) by the Church of Baneth - [Magic items for sale](magic_items.md) in Canyonport + +## World +- [Hundred Wonders](hundred_wonders.md) diff --git a/aldenmarsh/lorille.md b/aldenmarsh/lorille.md index 699702a..4cbea19 100644 --- a/aldenmarsh/lorille.md +++ b/aldenmarsh/lorille.md @@ -23,12 +23,14 @@ **Government**: Monarchy -**Bordering nations (clockwise)**: [Aldenmarsh](aldenmarsh.md), [Four Spires](four_spires.md), [Eldwood](eldwood.md), [Splintered States](splintered_states.md) and Lake Lanolin, [Mond](mond.md) and Lanolin River, [Xuxuwell](xuxuwell.md), [Senly Faye](senly_faye.md), [The Wastes](wastes.md) +**Bordering nations (clockwise)**: [Aldenmarsh](aldenmarsh.md), [Four Spires](four_spires.md), [Eldwood](eldwood.md), [Splintered States](splintered_states.md) and Lake Lanolis, [Mond](mond.md) and Lanolis River, [Xuxuwell](xuxuwell.md), [Senly Faye](senly_faye.md), [The Wastes](wastes.md) **Underground nations**: Hammerstrength, Silver Hall, Duskforge ## About -North Lorille has moderate population density. South Lorille is low population density on the surface. There are several dwarvish halls on the surface and underground. These are legally their own nations, but the two are on friendly terms and trade actively. +North Lorille has moderate population density. + +South Lorille is low population density on the surface. There are several dwarvish halls on the surface and underground. These are legally their own nations, but the two are on friendly terms and trade actively. ## History Lorille and Aldenmarsh have been frequently at war over land in the 400 years since Aldenmarsh was founded. The last war ended in 398 when Aldenmarsh sued for peace, losing a large part of South Lorille. diff --git a/aldenmarsh/maps.md b/aldenmarsh/maps.md index 7b2185d..e96cb8f 100644 --- a/aldenmarsh/maps.md +++ b/aldenmarsh/maps.md @@ -3,8 +3,9 @@ - [Canyonport](canyonport.md) - [Eldwood](eldwood.md) - [Four Spires](four_spires.md) -- [Grag'hesh](grag'hesh) +- [Grag'hesh](graghesh) - [Lorille](lorille.md) +- [Magic Sea](magic_sea.md) - [Maris](maris.md) - [Mond](mond.md) - [Nathnan](nathnan.md) diff --git a/aldenmarsh/mond.md b/aldenmarsh/mond.md index 8340308..9e3983e 100644 --- a/aldenmarsh/mond.md +++ b/aldenmarsh/mond.md @@ -1,4 +1,4 @@ - +# Country, Mond ## Facts **Population**: 500,000 @@ -23,3 +23,6 @@ **Government**: Republic **Bordering nations (clockwise)**: [Lorille](lorille.md), [Splintered States](splintered_states.md), TBD, [Xuxuwell](xuxuwell.md) + +# About +Mond is a fairly large, industrialized country. It manufactures high-quality items, often at larger scales. Although it is at about the same technology level as Aldenmarsh, the technology is widespread, rather than being used only for a few large public projects or specialized goods. It is relatively mechanized--watermills and windmills may power log-cutting operations or transport minecarts. diff --git a/aldenmarsh/nathnan.md b/aldenmarsh/nathnan.md index 9f0fb75..cb8c8f4 100644 --- a/aldenmarsh/nathnan.md +++ b/aldenmarsh/nathnan.md @@ -23,3 +23,6 @@ **Government**: Monarchy. Rule by Baron Nathnan. **Bordering nations (clockwise)**: [Magic Sea](magic_sea.md), [Aldenmarsh](aldenmarsh.md), [The Wastes](wastes.md), [Grag'hesh](graghesh.md) + +## About +Nathan is a small country with both trade ports and a larger inland forest area. It is about 1,200 years old, older than the surrounding counties. It is largely self-sufficient. Nathnan has a strong military. diff --git a/aldenmarsh/senly_faye.md b/aldenmarsh/senly_faye.md index d65e014..725ab62 100644 --- a/aldenmarsh/senly_faye.md +++ b/aldenmarsh/senly_faye.md @@ -24,3 +24,9 @@ **Government**: Tribal **Bordering nations (clockwise)**: [The Wastes](wastes.md), [Lorille](lorille.md), [Xuxuwell](xuxuwell.md), TBD + +## About +The Senly Faye is home to the a tribe of halfings, who ride standing on the back of horses; tieflings in the colder east, who care for enormous herds of buffalo; and smaller groups of goat-herding humans. All three are nomadic. + +## Government +The Senly Feye is a broad cross-tribal affiliation. The various tribes of the grasslands and tundra banded together for political purposes to deal with their neighbors, but operate independently. Actual formal government is done about once a year, in a large plain the nation has designated its "capitol". Most of the year it is kept empty, with only 4 foreign embassies. diff --git a/aldenmarsh/splintered_states.md b/aldenmarsh/splintered_states.md index ef13fc2..ab42bf3 100644 --- a/aldenmarsh/splintered_states.md +++ b/aldenmarsh/splintered_states.md @@ -9,7 +9,7 @@ **Languages**: Common -**Exports**: Foodstuffs, drinks, precious metals, cloth (rugs and tapestries) +**Exports**: Foodstuffs, alcoholic drinks, precious metals, cloth (rugs and tapestries) **Imports**: Weapons, armor, lumber @@ -23,8 +23,8 @@ **Government**: Multiple -**Bordering nations (clockwise)**: TBD +**Bordering nations (clockwise)**: [Eldwood](eldwood.md), TBD, [Mond](mond.md), Lake Lanolis, [Lorille](lorille.md) ## About -The Splintered States are the name for a political region north of Lake Lanolin. There are over 20 countries in the small area, and due to ever-shifting borders, maps are rarely up to date. Broadly, the area is feudal, with rule by a single prince, duke, king etc or their royal family. Multiple inheritance (appanage) and wars between member states are both common, causing the continuing "splintering" of the Splintered States. Wars rarely cross the border of the region. +The Splintered States are the name for a political region north of Lake Lanolis. There are over 20 countries in the small area, and due to ever-shifting borders, maps are rarely up to date. Broadly, the area is feudal, with rule by a single prince, duke, king etc or their royal family. Multiple inheritance (appanage) and wars between member states are both common, causing the continuing "splintering" of the Splintered States. Wars rarely cross the border of the region. -- 2.47.3